Player Matchup

Agni
Agni
Denian007-wick
Agni
Level 8
God Stats
2W - 3L
1,246 SR
Queue Stats
172W - 187L
1,127 Elo+
Party 1
Janus
Janus
ElJuanDyGD
Janus
Level 16
God Stats
0W - 2L
1,246 SR
Queue Stats
190W - 210L
1,196 Elo+
Party 1
Kali
Kali
boneless834
Kali
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,349 Elo+
Party 3
Tiamat
Tiamat
jayhasfleas
Tiamat
Level 18
God Stats
6W - 6L
1,214 SR
Queue Stats
162W - 160L
1,275 Elo+
Solo
Cthulhu
Cthulhu
leeches15
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,603 Elo+
Party 3
Team Averages
Level 18
1,341 SR
1,310 Elo+

VS

Team Averages
Level 17
1,397 SR
1,255 Elo+
Olorun
Olorun
CloutTease
Olorun
Level 2
God Stats
2W - 4L
1,259 SR
Queue Stats
26W - 11L
1,103 Elo+
Party 2
Danzaburou
Danzaburou
Elval76
Danzaburou
Level 24
God Stats
43W - 51L
1,426 SR
Queue Stats
157W - 179L
1,281 Elo+
Solo
Ra
Ra
SlytlyStoopid57
Ra
Level 18
God Stats
8W - 4L
1,396 SR
Queue Stats
72W - 43L
1,229 Elo+
Party 2
Neith
Neith
Supreme_Dubie
Neith
Level 23
God Stats
15W - 16L
1,401 SR
Queue Stats
19W - 18L
1,299 Elo+
Party 2
Hercules
Hercules
TheBlackIce28
Hercules
Level 16
God Stats
4W - 3L
1,500 SR
Queue Stats
130W - 94L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 10 / 9
11,863
989
5,880
17,552
5,850
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Janus
18
6 / 13 / 10
13,197
1,100
25,191
28,922
9,651
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
5 / 13 / 9
12,726
1,061
10,170
24,215
11,068
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tiamat
19
4 / 10 / 10
12,570
1,048
14,731
21,007
11,868
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
leeches15
Cthulhu
19
5 / 5 / 14
13,300
1,108
18,849
21,702
26,493
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Team 1 Tickets

0

VS

Team 2 Tickets

151

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
CloutTease
Olorun
20
8 / 7 / 20
13,601
1,133
16,694
12,224
4,864
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Elval76
Danzaburou
20
7 / 2 / 18
13,771
1,148
18,845
14,726
5,859
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
3 / 2 / 20
12,255
1,021
10,628
9,117
3,416
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
21 / 4 / 18
15,539
1,295
36,029
22,911
9,094
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hercules
TheBlackIce28
Hercules
18
11 / 6 / 12
13,183
1,099
19,215
20,675
13,239
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
138
21
Kills
50
51
Deaths
21
52
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Olorun
CloutTease
Olorun
8
7
20
2.57
L
1
10
9
0.55
L
Janus
6
13
10
0.85
W
Danzaburou
Elval76
Danzaburou
7
2
18
8
W
3
2
20
6.5
W
21
4
18
7.5
W
Hercules
TheBlackIce28
Hercules
11
6
12
2.83
L
5
13
9
0.73
L
Tiamat
4
10
10
0.9
L
Cthulhu
leeches15
Cthulhu
5
5
14
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,821
Damage
101,411
113,398
Taken
79,653
64,930
Mitigated
36,472
14,854
Healing
20,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
CloutTease
Olorun
16,694
9,790
270
493
12,224
4,864
0
9,971
2,253
35,574
0
L
5,880
655
43
2,158
17,552
5,850
0
2,895
14,657
45,275
0
L
Janus
25,191
3,990
39
5,623
28,922
9,651
0
8,058
20,864
35,776
0
W
Danzaburou
Elval76
Danzaburou
18,845
11,719
0
3,917
14,726
5,859
0
12,890
1,836
0
46,834
W
10,628
520
799
372
9,117
3,416
0
7,742
1,375
33,488
0
W
36,029
29,386
648
8,842
22,911
9,094
0
19,170
3,741
0
48,436
W
Hercules
TheBlackIce28
Hercules
19,215
10,679
0
5,088
20,675
13,239
0
14,878
5,797
557
25,500
L
10,170
5,544
406
3,495
24,215
11,068
0
6,390
17,825
0
17,672
L
Tiamat
14,731
2,673
0
2,462
21,007
11,868
0
6,303
14,704
33,865
0
L
Cthulhu
leeches15
Cthulhu
18,849
1,204
300
328
21,702
26,493
0
4,233
17,469
41,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,656
Gold Earned
68,349
211
Minions Killed
203
3
Camps Cleared
4
1,081,929
Distance Traveled
925,408
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,601
1,133
41
3
0
145,248
2
L
Agni
11,863
989
86
7
0
176,194
4
L
Janus
13,197
1,100
33
3
2
206,566
0
W
Danzaburou
13,771
1,148
68
6
0
176,280
0
W
Ra
12,255
1,021
48
4
0
215,474
0
W
Neith
15,539
1,295
32
3
3
183,234
0
W
Hercules
13,183
1,099
14
1
1
205,172
1
L
Kali
12,726
1,061
13
1
1
211,943
0
L
Tiamat
12,570
1,048
41
3
0
234,641
2
L
Cthulhu
13,300
1,108
38
3
0
252,585
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role