Player Matchup

Ymir
Ymir
JUSTSMITEKLAA
Ymir
Level 29
God Stats
6W - 6L
1,666 SR
Queue Stats
64W - 69L
1,571 Elo+
Party 3
Izanami
Izanami
Jweeezy
Izanami
Level 29
God Stats
16W - 9L
1,618 SR
Queue Stats
100W - 82L
1,615 Elo+
Party 3
Bellona
Bellona
MLNeverBroken
Bellona
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,175 Elo+
Party 1
Sol
Sol
NewToPcLOL
Sol
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
PeakyBlindr
Guan Yu
Level 48
God Stats
3W - 7L
1,470 SR
Queue Stats
193W - 174L
1,464 Elo+
Party 1
Team Averages
Level 59
1,551 SR
1,465 Elo+

VS

Team Averages
Level 104
1,513 SR
1,542 Elo+
Serqet
Serqet
Catgut
Serqet
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Sebas__on
Cthulhu
Level 95
God Stats
1W - 1L
1,533 SR
Queue Stats
188W - 176L
1,621 Elo+
Party 2
Neith
Neith
TheStartling
Neith
Level 107
God Stats
7W - 6L
1,610 SR
Queue Stats
155W - 155L
1,427 Elo+
Solo
Hercules
Hercules
corruptsolee
Hercules
Level 148
God Stats
1W - 1L
1,313 SR
Queue Stats
402W - 379L
1,562 Elo+
Solo
Vulcan
Vulcan
jonyrsb
Vulcan
Level 120
God Stats
1W - 2L
1,608 SR
Queue Stats
76W - 46L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 3
6,577
411
3,246
7,932
4,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Jweeezy
Izanami
14
2 / 1 / 1
8,470
529
7,610
9,495
2,857
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
15
0 / 0 / 2
8,726
545
6,976
10,257
8,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 1 / 4
8,926
558
10,673
11,573
4,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
PeakyBlindr
Guan Yu
15
6 / 3 / 2
8,777
549
10,186
12,753
6,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Catgut
Serqet
15
3 / 3 / 2
8,561
535
3,745
10,649
4,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Sebas__on
Cthulhu
10
1 / 3 / 5
6,681
418
6,494
14,970
7,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 2 / 3
8,500
531
4,383
8,376
2,669
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hercules
corruptsolee
Hercules
14
1 / 1 / 0
7,907
494
7,037
13,233
12,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
jonyrsb
Vulcan
13
0 / 4 / 3
7,383
461
8,475
7,411
2,043
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
13
Kills
8
8
Deaths
13
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
Catgut
Serqet
3
3
2
1.33
W
1
3
3
0.83
W
Izanami
Jweeezy
Izanami
2
1
1
2.5
W
Bellona
0
0
2
1
W
4
1
4
6
W
Guan Yu
PeakyBlindr
Guan Yu
6
3
2
2.33
L
Cthulhu
Sebas__on
Cthulhu
1
3
5
1.17
L
3
2
3
2.25
L
Hercules
corruptsolee
Hercules
1
1
0
1
L
Vulcan
jonyrsb
Vulcan
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,691
Damage
30,134
52,010
Taken
54,639
26,134
Mitigated
29,551
24,781
Healing
17,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Catgut
Serqet
3,745
584
0
4,248
10,649
4,810
0
1,457
9,192
0
54,064
W
3,246
820
357
2,552
7,932
4,274
0
2,893
5,014
15,780
0
W
Izanami
Jweeezy
Izanami
7,610
5,157
0
5,021
9,495
2,857
950
2,048
7,153
0
69,469
W
Bellona
6,976
3,166
0
6,095
10,257
8,163
0
96
9,429
0
53,504
W
10,673
4,020
0
6,388
11,573
4,372
0
6,969
4,604
59,367
3,075
W
Guan Yu
PeakyBlindr
Guan Yu
10,186
597
435
3,933
12,753
6,468
0
2,963
8,936
0
54,217
L
Cthulhu
Sebas__on
Cthulhu
6,494
948
130
4,291
14,970
7,351
0
6,292
8,678
21,958
0
L
4,383
978
0
1,118
8,376
2,669
2,365
2,013
6,363
0
51,773
L
Hercules
corruptsolee
Hercules
7,037
2,236
0
7,064
13,233
12,678
0
406
12,827
0
45,066
L
Vulcan
jonyrsb
Vulcan
8,475
2,311
0
536
7,411
2,043
0
3,317
4,094
53,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,476
Gold Earned
39,032
498
Minions Killed
423
0
Camps Cleared
0
1,496,036
Distance Traveled
1,553,325
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,561
535
97
6
0
340,397
2
W
Ymir
6,577
411
23
1
0
276,194
2
W
Izanami
8,470
529
123
8
0
284,874
3
W
Bellona
8,726
545
119
7
0
313,904
6
W
Sol
8,926
558
137
9
0
295,878
3
W
Guan Yu
8,777
549
96
6
0
325,186
4
L
Cthulhu
6,681
418
27
2
0
320,572
5
L
Neith
8,500
531
112
7
0
286,814
3
L
Hercules
7,907
494
93
6
0
303,508
0
L
Vulcan
7,383
461
94
6
0
302,034
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role