Player Matchup

Danzaburou
Danzaburou
CrusaderGrom115
Danzaburou
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
785W - 746L
1,631 Elo+
Party 1
Achilles
Achilles
DaddyChiron
Achilles
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 17L
1,784 Elo+
Party 1
Ymir
Ymir
DaddyZeusToes
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
MonkBlahBlah
Izanami
Level 21
God Stats
13W - 12L
1,500 SR
Queue Stats
254W - 224L
1,298 Elo+
Solo
Merlin
Merlin
Theblister12
Merlin
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 6L
1,513 Elo+
Party 1
Team Averages
Level 41
1,500 SR
1,545 Elo+

VS

Team Averages
Level 12
1,420 SR
1,450 Elo+
Danzaburou
Danzaburou
AL7RBE
Danzaburou
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,658 Elo+
Solo
Nemesis
Nemesis
Daesyn
Nemesis
Level 5
God Stats
0W - 2L
1,226 SR
Queue Stats
2W - 4L
1,573 Elo+
Solo
Hel
Hel
GamersBlocRival
Hel
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,303 Elo+
Solo
Ymir
Ymir
Jmunny86
Ymir
Level 13
God Stats
11W - 14L
1,419 SR
Queue Stats
11W - 17L
1,241 Elo+
Solo
Camazotz
Camazotz
SumnForeign
Camazotz
Level 29
God Stats
20W - 17L
1,457 SR
Queue Stats
128W - 121L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrusaderGrom115
Danzaburou
10
3 / 1 / 8
6,079
608
3,742
4,755
1,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Achilles
DaddyChiron
Achilles
11
7 / 3 / 3
6,904
690
6,005
6,341
3,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
4 / 1 / 8
5,532
553
3,694
6,078
2,583
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
MonkBlahBlah
Izanami
12
6 / 0 / 1
6,952
695
6,754
4,367
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
9
3 / 2 / 6
5,586
559
4,079
3,810
838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AL7RBE
Danzaburou
7
1 / 4 / 2
4,898
490
3,085
6,704
1,844
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Daesyn
Nemesis
7
2 / 3 / 1
4,983
498
2,437
5,266
1,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 7 / 0
4,466
447
1,662
5,425
1,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
6
2 / 4 / 0
4,694
469
1,482
6,838
3,152
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Camazotz
SumnForeign
Camazotz
8
1 / 6 / 2
5,243
524
1,233
10,096
2,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
23
Kills
6
7
Deaths
24
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AL7RBE
Danzaburou
1
4
2
0.5
W
Danzaburou
CrusaderGrom115
Danzaburou
3
1
8
7
W
Achilles
DaddyChiron
Achilles
7
3
3
2.83
W
4
1
8
8
L
Nemesis
Daesyn
Nemesis
2
3
1
0.83
L
0
7
0
0
L
Ymir
2
4
0
0.5
W
Izanami
MonkBlahBlah
Izanami
6
0
1
6.5
L
Camazotz
SumnForeign
Camazotz
1
6
2
0.33
W
Merlin
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,274
Damage
9,899
25,351
Taken
34,329
9,660
Mitigated
10,634
7,998
Healing
7,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AL7RBE
Danzaburou
3,085
1,464
0
1,151
6,704
1,844
22
1,714
4,990
0
18,319
W
Danzaburou
CrusaderGrom115
Danzaburou
3,742
2,239
0
536
4,755
1,276
447
505
4,250
0
23,534
W
Achilles
DaddyChiron
Achilles
6,005
2,139
0
1,807
6,341
3,488
312
0
6,341
0
29,715
W
3,694
1,102
276
1,681
6,078
2,583
72
983
5,095
14,890
0
L
Nemesis
Daesyn
Nemesis
2,437
535
0
545
5,266
1,949
0
799
4,467
0
15,071
L
1,662
1,267
381
407
5,425
1,128
44
1,206
4,219
10,834
0
L
Ymir
1,482
149
152
932
6,838
3,152
0
1,471
5,367
11,913
0
W
Izanami
MonkBlahBlah
Izanami
6,754
5,125
0
2,215
4,367
1,475
336
1,307
2,964
0
46,411
L
Camazotz
SumnForeign
Camazotz
1,233
399
0
3,550
10,096
2,561
0
2,583
7,513
0
20,405
W
Merlin
4,079
579
282
1,201
3,810
838
127
253
3,557
18,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,053
Gold Earned
24,284
251
Minions Killed
157
0
Camps Cleared
0
997,859
Distance Traveled
914,466
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,898
490
30
3
0
200,212
5
W
Danzaburou
6,079
608
49
5
0
188,757
2
W
Achilles
6,904
690
49
5
0
230,215
0
W
Ymir
5,532
553
13
1
0
206,933
0
L
Nemesis
4,983
498
32
3
0
198,470
0
L
Hel
4,466
447
26
3
0
166,816
0
L
Ymir
4,694
469
16
2
0
169,934
2
W
Izanami
6,952
695
98
10
0
196,639
2
L
Camazotz
5,243
524
53
5
0
179,034
4
W
Merlin
5,586
559
42
4
0
175,315
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role