Player Matchup

Izanami
Izanami
Pfenix607
Izanami
Level 65
God Stats
13W - 6L
1,420 SR
Queue Stats
84W - 75L
1,568 Elo+
Party 1
Merlin
Merlin
Snipurs
Merlin
Level 109
God Stats
1W - 0L
1,302 SR
Queue Stats
39W - 56L
1,450 Elo+
Party 1
Hercules
Hercules
bman0899
Hercules
Level 60
God Stats
8W - 19L
1,554 SR
Queue Stats
119W - 122L
1,578 Elo+
Party 1
Team Averages
Level 78
1,426 SR
1,532 Elo+

VS

Team Averages
Level 45
1,500 SR
1,282 Elo+
Discordia
Discordia
ChunkyL1zard
Discordia
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 10L
1,012 Elo+
Party 2
Scylla
Scylla
HiveMindPlayz
Scylla
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
RaditzSenpai
Cerberus
Level 19
God Stats
3W - 3L
1,500 SR
Queue Stats
64W - 84L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Pfenix607
Izanami
15
5 / 2 / 7
11,390
712
9,104
10,543
3,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Snipurs
Merlin
16
7 / 4 / 6
11,994
750
12,997
11,377
3,907
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
bman0899
Hercules
14
3 / 2 / 9
11,387
712
8,021
14,040
14,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ChunkyL1zard
Discordia
12
0 / 6 / 4
8,887
555
2,425
6,616
2,043
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
6 / 2 / 1
10,892
681
15,736
13,008
4,066
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
RaditzSenpai
Cerberus
13
2 / 7 / 5
10,527
658
6,402
18,266
6,907
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
15
Kills
8
8
Deaths
15
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Discordia
ChunkyL1zard
Discordia
0
6
4
0.33
L
6
2
1
3.25
W
Izanami
Pfenix607
Izanami
5
2
7
4.25
L
Cerberus
RaditzSenpai
Cerberus
2
7
5
0.64
W
Merlin
Snipurs
Merlin
7
4
6
2.5
W
Hercules
bman0899
Hercules
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,122
Damage
24,563
35,960
Taken
37,890
21,547
Mitigated
13,016
8,846
Healing
8,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
ChunkyL1zard
Discordia
2,425
255
0
119
6,616
2,043
0
1,319
5,297
9,114
0
L
15,736
1,423
0
4,542
13,008
4,066
572
4,972
8,036
75,341
0
W
Izanami
Pfenix607
Izanami
9,104
4,826
560
2,671
10,543
3,419
2,760
8,750
1,793
0
64,041
L
Cerberus
RaditzSenpai
Cerberus
6,402
286
0
3,831
18,266
6,907
130
6,762
11,504
34,350
0
W
Merlin
Snipurs
Merlin
12,997
1,357
0
1,492
11,377
3,907
530
7,979
3,398
69,528
0
W
Hercules
bman0899
Hercules
8,021
2,590
0
4,123
14,040
14,221
0
7,883
6,157
0
14,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,771
Gold Earned
30,306
213
Minions Killed
204
0
Camps Cleared
0
843,149
Distance Traveled
798,167
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,887
555
20
1
0
275,151
0
L
Scylla
10,892
681
110
7
0
247,461
1
W
Izanami
11,390
712
99
6
0
285,657
5
L
Cerberus
10,527
658
74
5
0
275,555
3
W
Merlin
11,994
750
102
6
0
262,282
2
W
Hercules
11,387
712
12
1
0
295,210
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role