Player Matchup

Ymir
Ymir
Caterpiei
Ymir
Level 22
God Stats
8W - 5L
1,541 SR
Queue Stats
14W - 12L
1,483 Elo+
Party 1
Izanami
Izanami
DirtyBootyButt
Izanami
Level 14
God Stats
7W - 7L
1,553 SR
Queue Stats
17W - 16L
1,476 Elo+
Party 1
Jormungandr
Jormungandr
KoW EsPEcTrOo
Jormungandr
Level 20
God Stats
86W - 97L
1,522 SR
Queue Stats
824W - 903L
1,470 Elo+
Solo
Ne Zha
Ne Zha
Splashh4
Ne Zha
Level 56
God Stats
1W - 1L
1,670 SR
Queue Stats
20W - 18L
1,470 Elo+
Party 1
Da Ji
Da Ji
vrosfvther
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,068 Elo+
Solo
Team Averages
Level 24
1,557 SR
1,393 Elo+

VS

Team Averages
Level 19
1,540 SR
1,425 Elo+
Medusa
Medusa
Blondecai15
Medusa
Level 18
God Stats
109W - 64L
1,586 SR
Queue Stats
208W - 132L
1,557 Elo+
Party 2
Ymir
Ymir
Maliwas07
Ymir
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
43W - 48L
1,447 Elo+
Solo
Nu Wa
Nu Wa
Zuse0911
Nu Wa
Level 28
God Stats
7W - 8L
1,397 SR
Queue Stats
432W - 458L
1,483 Elo+
Solo
Guan Yu
Guan Yu
bigoldoinks69
Guan Yu
Level 7
God Stats
15W - 10L
1,529 SR
Queue Stats
36W - 22L
1,541 Elo+
Party 2
Zhong Kui
Zhong Kui
red7777733
Zhong Kui
Level 14
God Stats
2W - 0L
1,688 SR
Queue Stats
28W - 53L
1,097 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
4 / 5 / 24
15,863
991
23,359
54,356
39,221
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

20
6 / 10 / 20
14,937
934
26,197
24,114
9,046
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
KoW EsPEcTrOo
Jormungandr
20
4 / 10 / 22
15,646
978
24,598
35,842
32,301
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ne Zha
Splashh4
Ne Zha
20
14 / 5 / 11
16,841
1,053
23,174
23,179
11,761
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
20
6 / 11 / 8
14,167
885
17,199
29,139
10,442
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

0

VS

Team 2 Tickets

21

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
18 / 9 / 17
18,465
1,154
64,477
30,752
15,689
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
20
4 / 3 / 25
15,552
972
22,618
21,990
29,984
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
Zuse0911
Nu Wa
20
17 / 2 / 21
19,067
1,192
48,897
13,307
5,584
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
20
1 / 7 / 28
14,548
909
9,058
26,326
29,424
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Zhong Kui
red7777733
Zhong Kui
20
1 / 13 / 24
13,977
874
12,838
30,395
20,089
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
156
34
Kills
41
41
Deaths
34
85
Assists
115
Player
Kills
Deaths
Assists
KDA
W
Medusa
18
9
17
2.94
L
Ymir
4
5
24
3.2
L
6
10
20
1.6
L
Jormungandr
KoW EsPEcTrOo
Jormungandr
4
10
22
1.5
W
Ymir
4
3
25
5.5
L
Ne Zha
Splashh4
Ne Zha
14
5
11
3.9
W
Nu Wa
Zuse0911
Nu Wa
17
2
21
13.75
W
Guan Yu
1
7
28
2.14
W
Zhong Kui
red7777733
Zhong Kui
1
13
24
1
L
Da Ji
6
11
8
0.91

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,527
Damage
157,888
166,630
Taken
122,770
102,771
Mitigated
100,770
17,363
Healing
11,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
64,477
40,000
0
5,112
30,752
15,689
0
12,222
18,530
0
91,650
L
Ymir
23,359
4,406
654
7,922
54,356
39,221
0
30,461
23,870
48,173
0
L
26,197
24,170
0
0
24,114
9,046
0
12,318
11,796
0
63,353
L
Jormungandr
KoW EsPEcTrOo
Jormungandr
24,598
3,709
0
3,611
35,842
32,301
0
15,230
20,612
63,402
0
W
Ymir
22,618
671
0
0
21,990
29,984
0
7,840
14,150
56,027
0
L
Ne Zha
Splashh4
Ne Zha
23,174
11,806
0
1,304
23,179
11,761
0
9,771
13,387
0
51,471
W
Nu Wa
Zuse0911
Nu Wa
48,897
9,507
346
2,859
13,307
5,584
0
4,263
9,044
81,379
0
W
Guan Yu
9,058
2,539
1,408
1,647
26,326
29,424
0
11,457
14,869
0
23,809
W
Zhong Kui
red7777733
Zhong Kui
12,838
3,601
0
131
30,395
20,089
0
12,175
18,220
22,394
0
L
Da Ji
17,199
6,549
0
3,872
29,139
10,442
0
16,527
12,612
0
27,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,454
Gold Earned
81,609
274
Minions Killed
256
10
Camps Cleared
6
1,374,163
Distance Traveled
1,388,458
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
18,465
1,154
39
2
1
286,199
0
L
Ymir
15,863
991
62
4
5
278,953
1
L
Izanami
14,937
934
88
6
0
257,895
0
L
Jormungandr
15,646
978
59
4
1
255,235
2
W
Ymir
15,552
972
87
5
1
282,559
0
L
Ne Zha
16,841
1,053
52
3
3
315,576
0
W
Nu Wa
19,067
1,192
80
5
1
309,025
1
W
Guan Yu
14,548
909
30
2
1
291,203
1
W
Zhong Kui
13,977
874
20
1
2
219,472
2
L
Da Ji
14,167
885
13
1
1
266,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role