Player Matchup

Arachne
Arachne
CoreApathy
Arachne
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 64L
1,581 Elo+
Party 1
Ymir
Ymir
MiesterJonesz
Ymir
Level 34
God Stats
93W - 99L
1,544 SR
Queue Stats
247W - 255L
1,536 Elo+
Solo
Agni
Agni
PurpleHayze98
Agni
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Quakodile
Neith
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,510 Elo+
Party 1
King Arthur
King Arthur
SevenEskimos
King Arthur
Level 25
God Stats
0W - 1L
1,346 SR
Queue Stats
18W - 11L
1,631 Elo+
Party 3
Team Averages
Level 61
1,478 SR
1,552 Elo+

VS

Team Averages
Level 53
1,367 SR
1,481 Elo+
Eset
Eset
FilTheDill
Eset
Level 24
God Stats
1W - 1L
1,635 SR
Queue Stats
26W - 29L
1,563 Elo+
Party 2
Achilles
Achilles
GetScaled
Achilles
Level 26
God Stats
1W - 3L
1,295 SR
Queue Stats
97W - 124L
1,485 Elo+
Party 2
Artio
Artio
ProustV
Artio
Level 41
God Stats
2W - 5L
1,117 SR
Queue Stats
204W - 263L
1,367 Elo+
Solo
Tiamat
Tiamat
TingusMyPingus
Tiamat
Level 105
God Stats
3W - 0L
1,322 SR
Queue Stats
209W - 171L
1,513 Elo+
Party 2
Hou Yi
Hou Yi
blockedbyjames
Hou Yi
Level 67
God Stats
4W - 4L
1,468 SR
Queue Stats
247W - 221L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CoreApathy
Arachne
10
1 / 1 / 1
5,904
454
4,140
8,015
2,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
3 / 5 / 3
6,419
494
6,777
10,327
4,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 3 / 0
6,299
485
2,722
6,500
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Quakodile
Neith
9
2 / 2 / 4
5,989
461
5,571
5,902
1,562
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
SevenEskimos
King Arthur
10
0 / 2 / 0
5,707
439
1,850
5,724
3,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 0
8,054
620
5,584
5,763
1,948
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Achilles
GetScaled
Achilles
14
2 / 0 / 0
7,703
593
2,395
5,938
3,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artio
ProustV
Artio
10
2 / 3 / 4
6,153
473
3,588
12,645
8,953
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

13
1 / 1 / 1
7,253
558
3,422
6,258
3,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 6
7,116
547
6,597
5,743
1,715
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
6
Kills
12
13
Deaths
6
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
CoreApathy
Arachne
1
1
1
1.5
W
5
0
0
5
W
Achilles
GetScaled
Achilles
2
0
0
2
L
3
5
3
0.9
W
Artio
ProustV
Artio
2
3
4
1.33
L
0
3
0
0
L
Neith
Quakodile
Neith
2
2
4
2
L
King Arthur
SevenEskimos
King Arthur
0
2
0
0
W
1
1
1
1.5
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,060
Damage
21,586
36,468
Taken
36,347
14,863
Mitigated
19,516
6,811
Healing
14,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
CoreApathy
Arachne
4,140
2,747
0
2,301
8,015
2,858
0
2,496
5,406
0
29,021
W
5,584
188
0
3,492
5,763
1,948
0
179
5,578
61,734
0
W
Achilles
GetScaled
Achilles
2,395
241
0
2,649
5,938
3,446
0
348
5,336
0
35,529
L
6,777
1,765
0
684
10,327
4,840
0
3,585
6,698
19,367
0
W
Artio
ProustV
Artio
3,588
478
492
3,040
12,645
8,953
36
5,274
7,371
17,141
0
L
2,722
290
0
1,394
6,500
1,965
0
3,237
3,049
36,059
0
L
Neith
Quakodile
Neith
5,571
2,776
306
1,961
5,902
1,562
0
2,332
3,524
0
24,266
L
King Arthur
SevenEskimos
King Arthur
1,850
271
0
165
5,724
3,638
0
566
4,948
0
22,219
W
3,422
302
0
2,572
6,258
3,454
301
1,893
4,123
42,423
0
W
6,597
2,532
0
2,215
5,743
1,715
243
1,503
4,240
0
37,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,318
Gold Earned
36,279
289
Minions Killed
392
0
Camps Cleared
0
1,195,394
Distance Traveled
1,174,788
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,904
454
50
4
0
272,806
1
W
Eset
8,054
620
115
9
0
256,330
6
W
Achilles
7,703
593
91
7
0
226,956
4
L
Ymir
6,419
494
29
2
0
207,983
1
W
Artio
6,153
473
17
1
0
226,924
2
L
Agni
6,299
485
106
8
0
226,053
4
L
Neith
5,989
461
49
4
0
232,379
2
L
King Arthur
5,707
439
55
4
0
256,173
5
W
Tiamat
7,253
558
94
7
0
240,897
5
W
Hou Yi
7,116
547
75
6
0
223,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role