Player Matchup

Tyr
Tyr
DeMan99
Tyr
Level 29
God Stats
4W - 7L
1,425 SR
Queue Stats
63W - 102L
1,412 Elo+
Solo
Fenrir
Fenrir
Im_Toxic_Asf_13
Fenrir
Level 143
God Stats
0W - 2L
1,294 SR
Queue Stats
51W - 40L
1,468 Elo+
Party 2
Vulcan
Vulcan
Studio Roy Bars
Vulcan
Level 6
God Stats
4W - 10L
1,370 SR
Queue Stats
14W - 21L
1,351 Elo+
Solo
Neith
Neith
TooiLLusive
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,450 Elo+
Party 2
Yemoja
Yemoja
Tsukymat
Yemoja
Level 13
God Stats
7W - 6L
1,730 SR
Queue Stats
25W - 31L
1,498 Elo+
Solo
Team Averages
Level 40
1,464 SR
1,436 Elo+

VS

Team Averages
Level 34
1,526 SR
1,480 Elo+
Anubis
Anubis
CHEWY PEEEN
Anubis
Level 85
God Stats
32W - 20L
1,542 SR
Queue Stats
304W - 283L
1,478 Elo+
Party 1
Bellona
Bellona
Nah_Nah_Chilll
Bellona
Level 26
God Stats
8W - 9L
1,536 SR
Queue Stats
141W - 143L
1,506 Elo+
Solo
Nemesis
Nemesis
POOOOPOOOOP3333
Nemesis
Level 11
God Stats
1W - 1L
1,312 SR
Queue Stats
22W - 24L
1,390 Elo+
Party 1
Sobek
Sobek
Smelly Flaps233
Sobek
Level 24
God Stats
5W - 3L
1,743 SR
Queue Stats
39W - 31L
1,541 Elo+
Party 1
Danzaburou
Danzaburou
Strauss93
Danzaburou
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 45L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
12
1 / 2 / 0
6,766
423
3,668
9,190
4,255
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
12 / 2 / 0
9,443
590
9,499
10,826
4,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 5 / 3
7,621
476
8,263
10,432
2,998
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 6 / 8
7,164
448
6,877
10,388
2,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Tsukymat
Yemoja
12
1 / 4 / 6
7,120
445
4,454
9,264
2,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
8 / 4 / 5
11,085
693
14,584
13,980
6,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 1 / 0
8,382
524
3,453
7,128
5,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 3 / 0
7,237
452
1,006
8,241
2,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
6 / 4 / 6
9,569
598
6,622
16,454
16,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Strauss93
Danzaburou
15
4 / 6 / 6
9,786
612
8,665
11,721
4,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
36
18
Kills
19
19
Deaths
18
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anubis
8
4
5
2.63
L
Tyr
1
2
0
0.5
L
12
2
0
6
W
1
1
0
1
W
0
3
0
0
W
6
4
6
2.25
W
Danzaburou
Strauss93
Danzaburou
4
6
6
1.17
L
4
5
3
1.1
L
0
6
8
0.67
L
Yemoja
Tsukymat
Yemoja
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,761
Damage
34,330
50,100
Taken
57,524
16,950
Mitigated
34,726
14,160
Healing
23,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
14,584
387
0
8,061
13,980
6,203
0
4,435
9,328
73,071
0
L
Tyr
3,668
935
0
1,948
9,190
4,255
153
1,487
7,673
0
24,735
L
9,499
1,289
0
4,445
10,826
4,070
0
4,650
6,090
0
59,448
W
3,453
1,309
0
2,924
7,128
5,093
1,173
242
6,886
0
43,268
W
1,006
184
0
3,664
8,241
2,762
0
509
7,706
0
36,840
W
6,622
515
699
5,060
16,454
16,360
216
4,818
11,424
21,889
0
W
Danzaburou
Strauss93
Danzaburou
8,665
5,047
0
3,143
11,721
4,308
3,098
2,136
9,463
0
53,977
L
8,263
3,095
392
2,892
10,432
2,998
0
5,224
4,940
36,996
0
L
6,877
2,923
0
2,724
10,388
2,656
0
4,290
5,998
0
35,631
L
Yemoja
Tsukymat
Yemoja
4,454
232
938
821
9,264
2,971
0
4,811
4,193
25,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,114
Gold Earned
46,059
335
Minions Killed
426
0
Camps Cleared
0
1,554,519
Distance Traveled
1,498,319
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,085
693
147
9
0
271,411
2
L
Tyr
6,766
423
57
4
0
344,261
0
L
Fenrir
9,443
590
112
7
0
353,897
1
W
Bellona
8,382
524
97
6
0
286,230
3
W
Nemesis
7,237
452
66
4
0
348,927
0
W
Sobek
9,569
598
28
2
0
323,045
6
W
Danzaburou
9,786
612
88
6
0
268,706
0
L
Vulcan
7,621
476
64
4
0
315,844
2
L
Neith
7,164
448
66
4
0
275,297
2
L
Yemoja
7,120
445
36
2
0
265,220
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role