Player Matchup

Kuzenbo
Kuzenbo
EST illusive
Kuzenbo
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,510 Elo+
Party 1
Raijin
Raijin
Ruyver
Raijin
Level 29
God Stats
31W - 18L
1,712 SR
Queue Stats
220W - 203L
1,623 Elo+
Solo
Neith
Neith
RyanVal22
Neith
Level 9
God Stats
3W - 5L
1,481 SR
Queue Stats
3W - 6L
1,701 Elo+
Party 1
Team Averages
Level 14
1,564 SR
1,611 Elo+

VS

Team Averages
Level 63
1,548 SR
1,579 Elo+
Vamana
Vamana
AO ToXic AO
Vamana
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 81L
1,506 Elo+
Solo
Da Ji
Da Ji
Madwacker247
Da Ji
Level 135
God Stats
4W - 4L
1,643 SR
Queue Stats
94W - 120L
1,497 Elo+
Solo
Hel
Hel
TheAnimeBeg
Hel
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 28L
1,735 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
EST illusive
Kuzenbo
9
0 / 4 / 5
8,219
632
1,967
8,755
8,962
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
Ruyver
Raijin
13
4 / 2 / 0
8,982
691
12,125
6,933
2,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
RyanVal22
Neith
10
1 / 7 / 3
7,840
603
3,185
8,791
2,876
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
2 / 3 / 6
8,515
655
3,769
8,693
3,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
8 / 2 / 5
9,674
744
7,845
10,856
5,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 0 / 9
9,530
733
9,669
5,770
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
5
Kills
13
13
Deaths
5
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Vamana
2
3
6
1.67
L
Kuzenbo
EST illusive
Kuzenbo
0
4
5
0.63
W
8
2
5
5.25
L
Raijin
Ruyver
Raijin
4
2
0
2
L
Neith
RyanVal22
Neith
1
7
3
0.36
W
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,277
Damage
21,283
24,479
Taken
25,319
14,224
Mitigated
11,393
2,048
Healing
11,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
3,769
1,465
0
1,609
8,693
3,852
184
4,978
3,399
0
21,120
L
Kuzenbo
EST illusive
Kuzenbo
1,967
764
0
480
8,755
8,962
0
3,486
5,269
5,972
0
W
7,845
2,409
564
1,204
10,856
5,338
780
4,910
5,746
0
30,848
L
Raijin
Ruyver
Raijin
12,125
464
0
1,131
6,933
2,386
0
3,099
3,834
52,754
0
L
Neith
RyanVal22
Neith
3,185
1,375
0
437
8,791
2,876
0
3,120
5,671
0
16,995
W
9,669
814
3,763
4,507
5,770
2,203
1,252
3,674
2,002
57,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,041
Gold Earned
27,719
132
Minions Killed
183
0
Camps Cleared
0
540,392
Distance Traveled
698,703
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,515
655
46
4
0
220,493
2
L
Kuzenbo
8,219
632
4
0
0
180,536
0
W
Da Ji
9,674
744
45
3
0
233,512
0
L
Raijin
8,982
691
93
7
0
175,670
3
L
Neith
7,840
603
35
3
0
184,186
0
W
Hel
9,530
733
92
7
0
244,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role