Player Matchup

Medusa
Medusa
Meowthulu
Medusa
Level 7
God Stats
4W - 2L
1,423 SR
Queue Stats
5W - 8L
1,258 Elo+
Party 2
Cerberus
Cerberus
SmokeyDaKlown
Cerberus
Level 75
God Stats
28W - 18L
1,598 SR
Queue Stats
35W - 42L
1,343 Elo+
Solo
Hades
Hades
x_Ethereal_Owl_x
Hades
Level 29
God Stats
41W - 36L
1,328 SR
Queue Stats
41W - 36L
1,258 Elo+
Party 2
Team Averages
Level 37
1,450 SR
1,286 Elo+

VS

Team Averages
Level 19
1,498 SR
1,452 Elo+
Zeus
Zeus
Catalysstt
Zeus
Level 15
God Stats
2W - 4L
1,500 SR
Queue Stats
85W - 96L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
SaltMountain
Amaterasu
Level 26
God Stats
3W - 3L
1,406 SR
Queue Stats
86W - 85L
1,445 Elo+
Party 1
Izanami
Izanami
WHEETIGO
Izanami
Level 17
God Stats
14W - 12L
1,590 SR
Queue Stats
107W - 115L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Meowthulu
Medusa
13
1 / 8 / 10
10,298
644
4,734
11,613
2,880
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
SmokeyDaKlown
Cerberus
16
6 / 7 / 8
12,615
788
10,089
18,845
8,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
10 / 7 / 6
13,012
813
23,020
20,152
10,169
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 8 / 12
12,263
766
16,540
11,943
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
SaltMountain
Amaterasu
16
11 / 4 / 10
14,113
882
17,421
21,545
13,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
WHEETIGO
Izanami
14
3 / 5 / 14
10,913
682
9,019
13,113
4,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
58
17
Kills
22
22
Deaths
17
24
Assists
36
Player
Kills
Deaths
Assists
KDA
L
8
8
12
1.75
W
Medusa
Meowthulu
Medusa
1
8
10
0.75
L
Amaterasu
SaltMountain
Amaterasu
11
4
10
4
W
Cerberus
SmokeyDaKlown
Cerberus
6
7
8
1.43
L
Izanami
WHEETIGO
Izanami
3
5
14
2
W
10
7
6
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,843
Damage
42,980
50,610
Taken
46,601
21,355
Mitigated
21,904
15,440
Healing
10,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,540
3,567
0
692
11,943
3,275
100
9,642
2,301
46,182
0
W
Medusa
Meowthulu
Medusa
4,734
2,955
0
0
11,613
2,880
1,250
3,095
8,518
0
15,314
L
Amaterasu
SaltMountain
Amaterasu
17,421
9,465
1,206
7,604
21,545
13,820
0
14,050
7,495
77
38,117
W
Cerberus
SmokeyDaKlown
Cerberus
10,089
525
812
5,305
18,845
8,306
450
5,778
13,067
60,051
0
L
Izanami
WHEETIGO
Izanami
9,019
7,196
0
1,280
13,113
4,809
724
9,466
3,647
0
48,416
W
23,020
1,723
697
8,626
20,152
10,169
1,201
7,782
12,370
78,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,925
Gold Earned
37,289
234
Minions Killed
161
0
Camps Cleared
0
829,867
Distance Traveled
801,428
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
12,263
766
58
4
0
236,665
1
W
Medusa
10,298
644
15
1
0
267,912
5
L
Amaterasu
14,113
882
26
2
0
319,131
3
W
Cerberus
12,615
788
111
7
0
284,313
2
L
Izanami
10,913
682
77
5
0
245,632
0
W
Hades
13,012
813
108
7
0
277,642
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role