Player Matchup

Janus
Janus
AraqueCristian
Janus
Level 69
God Stats
19W - 14L
1,625 SR
Queue Stats
160W - 161L
1,567 Elo+
Party 2
Kuzenbo
Kuzenbo
Cagwx
Kuzenbo
Level 29
God Stats
20W - 25L
1,511 SR
Queue Stats
215W - 236L
1,469 Elo+
Party 2
Chiron
Chiron
Drauhl
Chiron
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Streehoap
Cu Chulainn
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
soulsuccker
Nemesis
Level 36
God Stats
4W - 2L
1,573 SR
Queue Stats
83W - 79L
1,475 Elo+
Solo
Team Averages
Level 64
1,542 SR
1,502 Elo+

VS

Team Averages
Level 54
1,589 SR
1,505 Elo+
Cthulhu
Cthulhu
BriskGladiator
Cthulhu
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 34L
1,571 Elo+
Party 3
Mercury
Mercury
RayMond357
Mercury
Level 33
God Stats
5W - 11L
1,370 SR
Queue Stats
87W - 92L
1,475 Elo+
Party 1
Danzaburou
Danzaburou
dioskanikas
Danzaburou
Level 67
God Stats
7W - 5L
1,753 SR
Queue Stats
299W - 328L
1,392 Elo+
Party 1
Scylla
Scylla
gab3412
Scylla
Level 89
God Stats
7W - 8L
1,561 SR
Queue Stats
367W - 363L
1,521 Elo+
Party 1
Horus
Horus
toxicbeast724
Horus
Level 17
God Stats
4W - 5L
1,760 SR
Queue Stats
41W - 32L
1,564 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 3
11,463
521
7,504
10,292
3,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
Cagwx
Kuzenbo
14
1 / 3 / 14
10,054
457
6,705
18,454
19,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Drauhl
Chiron
17
3 / 3 / 4
10,919
496
15,434
17,061
6,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
Streehoap
Cu Chulainn
20
7 / 2 / 6
13,050
593
12,528
14,749
11,711
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
soulsuccker
Nemesis
19
8 / 2 / 5
12,168
553
10,838
14,808
8,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 5
7,574
344
5,614
15,019
8,258
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
RayMond357
Mercury
14
5 / 7 / 4
9,841
447
8,228
14,939
5,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
dioskanikas
Danzaburou
17
2 / 3 / 4
10,536
479
12,084
18,094
5,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
gab3412
Scylla
15
4 / 5 / 5
10,252
466
12,757
13,455
6,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 3 / 2
10,922
496
6,360
11,906
7,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
33
23
Kills
13
13
Deaths
23
32
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
3
3
1.83
L
0
5
5
0.5
W
Kuzenbo
Cagwx
Kuzenbo
1
3
14
2.67
W
Chiron
Drauhl
Chiron
3
3
4
1.67
L
Mercury
RayMond357
Mercury
5
7
4
1
W
Cu Chulainn
Streehoap
Cu Chulainn
7
2
6
5
L
Danzaburou
dioskanikas
Danzaburou
2
3
4
1.33
L
Scylla
gab3412
Scylla
4
5
5
1.3
W
Nemesis
soulsuccker
Nemesis
8
2
5
5.25
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,009
Damage
45,043
75,364
Taken
73,413
49,749
Mitigated
32,800
20,653
Healing
17,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,504
349
0
436
10,292
3,625
1,396
2,826
7,341
82,715
0
L
5,614
319
426
989
15,019
8,258
0
2,817
12,202
28,924
0
W
Kuzenbo
Cagwx
Kuzenbo
6,705
2,293
0
5,792
18,454
19,892
480
6,683
11,570
26,123
0
W
Chiron
Drauhl
Chiron
15,434
10,133
1,104
7,906
17,061
6,428
1,265
2,457
14,579
0
96,986
L
Mercury
RayMond357
Mercury
8,228
3,892
0
1,956
14,939
5,000
0
5,711
9,228
0
46,601
W
Cu Chulainn
Streehoap
Cu Chulainn
12,528
1,475
0
3,836
14,749
11,711
887
2,750
11,899
6,777
91,191
L
Danzaburou
dioskanikas
Danzaburou
12,084
5,000
0
7,860
18,094
5,851
266
1,891
16,203
0
72,466
L
Scylla
gab3412
Scylla
12,757
986
0
2,247
13,455
6,095
0
3,492
9,963
56,890
0
W
Nemesis
soulsuccker
Nemesis
10,838
4,446
0
1,579
14,808
8,093
0
3,006
11,604
0
100,516
L
6,360
3,306
310
3,244
11,906
7,596
780
1,317
10,589
0
73,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,654
Gold Earned
49,125
626
Minions Killed
477
0
Camps Cleared
0
2,189,141
Distance Traveled
2,001,561
34
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,463
521
140
6
0
440,975
14
L
Cthulhu
7,574
344
29
1
0
334,727
1
W
Kuzenbo
10,054
457
30
1
0
446,477
2
W
Chiron
10,919
496
139
6
0
367,392
10
L
Mercury
9,841
447
79
4
0
451,777
3
W
Cu Chulainn
13,050
593
182
8
0
478,752
4
L
Danzaburou
10,536
479
134
6
0
395,202
6
L
Scylla
10,252
466
96
4
0
391,583
4
W
Nemesis
12,168
553
135
6
0
455,545
4
L
Horus
10,922
496
139
6
0
428,272
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role