Player Matchup

Set
Set
B1gSan
Set
Level 3
God Stats
2W - 1L
1,827 SR
Queue Stats
2W - 2L
1,783 Elo+
Party 2
Fenrir
Fenrir
ItsCaiow
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,783 Elo+
Party 2
Neith
Neith
Jaungod
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,783 Elo+
Party 2
Amaterasu
Amaterasu
Rafa7X
Amaterasu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,783 Elo+
Party 2
Cthulhu
Cthulhu
Uzielll
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,783 Elo+
Party 2
Team Averages
Level 6
1,565 SR
1,783 Elo+

VS

Team Averages
Level 19
1,478 SR
1,578 Elo+
Rama
Rama
ASPHEN
Rama
Level 12
God Stats
4W - 1L
1,549 SR
Queue Stats
70W - 32L
1,769 Elo+
Solo
Tyr
Tyr
BatmanDeCamazotz
Tyr
Level 27
God Stats
13W - 9L
1,555 SR
Queue Stats
278W - 266L
1,486 Elo+
Solo
Merlin
Merlin
Guiiiz3r4
Merlin
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 16L
1,606 Elo+
Party 1
Bakasura
Bakasura
Orkthi
Bakasura
Level 31
God Stats
2W - 5L
1,285 SR
Queue Stats
115W - 89L
1,583 Elo+
Party 1
Ymir
Ymir
Xooxoteiro
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
B1gSan
Set
9
1 / 9 / 2
6,126
471
3,111
11,228
3,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
ItsCaiow
Fenrir
10
2 / 7 / 0
6,277
483
4,404
8,466
3,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Neith
Jaungod
Neith
9
3 / 8 / 2
6,391
492
8,562
8,356
2,099
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Rafa7X
Amaterasu
9
1 / 6 / 0
5,864
451
6,177
13,030
9,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
Uzielll
Cthulhu
8
2 / 8 / 3
5,867
451
3,800
14,068
5,652
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
ASPHEN
Rama
15
14 / 3 / 5
9,881
760
17,313
11,171
3,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 1 / 3
8,373
644
8,931
12,043
9,217
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
Guiiiz3r4
Merlin
13
5 / 2 / 3
8,016
617
7,469
6,974
2,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Orkthi
Bakasura
14
12 / 1 / 3
8,804
677
6,328
11,143
4,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
4 / 2 / 6
7,383
568
3,276
8,084
4,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
58
9
Kills
38
38
Deaths
9
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Rama
ASPHEN
Rama
14
3
5
5.5
L
Set
B1gSan
Set
1
9
2
0.22
W
3
1
3
4.5
W
Merlin
Guiiiz3r4
Merlin
5
2
3
3.25
L
Fenrir
ItsCaiow
Fenrir
2
7
0
0.29
L
Neith
Jaungod
Neith
3
8
2
0.5
W
Bakasura
Orkthi
Bakasura
12
1
3
13.5
L
Amaterasu
Rafa7X
Amaterasu
1
6
0
0.17
L
Cthulhu
Uzielll
Cthulhu
2
8
3
0.44
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,054
Damage
43,317
55,148
Taken
49,415
24,451
Mitigated
23,728
8,176
Healing
19,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
ASPHEN
Rama
17,313
15,195
0
4,412
11,171
3,875
1,593
1,799
9,347
0
72,438
L
Set
B1gSan
Set
3,111
1,570
0
1,989
11,228
3,699
48
3,032
7,635
0
24,247
W
8,931
1,546
0
5,635
12,043
9,217
282
277
11,435
0
58,029
W
Merlin
Guiiiz3r4
Merlin
7,469
550
0
1,631
6,974
2,200
423
345
6,629
50,186
0
L
Fenrir
ItsCaiow
Fenrir
4,404
1,337
0
928
8,466
3,355
0
2,271
5,969
0
22,020
L
Neith
Jaungod
Neith
8,562
4,715
0
937
8,356
2,099
0
1,251
6,922
0
19,600
W
Bakasura
Orkthi
Bakasura
6,328
4,353
0
7,222
11,143
4,003
640
616
10,502
0
43,821
L
Amaterasu
Rafa7X
Amaterasu
6,177
3,119
0
2,835
13,030
9,646
0
309
12,121
413
23,491
L
Cthulhu
Uzielll
Cthulhu
3,800
616
77
1,410
14,068
5,652
0
3,374
10,458
10,409
0
W
3,276
948
0
585
8,084
4,433
33
1,140
6,944
13,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,525
Gold Earned
42,457
178
Minions Killed
482
0
Camps Cleared
0
1,088,746
Distance Traveled
1,223,701
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,881
760
124
10
0
204,626
2
L
Set
6,126
471
54
4
0
230,020
1
W
Tyr
8,373
644
125
10
0
267,738
0
W
Merlin
8,016
617
108
8
0
243,464
3
L
Fenrir
6,277
483
47
4
0
207,680
1
L
Neith
6,391
492
26
2
0
196,059
0
W
Bakasura
8,804
677
109
8
0
284,682
1
L
Amaterasu
5,864
451
37
3
0
241,561
0
L
Cthulhu
5,867
451
14
1
0
213,426
1
W
Ymir
7,383
568
16
1
0
223,191
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role