Player Matchup

Janus
Janus
 
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
DCCDevon
Bellona
Level 32
God Stats
0W - 2L
1,478 SR
Queue Stats
6W - 18L
1,072 Elo+
Party 2
Medusa
Medusa
Lil Jimmy422
Medusa
Level 14
God Stats
0W - 1L
1,363 SR
Queue Stats
0W - 2L
1,229 Elo+
Party 2
Cerberus
Cerberus
Lord Zefrix
Cerberus
Level 18
God Stats
0W - 1L
1,344 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Neith
Neith
brokebrouk
Neith
Level 153
God Stats
5W - 3L
1,521 SR
Queue Stats
31W - 38L
1,450 Elo+
Party 2
Team Averages
Level 65
1,441 SR
1,350 Elo+

VS

Team Averages
Level 57
1,769 SR
1,803 Elo+
Chang'e
Chang'e
BubuMonkeyBear
Chang'e
Level 62
God Stats
26W - 16L
1,707 SR
Queue Stats
216W - 74L
1,702 Elo+
Party 1
Neith
Neith
Melindaboo24
Neith
Level 32
God Stats
71W - 9L
1,918 SR
Queue Stats
724W - 178L
1,869 Elo+
Party 1
Cerberus
Cerberus
Rawran
Cerberus
Level 28
God Stats
11W - 0L
1,868 SR
Queue Stats
11W - 0L
1,777 Elo+
Party 1
Merlin
Merlin
Scotch-irish59
Merlin
Level 124
God Stats
417W - 142L
1,861 SR
Queue Stats
449W - 177L
1,818 Elo+
Party 1
Achilles
Achilles
SpacePiggiiiies
Achilles
Level 38
God Stats
1W - 0L
1,490 SR
Queue Stats
3W - 4L
1,851 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
0 / 8 / 1
9,029
821
16,523
15,839
4,488
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
DCCDevon
Bellona
15
1 / 14 / 1
9,322
847
7,228
21,191
9,248
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
14
0 / 3 / 2
8,934
812
7,233
11,738
2,987
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Lord Zefrix
Cerberus
15
1 / 4 / 1
9,431
857
5,891
22,388
17,314
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
15
0 / 5 / 1
8,966
815
10,702
14,927
4,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

33

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 16
9,869
897
6,303
8,009
4,959
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
4 / 0 / 24
11,246
1,022
15,822
6,874
3,362
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Rawran
Cerberus
18
3 / 0 / 23
12,114
1,101
15,860
14,538
14,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
16 / 1 / 17
12,498
1,136
30,114
10,592
4,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Achilles
18
8 / 0 / 16
11,173
1,016
13,621
14,158
13,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
130
2
Kills
34
34
Deaths
2
6
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
8
1
0.06
W
3
1
16
11
L
Bellona
DCCDevon
Bellona
1
14
1
0.11
L
Medusa
0
3
2
0.33
L
Cerberus
Lord Zefrix
Cerberus
1
4
1
0.38
W
4
0
24
16
W
Cerberus
Rawran
Cerberus
3
0
23
14.5
W
16
1
17
24.5
W
Achilles
8
0
16
16
L
Neith
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,577
Damage
81,720
86,083
Taken
54,171
38,192
Mitigated
40,882
6,641
Healing
20,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
16,523
430
0
0
15,839
4,488
0
10,482
5,282
50,663
0
W
6,303
606
5,147
2,700
8,009
4,959
0
3,514
4,495
20,657
0
L
Bellona
DCCDevon
Bellona
7,228
3,459
389
788
21,191
9,248
0
12,611
8,480
0
18,366
L
Medusa
7,233
2,263
0
0
11,738
2,987
0
8,377
3,283
0
16,221
L
Cerberus
Lord Zefrix
Cerberus
5,891
133
0
3,065
22,388
17,314
0
10,798
11,390
16,741
0
W
15,822
4,726
1,556
2,248
6,874
3,362
0
2,991
3,883
0
43,161
W
Cerberus
Rawran
Cerberus
15,860
219
0
2,487
14,538
14,501
0
6,193
8,345
30,265
0
W
30,114
1,714
85
2,399
10,592
4,961
0
4,245
6,347
50,442
0
W
Achilles
13,621
3,573
0
3,908
14,158
13,099
0
5,471
8,687
0
26,569
L
Neith
10,702
4,284
0
2,399
14,927
4,155
0
10,009
4,843
0
26,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,682
Gold Earned
56,900
213
Minions Killed
213
4
Camps Cleared
5
907,749
Distance Traveled
1,094,240
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,029
821
73
7
0
181,029
0
W
Chang'e
9,869
897
51
5
1
204,997
0
L
Bellona
9,322
847
31
3
0
180,093
0
L
Medusa
8,934
812
31
3
0
212,493
0
L
Cerberus
9,431
857
46
4
1
172,520
5
W
Neith
11,246
1,022
42
4
1
208,286
0
W
Cerberus
12,114
1,101
44
4
0
249,060
2
W
Merlin
12,498
1,136
38
3
2
208,070
0
W
Achilles
11,173
1,016
38
3
1
223,827
1
L
Neith
8,966
815
32
3
3
161,614
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role