Player Matchup

Sobek
Sobek
ArkenLok
Sobek
Level 10
God Stats
0W - 1L
1,091 SR
Queue Stats
0W - 4L
1,153 Elo+
Party 2
Amaterasu
Amaterasu
Bubbermin
Amaterasu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,153 Elo+
Party 2
Zeus
Zeus
GrandmasCookies
Zeus
Level 22
God Stats
0W - 1L
1,177 SR
Queue Stats
0W - 4L
1,153 Elo+
Party 2
Fenrir
Fenrir
RED0390
Fenrir
Level 28
God Stats
15W - 18L
1,700 SR
Queue Stats
308W - 367L
1,365 Elo+
Solo
Neith
Neith
TamTopTiger
Neith
Level 6
God Stats
1W - 2L
1,740 SR
Queue Stats
32W - 33L
1,221 Elo+
Solo
Team Averages
Level 17
1,442 SR
1,209 Elo+

VS

Team Averages
Level 24
1,361 SR
1,401 Elo+
Tiamat
Tiamat
ButterKing666
Tiamat
Level 18
God Stats
47W - 47L
1,297 SR
Queue Stats
56W - 59L
1,394 Elo+
Party 1
Ne Zha
Ne Zha
Crazydud3gam3r
Ne Zha
Level 29
God Stats
3W - 1L
1,559 SR
Queue Stats
44W - 48L
1,517 Elo+
Party 1
King Arthur
King Arthur
Direcreature472
King Arthur
Level 29
God Stats
11W - 13L
1,432 SR
Queue Stats
25W - 33L
1,434 Elo+
Party 1
Merlin
Merlin
NikDozh56
Merlin
Level 29
God Stats
1W - 1L
1,291 SR
Queue Stats
17W - 13L
1,422 Elo+
Solo
Danzaburou
Danzaburou
SmugFountain924
Danzaburou
Level 17
God Stats
2W - 4L
1,224 SR
Queue Stats
4W - 9L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ArkenLok
Sobek
12
2 / 3 / 3
6,872
382
3,334
12,088
10,870
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
Bubbermin
Amaterasu
13
2 / 5 / 1
7,725
429
6,748
14,126
8,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 11 / 2
7,661
426
8,217
13,881
3,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
RED0390
Fenrir
14
4 / 6 / 2
8,196
455
7,250
15,496
6,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 3 / 2
6,651
370
3,370
5,319
1,470
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 3
7,819
434
6,519
6,483
5,136
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
15 / 2 / 6
11,412
634
16,225
11,625
5,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Direcreature472
King Arthur
15
5 / 1 / 1
9,320
518
10,790
14,435
12,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
NikDozh56
Merlin
17
6 / 1 / 10
10,252
570
11,581
10,582
4,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
SmugFountain924
Danzaburou
10
0 / 4 / 1
6,610
367
1,964
6,931
2,071
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
48
10
Kills
27
28
Deaths
10
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sobek
ArkenLok
Sobek
2
3
3
1.17
L
Amaterasu
Bubbermin
Amaterasu
2
5
1
0.5
W
1
2
3
1.25
W
15
2
6
9
W
King Arthur
Direcreature472
King Arthur
5
1
1
5.5
L
0
11
2
0.09
W
Merlin
NikDozh56
Merlin
6
1
10
11
L
Fenrir
RED0390
Fenrir
4
6
2
0.83
W
Danzaburou
SmugFountain924
Danzaburou
0
4
1
0.13
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,919
Damage
47,079
60,910
Taken
50,056
31,730
Mitigated
30,077
12,106
Healing
16,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
ArkenLok
Sobek
3,334
391
0
1,807
12,088
10,870
0
5,112
6,904
21,736
0
L
Amaterasu
Bubbermin
Amaterasu
6,748
3,881
0
4,780
14,126
8,917
540
593
12,943
0
28,272
W
6,519
617
288
1,802
6,483
5,136
0
1,166
5,317
34,458
0
W
16,225
7,635
0
5,351
11,625
5,901
1,833
2,526
9,015
0
86,531
W
King Arthur
Direcreature472
King Arthur
10,790
1,107
0
6,321
14,435
12,928
125
0
14,435
0
42,114
L
8,217
1,671
0
1,171
13,881
3,982
759
7,692
5,507
43,434
0
W
Merlin
NikDozh56
Merlin
11,581
1,853
0
2,575
10,582
4,041
462
5,802
4,276
51,139
0
L
Fenrir
RED0390
Fenrir
7,250
1,523
0
3,706
15,496
6,491
0
1,531
13,588
0
46,590
W
Danzaburou
SmugFountain924
Danzaburou
1,964
978
0
464
6,931
2,071
795
1,469
5,462
0
14,248
L
3,370
868
0
642
5,319
1,470
481
2,132
3,173
0
22,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,105
Gold Earned
45,413
313
Minions Killed
382
0
Camps Cleared
0
1,365,941
Distance Traveled
1,591,632
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,872
382
39
2
0
265,377
2
L
Amaterasu
7,725
429
63
4
0
299,425
2
W
Tiamat
7,819
434
65
4
0
298,460
3
W
Ne Zha
11,412
634
128
7
0
379,067
2
W
King Arthur
9,320
518
52
3
0
320,073
0
L
Zeus
7,661
426
79
4
0
260,999
0
W
Merlin
10,252
570
110
6
0
337,500
0
L
Fenrir
8,196
455
74
4
0
300,823
0
W
Danzaburou
6,610
367
27
2
0
256,532
0
L
Neith
6,651
370
58
3
0
239,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role