Player Matchup

Chaac
Chaac
LightStar--
Chaac
Level 125
God Stats
7W - 0L
1,708 SR
Queue Stats
44W - 41L
1,554 Elo+
Party 1
Neith
Neith
RumPull35Skins4
Neith
Level 117
God Stats
7W - 6L
1,500 SR
Queue Stats
122W - 100L
1,576 Elo+
Solo
Sobek
Sobek
Slonter51
Sobek
Level 116
God Stats
2W - 4L
1,563 SR
Queue Stats
19W - 28L
1,532 Elo+
Solo
Sylvanus
Sylvanus
Trenticuss
Sylvanus
Level 158
God Stats
3W - 5L
1,409 SR
Queue Stats
289W - 246L
1,644 Elo+
Party 1
Merlin
Merlin
yennikcmnai
Merlin
Level 105
God Stats
7W - 3L
1,689 SR
Queue Stats
121W - 112L
1,605 Elo+
Party 1
Team Averages
Level 124
1,574 SR
1,582 Elo+

VS

Team Averages
Level 128
1,557 SR
1,546 Elo+
Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BlueMark12
Ares
Level 111
God Stats
0W - 4L
1,500 SR
Queue Stats
72W - 73L
1,544 Elo+
Solo
Izanami
Izanami
Kongga_blade671
Izanami
Level 127
God Stats
31W - 25L
1,392 SR
Queue Stats
411W - 394L
1,543 Elo+
Solo
Medusa
Medusa
OnyxCatt
Medusa
Level 116
God Stats
34W - 31L
1,646 SR
Queue Stats
647W - 626L
1,544 Elo+
Solo
Da Ji
Da Ji
Wetamuh
Da Ji
Level 128
God Stats
3W - 3L
1,749 SR
Queue Stats
565W - 497L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,502
577
5,935
10,552
7,627
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 0 / 2
6,883
529
5,355
7,331
2,371
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sobek
Slonter51
Sobek
9
1 / 3 / 4
6,105
470
2,546
9,110
5,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sylvanus
Trenticuss
Sylvanus
12
3 / 3 / 2
7,195
553
6,135
9,587
4,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
13
2 / 1 / 1
7,305
562
6,247
4,811
1,620
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
2 / 1 / 1
7,129
548
5,964
4,930
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 3 / 2
5,857
451
3,895
9,156
6,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
1 / 1 / 0
7,347
565
5,837
6,583
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
OnyxCatt
Medusa
13
3 / 2 / 2
7,443
573
6,994
8,969
3,055
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Da Ji
Wetamuh
Da Ji
12
2 / 2 / 3
6,796
523
5,798
10,911
3,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
9
Kills
8
8
Deaths
9
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
1
1
2.5
L
0
3
2
0.33
L
1
1
0
1
W
2
1
1
2.5
L
Medusa
OnyxCatt
Medusa
3
2
2
2
W
1
0
2
2
W
Sobek
Slonter51
Sobek
1
3
4
1
W
Sylvanus
Trenticuss
Sylvanus
3
3
2
1.33
L
Da Ji
Wetamuh
Da Ji
2
2
3
1.75
W
Merlin
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,218
Damage
28,488
41,391
Taken
40,549
21,814
Mitigated
17,050
13,530
Healing
9,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,964
360
0
902
4,930
1,647
0
2,767
2,163
45,965
0
L
3,895
23
0
1,250
9,156
6,357
201
4,182
4,974
14,556
0
L
5,837
3,011
0
730
6,583
2,095
829
1,498
5,085
0
52,505
W
5,935
662
0
2,554
10,552
7,627
416
627
9,925
0
40,683
L
Medusa
OnyxCatt
Medusa
6,994
3,115
0
2,944
8,969
3,055
0
2,760
6,209
0
44,766
W
5,355
1,055
0
2,879
7,331
2,371
0
836
6,495
0
42,308
W
Sobek
Slonter51
Sobek
2,546
212
0
3,173
9,110
5,450
0
3,544
5,409
11,011
0
W
Sylvanus
Trenticuss
Sylvanus
6,135
1,037
682
2,824
9,587
4,746
0
2,994
6,407
31,101
8,726
L
Da Ji
Wetamuh
Da Ji
5,798
1,216
0
3,958
10,911
3,896
0
3,535
7,376
0
34,342
W
Merlin
6,247
597
0
1,418
4,811
1,620
0
1,449
3,296
50,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,990
Gold Earned
34,572
383
Minions Killed
363
0
Camps Cleared
0
1,256,567
Distance Traveled
1,188,107
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,129
548
92
7
0
232,142
4
L
Ares
5,857
451
24
2
0
250,524
2
L
Izanami
7,347
565
109
8
0
217,067
4
W
Chaac
7,502
577
99
8
0
254,846
3
L
Medusa
7,443
573
62
5
0
224,388
4
W
Neith
6,883
529
83
6
0
254,521
4
W
Sobek
6,105
470
14
1
0
266,853
4
W
Sylvanus
7,195
553
75
6
0
226,867
6
L
Da Ji
6,796
523
76
6
0
263,986
4
W
Merlin
7,305
562
112
9
0
253,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role