Player Matchup

Bakasura
Bakasura
Divine_beastmen
Bakasura
Level 29
God Stats
9W - 6L
1,577 SR
Queue Stats
65W - 66L
1,447 Elo+
Party 2
Chaac
Chaac
DrewBoy216
Chaac
Level 17
God Stats
1W - 3L
1,337 SR
Queue Stats
33W - 35L
1,431 Elo+
Party 2
Persephone
Persephone
Marco604YT
Persephone
Level 34
God Stats
8W - 13L
1,428 SR
Queue Stats
109W - 121L
1,394 Elo+
Party 2
Yemoja
Yemoja
Xertrexian
Yemoja
Level 21
God Stats
1W - 3L
1,517 SR
Queue Stats
39W - 36L
1,470 Elo+
Party 2
Medusa
Medusa
Zackrom3029
Medusa
Level 29
God Stats
0W - 3L
1,513 SR
Queue Stats
65W - 57L
1,472 Elo+
Party 2
Team Averages
Level 26
1,474 SR
1,443 Elo+

VS

Team Averages
Level 22
1,572 SR
1,495 Elo+
Amaterasu
Amaterasu
Audi1221
Amaterasu
Level 16
God Stats
16W - 10L
1,764 SR
Queue Stats
243W - 237L
1,533 Elo+
Party 1
Danzaburou
Danzaburou
Mad4Money
Danzaburou
Level 26
God Stats
29W - 18L
1,564 SR
Queue Stats
387W - 342L
1,425 Elo+
Party 1
Bellona
Bellona
Nah_Nah_Chilll
Bellona
Level 26
God Stats
8W - 9L
1,490 SR
Queue Stats
141W - 143L
1,497 Elo+
Solo
Zhong Kui
Zhong Kui
PulseEvample578
Zhong Kui
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,527 Elo+
Solo
Athena
Athena
Stay Nguyenning
Athena
Level 29
God Stats
31W - 36L
1,543 SR
Queue Stats
153W - 153L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
4 / 3 / 2
10,997
550
9,848
16,375
7,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
15
1 / 4 / 2
9,079
454
6,795
16,877
13,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Persephone
Marco604YT
Persephone
14
2 / 5 / 4
9,169
458
5,907
10,733
6,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Yemoja
Xertrexian
Yemoja
14
1 / 8 / 3
8,935
447
8,077
14,969
11,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
13
2 / 7 / 2
8,038
402
10,357
12,585
4,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Audi1221
Amaterasu
14
2 / 4 / 10
9,135
457
5,886
13,458
10,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
Mad4Money
Danzaburou
18
8 / 1 / 12
12,007
600
13,150
13,246
5,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 3 / 5
10,287
514
9,602
14,655
13,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
PulseEvample578
Zhong Kui
19
7 / 1 / 5
11,681
584
12,631
10,389
7,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
7 / 2 / 10
11,241
562
11,305
17,986
18,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
68
10
Kills
26
27
Deaths
11
13
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Audi1221
Amaterasu
2
4
10
1.75
L
Bakasura
4
3
2
1.67
L
Chaac
1
4
2
0.5
W
Danzaburou
Mad4Money
Danzaburou
8
1
12
14
L
Persephone
Marco604YT
Persephone
2
5
4
0.8
W
2
3
5
1.5
W
Zhong Kui
PulseEvample578
Zhong Kui
7
1
5
9.5
W
7
2
10
6
L
Yemoja
Xertrexian
Yemoja
1
8
3
0.31
L
Medusa
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,984
Damage
52,574
71,539
Taken
69,734
43,267
Mitigated
55,667
13,563
Healing
20,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Audi1221
Amaterasu
5,886
1,793
0
2,695
13,458
10,534
1,664
2,891
10,048
0
29,052
L
Bakasura
9,848
6,300
0
2,213
16,375
7,030
0
6,224
9,944
0
60,495
L
Chaac
6,795
1,333
147
6,084
16,877
13,447
784
3,403
13,363
0
52,126
W
Danzaburou
Mad4Money
Danzaburou
13,150
6,886
0
4,122
13,246
5,442
4,737
3,420
9,493
0
71,873
L
Persephone
Marco604YT
Persephone
5,907
598
0
1,023
10,733
6,237
357
4,918
5,501
40,484
0
W
9,602
3,880
0
3,242
14,655
13,203
2,192
187
13,737
0
66,867
W
Zhong Kui
PulseEvample578
Zhong Kui
12,631
719
0
5,910
10,389
7,707
1,431
2,194
7,332
77,072
0
W
11,305
2,493
0
4,354
17,986
18,781
382
4,467
12,640
39,539
0
L
Yemoja
Xertrexian
Yemoja
8,077
2,842
1,193
1,344
14,969
11,992
0
4,994
9,717
40,171
0
L
Medusa
10,357
4,048
0
1,559
12,585
4,561
123
3,740
8,666
0
40,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,218
Gold Earned
54,351
406
Minions Killed
515
0
Camps Cleared
0
1,862,761
Distance Traveled
1,930,191
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,135
457
48
2
0
407,920
1
L
Bakasura
10,997
550
110
6
0
454,441
3
L
Chaac
9,079
454
88
4
0
416,971
2
W
Danzaburou
12,007
600
144
7
0
362,197
3
L
Persephone
9,169
458
74
4
0
319,605
1
W
Bellona
10,287
514
117
6
0
388,258
2
W
Zhong Kui
11,681
584
150
8
0
347,991
7
W
Athena
11,241
562
56
3
0
423,825
0
L
Yemoja
8,935
447
66
3
0
317,802
4
L
Medusa
8,038
402
68
3
0
353,942
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role