Player Matchup

Nemesis
Nemesis
BadHottie
Nemesis
Level 16
God Stats
3W - 3L
1,603 SR
Queue Stats
8W - 5L
1,555 Elo+
Party 2
Hercules
Hercules
Pousheen
Hercules
Level 8
God Stats
2W - 0L
1,713 SR
Queue Stats
5W - 2L
1,563 Elo+
Party 2
Nox
Nox
RisingHollow
Nox
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,602 Elo+
Party 2
Izanami
Izanami
darkscrewer
Izanami
Level 17
God Stats
5W - 1L
1,743 SR
Queue Stats
16W - 9L
1,596 Elo+
Party 2
He Bo
He Bo
dolivlob
He Bo
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 16L
1,727 Elo+
Solo
Team Averages
Level 16
1,612 SR
1,609 Elo+

VS

Team Averages
Level 10
1,556 SR
1,599 Elo+
Susano
Susano
ArlindoPrime
Susano
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,753 Elo+
Party 1
Kukulkan
Kukulkan
BeePoner
Kukulkan
Level 7
God Stats
11W - 7L
1,569 SR
Queue Stats
13W - 10L
1,510 Elo+
Solo
Thanatos
Thanatos
Kurosask
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,753 Elo+
Party 1
Sun Wukong
Sun Wukong
MadMalibu420
Sun Wukong
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 16L
1,379 Elo+
Solo
Izanami
Izanami
SinisterSimic
Izanami
Level 27
God Stats
104W - 63L
1,712 SR
Queue Stats
233W - 208L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BadHottie
Nemesis
20
13 / 7 / 25
15,553
1,196
19,284
19,335
9,890
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Pousheen
Hercules
20
6 / 6 / 25
13,825
1,063
18,452
38,951
38,371
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
10 / 8 / 20
14,467
1,113
13,903
13,436
6,490
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
darkscrewer
Izanami
20
12 / 6 / 20
14,817
1,140
34,363
25,075
11,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

He Bo
dolivlob
He Bo
20
3 / 7 / 20
13,178
1,014
11,006
19,044
11,663
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Team 1 Tickets

38

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
19
2 / 13 / 14
12,255
943
15,920
19,914
9,051
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Kukulkan
BeePoner
Kukulkan
19
5 / 3 / 10
12,934
995
19,238
11,728
5,677
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
Kurosask
Thanatos
20
4 / 12 / 14
12,757
981
14,183
18,702
8,247
Boots

Boots

+6%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
MadMalibu420
Sun Wukong
20
7 / 6 / 15
14,705
1,131
15,219
24,662
22,844
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
20
16 / 10 / 16
18,120
1,394
45,715
27,941
12,950
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
103
44
Kills
34
34
Deaths
44
110
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Susano
2
13
14
0.69
W
Nemesis
BadHottie
Nemesis
13
7
25
3.64
L
Kukulkan
BeePoner
Kukulkan
5
3
10
3.33
L
Thanatos
Kurosask
Thanatos
4
12
14
0.92
L
Sun Wukong
MadMalibu420
Sun Wukong
7
6
15
2.42
W
Hercules
Pousheen
Hercules
6
6
25
3.08
W
10
8
20
2.5
L
Izanami
16
10
16
2.4
W
Izanami
darkscrewer
Izanami
12
6
20
3.67
W
He Bo
dolivlob
He Bo
3
7
20
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,008
Damage
110,275
115,841
Taken
102,947
78,020
Mitigated
58,769
18,442
Healing
7,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
15,920
4,972
0
0
19,914
9,051
0
4,775
15,139
0
29,350
W
Nemesis
BadHottie
Nemesis
19,284
11,845
0
2,114
19,335
9,890
0
2,437
16,271
0
28,403
L
Kukulkan
BeePoner
Kukulkan
19,238
384
0
511
11,728
5,677
0
3,857
7,871
39,788
0
L
Thanatos
Kurosask
Thanatos
14,183
4,182
0
5,039
18,702
8,247
0
5,047
13,655
0
23,539
L
Sun Wukong
MadMalibu420
Sun Wukong
15,219
2,255
0
763
24,662
22,844
0
5,006
19,656
0
28,414
W
Hercules
Pousheen
Hercules
18,452
6,838
0
14,026
38,951
38,371
0
7,026
31,579
0
35,730
W
13,903
1,621
0
0
13,436
6,490
0
1,338
12,098
30,170
0
L
Izanami
45,715
39,324
0
1,183
27,941
12,950
0
6,224
21,717
0
101,962
W
Izanami
darkscrewer
Izanami
34,363
28,816
0
2,302
25,075
11,606
0
5,043
20,032
0
65,222
W
He Bo
dolivlob
He Bo
11,006
616
0
0
19,044
11,663
0
3,272
15,732
45,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,840
Gold Earned
70,771
233
Minions Killed
252
5
Camps Cleared
13
1,035,608
Distance Traveled
1,144,283
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
12,255
943
26
2
0
197,732
0
W
Nemesis
15,553
1,196
16
1
0
231,933
0
L
Kukulkan
12,934
995
58
4
1
272,616
0
L
Thanatos
12,757
981
26
2
1
206,978
0
L
Sun Wukong
14,705
1,131
44
3
1
246,013
1
W
Hercules
13,825
1,063
36
3
0
212,155
0
W
Nox
14,467
1,113
38
3
3
186,991
0
L
Izanami
18,120
1,394
98
8
10
220,944
0
W
Izanami
14,817
1,140
66
5
2
217,118
1
W
He Bo
13,178
1,014
77
6
0
187,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role