Player Matchup

Ullr
Ullr
Megoomin
Ullr
Level 23
God Stats
4W - 5L
1,559 SR
Queue Stats
106W - 103L
1,475 Elo+
Solo
Nu Wa
Nu Wa
MissingButt
Nu Wa
Level 11
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 12L
1,342 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MissingColon
Cu Chulainn
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 19L
1,363 Elo+
Party 1
Thoth
Thoth
OpticCyclops
Thoth
Level 12
God Stats
2W - 1L
1,301 SR
Queue Stats
25W - 16L
1,382 Elo+
Party 1
King Arthur
King Arthur
Vexur14
King Arthur
Level 22
God Stats
13W - 11L
1,638 SR
Queue Stats
26W - 24L
1,422 Elo+
Solo
Team Averages
Level 17
1,500 SR
1,397 Elo+

VS

Team Averages
Level 20
1,407 SR
1,428 Elo+
Sun Wukong
Sun Wukong
Bloodalchemy
Sun Wukong
Level 28
God Stats
11W - 9L
1,463 SR
Queue Stats
116W - 119L
1,406 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Elhon
Tsukuyomi
Level 17
God Stats
11W - 16L
1,250 SR
Queue Stats
219W - 203L
1,464 Elo+
Solo
Khepri
Khepri
HERTZHURTZ
Khepri
Level 12
God Stats
4W - 10L
1,433 SR
Queue Stats
148W - 172L
1,458 Elo+
Party 2
Tiamat
Tiamat
HertzHurts
Tiamat
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 35L
1,458 Elo+
Party 2
Izanami
Izanami
RED0390
Izanami
Level 28
God Stats
32W - 41L
1,390 SR
Queue Stats
308W - 367L
1,355 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
20
7 / 2 / 4
13,629
470
16,515
18,275
7,732
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
2 / 7 / 9
11,592
400
11,175
15,857
4,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
MissingColon
Cu Chulainn
20
10 / 4 / 6
15,460
533
19,891
26,821
26,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
2 / 5 / 8
11,757
405
11,912
15,499
5,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Vexur14
King Arthur
19
4 / 7 / 13
13,622
470
20,025
26,763
34,483
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bloodalchemy
Sun Wukong
20
7 / 5 / 11
13,899
479
19,333
24,664
32,718
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
Elhon
Tsukuyomi
20
13 / 6 / 6
13,776
475
22,299
23,112
14,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
HERTZHURTZ
Khepri
19
0 / 3 / 11
14,296
493
9,597
16,565
27,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
HertzHurts
Tiamat
19
5 / 7 / 5
13,569
468
13,660
19,075
12,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
RED0390
Izanami
17
0 / 5 / 6
10,810
373
5,086
14,847
9,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
64
25
Kills
25
25
Deaths
26
40
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bloodalchemy
Sun Wukong
7
5
11
2.5
L
Tsukuyomi
Elhon
Tsukuyomi
13
6
6
2.67
L
Khepri
HERTZHURTZ
Khepri
0
3
11
1.83
L
Tiamat
HertzHurts
Tiamat
5
7
5
1.07
W
Ullr
7
2
4
4.5
W
2
7
9
0.93
W
Cu Chulainn
MissingColon
Cu Chulainn
10
4
6
3.25
W
2
5
8
1.2
L
Izanami
RED0390
Izanami
0
5
6
0.6
W
King Arthur
Vexur14
King Arthur
4
7
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,518
Damage
69,975
103,215
Taken
98,263
79,196
Mitigated
96,560
19,604
Healing
12,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bloodalchemy
Sun Wukong
19,333
4,050
0
2,421
24,664
32,718
658
4,267
20,009
0
76,990
L
Tsukuyomi
Elhon
Tsukuyomi
22,299
5,260
0
3,594
23,112
14,593
0
4,908
18,152
0
92,191
L
Khepri
HERTZHURTZ
Khepri
9,597
575
0
0
16,565
27,395
468
4,508
11,979
50,828
0
L
Tiamat
HertzHurts
Tiamat
13,660
1,139
0
4,232
19,075
12,620
1,088
7,592
10,961
69,884
0
W
Ullr
16,515
9,526
0
7,165
18,275
7,732
406
4,553
13,650
0
103,080
W
11,175
2,338
0
4,221
15,857
4,955
243
2,185
13,646
49,065
0
W
Cu Chulainn
MissingColon
Cu Chulainn
19,891
5,102
0
4,405
26,821
26,686
86
5,094
21,497
17,510
104,478
W
11,912
1,089
0
0
15,499
5,340
0
6,174
8,939
64,546
0
L
Izanami
RED0390
Izanami
5,086
2,549
0
2,366
14,847
9,234
1,714
4,216
10,319
0
77,252
W
King Arthur
Vexur14
King Arthur
20,025
2,773
0
3,813
26,763
34,483
266
4,397
22,226
205
58,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,060
Gold Earned
66,350
593
Minions Killed
585
0
Camps Cleared
0
2,437,579
Distance Traveled
2,481,143
30
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,899
479
121
4
0
533,092
2
L
Tsukuyomi
13,776
475
113
4
0
579,800
1
L
Khepri
14,296
493
75
3
0
563,775
6
L
Tiamat
13,569
468
148
5
0
447,129
2
W
Ullr
13,629
470
136
5
0
533,925
11
W
Nu Wa
11,592
400
72
2
0
462,816
8
W
Cu Chulainn
15,460
533
190
7
0
523,899
4
W
Thoth
11,757
405
101
3
0
487,300
7
L
Izanami
10,810
373
128
4
0
357,347
1
W
King Arthur
13,622
470
94
3
0
429,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role