Player Matchup

Anubis
Anubis
KruceWayne
Anubis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 218L
1,596 Elo+
Party 1
Fenrir
Fenrir
dialupdixon
Fenrir
Level 65
God Stats
18W - 15L
1,646 SR
Queue Stats
500W - 448L
1,600 Elo+
Party 1
Osiris
Osiris
furious_pillow2
Osiris
Level 108
God Stats
4W - 3L
1,584 SR
Queue Stats
154W - 120L
1,599 Elo+
Party 1
Rama
Rama
sickclutch
Rama
Level 29
God Stats
9W - 9L
1,689 SR
Queue Stats
119W - 114L
1,574 Elo+
Party 3
Kuzenbo
Kuzenbo
viewtifulbeau
Kuzenbo
Level 115
God Stats
2W - 3L
1,512 SR
Queue Stats
259W - 211L
1,596 Elo+
Party 3
Team Averages
Level 69
1,586 SR
1,593 Elo+

VS

Team Averages
Level 67
1,685 SR
1,658 Elo+
Rama
Rama
JDotes
Rama
Level 34
God Stats
3W - 2L
1,924 SR
Queue Stats
153W - 86L
1,677 Elo+
Party 2
Tiamat
Tiamat
NewAge345
Tiamat
Level 69
God Stats
4W - 0L
1,751 SR
Queue Stats
24W - 14L
1,594 Elo+
Party 2
Artio
Artio
n3rdybirdy
Artio
Level 109
God Stats
3W - 2L
1,548 SR
Queue Stats
258W - 162L
1,639 Elo+
Party 2
Fenrir
Fenrir
xDmun00
Fenrir
Level 59
God Stats
1W - 0L
1,702 SR
Queue Stats
68W - 24L
1,735 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
xPolarized
Ah Muzen Cab
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 21L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
KruceWayne
Anubis
16
2 / 10 / 3
10,399
452
8,205
13,292
6,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
17
4 / 3 / 1
10,748
467
6,249
20,767
9,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
2 / 5 / 3
11,295
491
7,743
19,095
24,067
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 4 / 1
10,679
464
9,533
14,574
4,875
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
14
1 / 6 / 4
9,679
421
3,783
18,664
24,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
JDotes
Rama
19
4 / 3 / 8
13,063
568
10,499
13,035
4,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
NewAge345
Tiamat
18
6 / 2 / 10
12,703
552
16,563
8,496
7,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artio
20
9 / 1 / 14
13,459
585
13,564
20,978
16,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
xDmun00
Fenrir
17
4 / 3 / 14
11,947
519
8,107
14,203
12,944
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
xPolarized
Ah Muzen Cab
20
5 / 4 / 9
13,423
584
16,519
10,397
3,827
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
83
13
Kills
28
28
Deaths
13
12
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Rama
JDotes
Rama
4
3
8
2.67
L
Anubis
KruceWayne
Anubis
2
10
3
0.35
W
Tiamat
NewAge345
Tiamat
6
2
10
5.5
L
Fenrir
4
3
1
1.5
L
2
5
3
0.7
W
Artio
9
1
14
16
L
4
4
1
1.13
L
Kuzenbo
1
6
4
0.5
W
Fenrir
xDmun00
Fenrir
4
3
14
3.67
W
Ah Muzen Cab
xPolarized
Ah Muzen Cab
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,513
Damage
65,252
86,392
Taken
67,109
68,443
Mitigated
44,671
20,245
Healing
31,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
JDotes
Rama
10,499
8,879
0
6,018
13,035
4,694
2,903
2,526
10,467
0
93,878
L
Anubis
KruceWayne
Anubis
8,205
559
0
1,498
13,292
6,250
144
8,184
5,108
61,845
0
W
Tiamat
NewAge345
Tiamat
16,563
1,428
0
2,975
8,496
7,027
802
2,916
5,501
78,244
0
L
Fenrir
6,249
1,458
0
6,590
20,767
9,135
0
6,168
14,599
0
80,864
L
7,743
2,630
0
3,210
19,095
24,067
316
5,250
13,845
0
69,213
W
Artio
13,564
1,877
909
12,873
20,978
16,179
696
3,057
17,707
101,737
0
L
9,533
6,339
0
6,098
14,574
4,875
40
4,903
9,671
0
86,904
L
Kuzenbo
3,783
1,243
0
2,849
18,664
24,116
0
5,622
13,042
23,398
0
W
Fenrir
xDmun00
Fenrir
8,107
1,947
0
5,033
14,203
12,944
2,441
2,906
11,213
0
40,619
W
Ah Muzen Cab
xPolarized
Ah Muzen Cab
16,519
6,459
0
3,831
10,397
3,827
3,050
2,393
7,932
0
101,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,800
Gold Earned
64,595
594
Minions Killed
661
0
Camps Cleared
0
2,064,127
Distance Traveled
2,155,001
38
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,063
568
174
8
0
384,653
2
L
Anubis
10,399
452
122
5
0
360,375
9
W
Tiamat
12,703
552
139
6
0
451,325
3
L
Fenrir
10,748
467
136
6
0
469,459
10
L
Osiris
11,295
491
163
7
0
412,737
8
W
Artio
13,459
585
141
6
0
480,838
7
L
Rama
10,679
464
146
6
0
373,261
4
L
Kuzenbo
9,679
421
27
1
0
448,295
7
W
Fenrir
11,947
519
36
2
0
416,644
3
W
Ah Muzen Cab
13,423
584
171
7
0
421,541
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role