Player Matchup

Fenrir
Fenrir
Chuugg
Fenrir
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,360 Elo+
Party 1
Baron Samedi
Baron Samedi
MackAttackz
Baron Samedi
Level 67
God Stats
0W - 1L
1,748 SR
Queue Stats
4W - 9L
1,360 Elo+
Party 1
Artemis
Artemis
kaptaindanger
Artemis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,376 Elo+
Party 1
Team Averages
Level 54
1,583 SR
1,365 Elo+

VS

Team Averages
Level 39
1,451 SR
1,387 Elo+
Cthulhu
Cthulhu
Sirironseed
Cthulhu
Level 21
God Stats
34W - 25L
1,600 SR
Queue Stats
55W - 61L
1,415 Elo+
Party 2
Tiamat
Tiamat
failfailfail
Tiamat
Level 28
God Stats
2W - 1L
1,264 SR
Queue Stats
27W - 27L
1,462 Elo+
Solo
Neith
Neith
taylordancer22
Neith
Level 67
God Stats
88W - 93L
1,489 SR
Queue Stats
224W - 304L
1,284 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chuugg
Fenrir
12
3 / 7 / 5
8,642
720
6,617
11,883
4,012
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Baron Samedi
MackAttackz
Baron Samedi
12
4 / 5 / 5
8,583
715
9,548
9,639
4,316
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
10
1 / 8 / 6
7,489
624
8,462
10,290
3,371
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Sirironseed
Cthulhu
15
13 / 1 / 5
10,871
906
11,086
12,888
14,167
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tiamat
12
4 / 4 / 8
9,151
763
7,353
11,478
7,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 4 / 9
8,961
747
5,988
9,680
3,686
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
8
Kills
20
20
Deaths
9
16
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Chuugg
Fenrir
3
7
5
0.79
L
Baron Samedi
MackAttackz
Baron Samedi
4
5
5
1.3
W
Cthulhu
Sirironseed
Cthulhu
13
1
5
15.5
W
Tiamat
4
4
8
2
L
Artemis
1
8
6
0.5
W
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,627
Damage
24,427
31,812
Taken
34,046
11,699
Mitigated
25,739
4,486
Healing
7,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Chuugg
Fenrir
6,617
2,945
0
1,565
11,883
4,012
0
6,093
5,540
0
23,801
L
Baron Samedi
MackAttackz
Baron Samedi
9,548
1,187
761
2,160
9,639
4,316
43
5,255
4,259
31,379
0
W
Cthulhu
Sirironseed
Cthulhu
11,086
1,000
807
1,921
12,888
14,167
349
3,955
8,933
28,140
0
W
Tiamat
7,353
1,075
0
3,192
11,478
7,886
378
2,850
8,628
35,528
0
L
Artemis
8,462
4,272
0
0
10,290
3,371
0
6,478
3,562
0
20,626
W
5,988
1,472
0
1,773
9,680
3,686
1,622
2,787
6,893
0
29,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,714
Gold Earned
28,983
100
Minions Killed
144
0
Camps Cleared
0
555,124
Distance Traveled
615,718
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,642
720
30
3
0
198,132
0
L
Baron Samedi
8,583
715
47
4
0
192,793
0
W
Cthulhu
10,871
906
38
3
0
226,357
1
W
Tiamat
9,151
763
58
5
0
198,250
1
L
Artemis
7,489
624
23
2
0
164,199
0
W
Neith
8,961
747
48
4
0
191,111
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role