Player Matchup

Nemesis
Nemesis
Damslacker
Nemesis
Level 28
God Stats
5W - 0L
1,762 SR
Queue Stats
325W - 291L
1,653 Elo+
Solo
Kuzenbo
Kuzenbo
IronSoul3232
Kuzenbo
Level 29
God Stats
1W - 0L
1,731 SR
Queue Stats
29W - 20L
1,648 Elo+
Solo
Guan Yu
Guan Yu
MikelCheese
Guan Yu
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Smite izBuns
Izanami
Level 7
God Stats
3W - 0L
1,770 SR
Queue Stats
13W - 5L
1,672 Elo+
Solo
Janus
Janus
Tr00ps
Janus
Level 18
God Stats
46W - 47L
1,530 SR
Queue Stats
466W - 422L
1,564 Elo+
Party 1
Team Averages
Level 22
1,659 SR
1,607 Elo+

VS

Team Averages
Level 21
1,572 SR
1,637 Elo+
Sobek
Sobek
DoctorClapper
Sobek
Level 29
God Stats
14W - 27L
1,450 SR
Queue Stats
269W - 247L
1,631 Elo+
Solo
Bellona
Bellona
IndianFlu
Bellona
Level 16
God Stats
5W - 5L
1,748 SR
Queue Stats
66W - 36L
1,708 Elo+
Solo
Fenrir
Fenrir
MartyrAbdullah
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
TawnyMushr0om
Medusa
Level 29
God Stats
15W - 8L
1,663 SR
Queue Stats
122W - 87L
1,512 Elo+
Solo
Olorun
Olorun
茶渡泰虎
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,835 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Damslacker
Nemesis
8
5 / 0 / 3
5,323
665
2,743
4,890
1,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kuzenbo
IronSoul3232
Kuzenbo
7
0 / 0 / 6
4,775
597
1,667
3,746
2,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
MikelCheese
Guan Yu
9
2 / 0 / 1
4,961
620
2,614
3,166
1,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Izanami
Smite izBuns
Izanami
9
3 / 0 / 4
5,278
660
4,129
4,297
1,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
Tr00ps
Janus
9
2 / 2 / 2
5,609
701
2,101
3,133
813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,147
518
1,939
6,504
3,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bellona
IndianFlu
Bellona
6
0 / 1 / 0
4,080
510
1,000
3,455
1,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
2 / 2 / 0
4,586
573
2,288
3,937
996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 4 / 0
3,991
499
3,299
4,725
1,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
6
0 / 3 / 1
3,851
481
818
4,838
1,174
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
12
Kills
2
2
Deaths
12
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Damslacker
Nemesis
5
0
3
6.5
L
0
2
0
0
L
Bellona
IndianFlu
Bellona
0
1
0
0
W
Kuzenbo
IronSoul3232
Kuzenbo
0
0
6
3
L
2
2
0
1
W
Guan Yu
MikelCheese
Guan Yu
2
0
1
2.5
W
Izanami
Smite izBuns
Izanami
3
0
4
5
L
0
4
0
0
W
Janus
Tr00ps
Janus
2
2
2
1.5
L
Olorun
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,254
Damage
9,344
19,232
Taken
23,459
7,454
Mitigated
8,089
6,761
Healing
7,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Damslacker
Nemesis
2,743
1,263
0
2,522
4,890
1,516
0
486
4,404
0
17,775
L
1,939
140
234
2,414
6,504
3,336
0
1,532
4,912
9,251
0
L
Bellona
IndianFlu
Bellona
1,000
466
0
1,685
3,455
1,579
0
0
3,280
0
13,558
W
Kuzenbo
IronSoul3232
Kuzenbo
1,667
787
0
0
3,746
2,427
227
900
2,846
3,286
0
L
2,288
836
0
1,138
3,937
996
0
88
3,804
0
15,507
W
Guan Yu
MikelCheese
Guan Yu
2,614
469
0
1,892
3,166
1,630
900
0
3,166
0
13,705
W
Izanami
Smite izBuns
Izanami
4,129
3,258
0
1,480
4,297
1,068
376
968
3,329
0
32,980
L
3,299
1,321
0
779
4,725
1,004
0
929
3,796
0
20,407
W
Janus
Tr00ps
Janus
2,101
362
0
867
3,133
813
272
403
2,730
31,205
0
L
Olorun
818
405
72
1,060
4,838
1,174
0
1,037
3,699
12,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,946
Gold Earned
20,655
195
Minions Killed
149
0
Camps Cleared
0
800,109
Distance Traveled
653,566
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,323
665
31
4
0
167,944
2
L
Sobek
4,147
518
16
2
0
180,159
3
L
Bellona
4,080
510
33
4
0
81,267
1
W
Kuzenbo
4,775
597
3
0
0
151,141
3
L
Fenrir
4,586
573
38
5
0
119,300
1
W
Guan Yu
4,961
620
28
4
0
166,071
1
W
Izanami
5,278
660
70
9
0
140,712
1
L
Medusa
3,991
499
41
5
0
144,097
1
W
Janus
5,609
701
63
8
0
174,241
4
L
Olorun
3,851
481
21
3
0
128,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role