Player Matchup

Skadi
Skadi
Breserk666
Skadi
Level 7
God Stats
12W - 19L
1,287 SR
Queue Stats
43W - 50L
1,209 Elo+
Party 2
Sol
Sol
DavichoMTF
Sol
Level 62
God Stats
11W - 13L
1,352 SR
Queue Stats
203W - 331L
1,285 Elo+
Solo
Jormungandr
Jormungandr
Kuderewko
Jormungandr
Level 63
God Stats
14W - 14L
1,349 SR
Queue Stats
43W - 49L
1,209 Elo+
Party 2
Team Averages
Level 44
1,329 SR
1,234 Elo+

VS

Team Averages
Level 37
1,495 SR
1,362 Elo+
Ymir
Ymir
Boxup_cash214
Ymir
Level 16
God Stats
33W - 26L
1,573 SR
Queue Stats
40W - 57L
1,396 Elo+
Party 1
Fenrir
Fenrir
HairyElfsack
Fenrir
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 106L
1,333 Elo+
Solo
Nox
Nox
NemoHead9137
Nox
Level 41
God Stats
32W - 52L
1,411 SR
Queue Stats
569W - 727L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
12
0 / 3 / 7
9,125
608
7,497
6,683
2,354
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 1 / 2
10,955
730
14,673
9,886
3,359
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
Kuderewko
Jormungandr
13
4 / 2 / 5
10,259
684
13,108
9,372
7,571
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 6
9,914
661
5,692
15,201
12,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
12
4 / 5 / 1
9,857
657
6,648
17,133
6,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 2 / 3
9,199
613
7,493
11,751
4,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
9
Kills
6
6
Deaths
9
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
2
6
1.5
W
Skadi
0
3
7
1.17
W
5
1
2
6
L
Fenrir
4
5
1
0.9
W
Jormungandr
Kuderewko
Jormungandr
4
2
5
3.25
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,278
Damage
19,833
25,941
Taken
44,085
13,284
Mitigated
23,527
7,580
Healing
12,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,692
390
0
1,368
15,201
12,735
18
9,123
6,078
24,337
0
W
Skadi
7,497
3,095
0
500
6,683
2,354
75
4,092
2,591
0
17,578
W
14,673
2,209
0
6,268
9,886
3,359
2,184
3,231
6,655
68,547
0
L
Fenrir
6,648
2,487
668
6,673
17,133
6,154
0
10,503
6,630
0
31,097
W
Jormungandr
Kuderewko
Jormungandr
13,108
2,931
0
812
9,372
7,571
194
5,958
3,414
35,911
0
L
7,493
769
1,334
2,080
11,751
4,638
50
8,243
3,508
41,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,339
Gold Earned
28,970
169
Minions Killed
138
0
Camps Cleared
0
765,690
Distance Traveled
832,324
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,914
661
34
2
0
261,031
4
W
Skadi
9,125
608
26
2
0
212,210
0
W
Sol
10,955
730
93
6
0
275,714
1
L
Fenrir
9,857
657
36
2
0
295,284
0
W
Jormungandr
10,259
684
50
3
0
277,766
2
L
Nox
9,199
613
68
5
0
276,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role