Player Matchup

Chiron
Chiron
Dante_A_97
Chiron
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
256W - 254L
1,589 Elo+
Solo
Izanami
Izanami
Nibblessnarf
Izanami
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 34L
1,548 Elo+
Solo
Jing Wei
Jing Wei
Shanesteezyy
Jing Wei
Level 156
God Stats
4W - 1L
1,938 SR
Queue Stats
70W - 69L
1,518 Elo+
Party 1
Susano
Susano
TongueFoo
Susano
Level 119
God Stats
2W - 1L
1,217 SR
Queue Stats
112W - 98L
1,575 Elo+
Party 1
Sun Wukong
Sun Wukong
Zaqamap
Sun Wukong
Level 128
God Stats
4W - 5L
1,716 SR
Queue Stats
250W - 242L
1,591 Elo+
Solo
Team Averages
Level 111
1,574 SR
1,564 Elo+

VS

Team Averages
Level 137
1,424 SR
1,535 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
IDK MUFFlN
Ullr
Level 159
God Stats
1W - 4L
1,285 SR
Queue Stats
369W - 307L
1,634 Elo+
Solo
Nox
Nox
TFS GizMo
Nox
Level 134
God Stats
3W - 8L
1,396 SR
Queue Stats
250W - 258L
1,575 Elo+
Solo
Bacchus
Bacchus
ZarFell
Bacchus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,552 Elo+
Solo
Tyr
Tyr
jonatan2303
Tyr
Level 157
God Stats
0W - 1L
1,441 SR
Queue Stats
21W - 40L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Dante_A_97
Chiron
11
3 / 2 / 7
6,399
1,280
4,592
4,441
1,596
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Izanami
Nibblessnarf
Izanami
9
1 / 2 / 7
5,506
1,101
4,074
4,469
1,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
Shanesteezyy
Jing Wei
11
0 / 1 / 8
5,800
1,160
4,300
4,632
1,671
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Susano
TongueFoo
Susano
10
3 / 1 / 9
6,084
1,217
4,405
5,069
2,796
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sun Wukong
Zaqamap
Sun Wukong
11
6 / 1 / 3
6,474
1,295
2,714
4,802
3,325
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
0 / 2 / 0
4,424
885
1,684
5,750
3,039
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
0 / 3 / 4
5,107
1,021
2,204
4,092
1,325
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 2 / 1
6,114
1,223
2,711
2,888
1,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
ZarFell
Bacchus
10
1 / 3 / 5
5,141
1,028
5,177
4,972
7,062
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 4
4,815
963
3,175
5,051
5,733
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
13
Kills
6
7
Deaths
13
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
0
0
W
Chiron
Dante_A_97
Chiron
3
2
7
3.25
L
0
3
4
0.67
W
Izanami
Nibblessnarf
Izanami
1
2
7
2.25
W
Jing Wei
Shanesteezyy
Jing Wei
0
1
8
4
L
5
2
1
2.75
W
Susano
TongueFoo
Susano
3
1
9
7.5
W
Sun Wukong
Zaqamap
Sun Wukong
6
1
3
7.5
L
Bacchus
ZarFell
Bacchus
1
3
5
1.17
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,085
Damage
14,951
23,413
Taken
22,753
10,904
Mitigated
18,287
9,518
Healing
5,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
1,684
26
0
2,038
5,750
3,039
0
0
5,750
0
2,227
W
Chiron
Dante_A_97
Chiron
4,592
2,683
1,507
1,352
4,441
1,596
463
1,570
2,846
0
11,453
L
2,204
556
294
220
4,092
1,325
0
0
4,092
0
6,437
W
Izanami
Nibblessnarf
Izanami
4,074
2,294
652
1,012
4,469
1,516
1,272
1,570
2,874
0
8,383
W
Jing Wei
Shanesteezyy
Jing Wei
4,300
2,843
0
1,069
4,632
1,671
610
2,066
2,566
0
9,738
L
2,711
194
226
450
2,888
1,128
0
0
2,888
6,228
0
W
Susano
TongueFoo
Susano
4,405
287
551
773
5,069
2,796
0
1,439
3,605
0
7,319
W
Sun Wukong
Zaqamap
Sun Wukong
2,714
306
1,142
1,460
4,802
3,325
0
1,243
3,509
0
6,580
L
Bacchus
ZarFell
Bacchus
5,177
76
425
609
4,972
7,062
0
0
4,972
8,366
0
L
3,175
326
147
1,190
5,051
5,733
0
0
5,051
0
5,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,263
Gold Earned
25,601
53
Minions Killed
30
0
Camps Cleared
0
501,857
Distance Traveled
418,251
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,424
885
0
0
0
58,071
1
W
Chiron
6,399
1,280
14
3
0
95,548
2
L
Ullr
5,107
1,021
9
2
0
95,290
0
W
Izanami
5,506
1,101
10
2
0
83,726
0
W
Jing Wei
5,800
1,160
18
4
0
91,106
1
L
Nox
6,114
1,223
12
2
0
72,194
1
W
Susano
6,084
1,217
7
1
0
121,386
1
W
Sun Wukong
6,474
1,295
4
1
0
110,091
1
L
Bacchus
5,141
1,028
6
1
0
102,125
2
L
Tyr
4,815
963
3
1
0
90,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role