Player Matchup

Artemis
Artemis
BrutaLloyd
Artemis
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 42L
1,407 Elo+
Party 1
Thoth
Thoth
TuskKaitem
Thoth
Level 23
God Stats
20W - 9L
1,617 SR
Queue Stats
125W - 124L
1,503 Elo+
Solo
Fenrir
Fenrir
djgarraz
Fenrir
Level 14
God Stats
24W - 15L
1,669 SR
Queue Stats
31W - 18L
1,563 Elo+
Party 1
Cthulhu
Cthulhu
iSantiFloyd
Cthulhu
Level 12
God Stats
15W - 6L
1,653 SR
Queue Stats
26W - 18L
1,437 Elo+
Party 1
Bellona
Bellona
papitamilos2134
Bellona
Level 5
God Stats
6W - 1L
1,917 SR
Queue Stats
6W - 5L
1,416 Elo+
Party 1
Team Averages
Level 15
1,671 SR
1,465 Elo+

VS

Team Averages
Level 7
1,433 SR
1,231 Elo+
Ra
Ra
EZ RUBE1
Ra
Level 5
God Stats
1W - 6L
1,228 SR
Queue Stats
2W - 9L
1,212 Elo+
Party 2
Yemoja
Yemoja
KEVIIN5386
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,214 Elo+
Solo
Bakasura
Bakasura
Killermanxan
Bakasura
Level 5
God Stats
0W - 5L
1,057 SR
Queue Stats
1W - 10L
1,055 Elo+
Party 2
Thor
Thor
Talonreese
Thor
Level 8
God Stats
4W - 1L
1,924 SR
Queue Stats
186W - 160L
1,338 Elo+
Solo
Danzaburou
Danzaburou
kaique_2599
Danzaburou
Level 12
God Stats
10W - 16L
1,455 SR
Queue Stats
100W - 102L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BrutaLloyd
Artemis
20
12 / 5 / 13
14,721
1,052
39,766
23,205
12,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thoth
20
15 / 0 / 7
15,978
1,141
27,091
4,333
2,250
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
djgarraz
Fenrir
19
5 / 3 / 11
13,286
949
13,876
11,776
6,947
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
iSantiFloyd
Cthulhu
20
5 / 4 / 23
15,462
1,104
21,729
24,666
37,629
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

19
4 / 2 / 12
12,802
914
12,488
16,486
21,697
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

170

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 12 / 8
12,200
871
10,717
24,304
9,076
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Yemoja
KEVIIN5386
Yemoja
18
1 / 5 / 6
11,945
853
5,414
18,728
12,833
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bakasura
Killermanxan
Bakasura
19
7 / 8 / 4
13,798
986
14,687
28,338
10,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

19
4 / 8 / 5
12,810
915
17,728
25,897
8,143
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
kaique_2599
Danzaburou
19
2 / 8 / 6
13,028
931
19,324
24,818
9,377
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
43
41
Kills
14
14
Deaths
41
66
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Artemis
BrutaLloyd
Artemis
12
5
13
3.7
L
0
12
8
0.33
L
Yemoja
KEVIIN5386
Yemoja
1
5
6
0.8
L
Bakasura
Killermanxan
Bakasura
7
8
4
1.13
L
4
8
5
0.81
W
Thoth
15
0
7
18.5
W
Fenrir
djgarraz
Fenrir
5
3
11
3.5
W
Cthulhu
iSantiFloyd
Cthulhu
5
4
23
4.13
L
Danzaburou
kaique_2599
Danzaburou
2
8
6
0.63
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,950
Damage
67,870
80,466
Taken
122,085
81,237
Mitigated
49,441
16,553
Healing
10,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BrutaLloyd
Artemis
39,766
30,771
0
10,517
23,205
12,714
0
4,641
17,929
0
56,979
L
10,717
1,316
654
1,644
24,304
9,076
0
7,746
16,558
47,661
0
L
Yemoja
KEVIIN5386
Yemoja
5,414
2,382
1,184
33
18,728
12,833
0
8,956
9,772
14,770
0
L
Bakasura
Killermanxan
Bakasura
14,687
10,514
0
3,099
28,338
10,012
0
10,493
17,845
0
23,783
L
17,728
6,582
0
1,194
25,897
8,143
0
11,940
13,957
0
28,500
W
Thoth
27,091
2,380
0
0
4,333
2,250
0
564
3,633
78,630
0
W
Fenrir
djgarraz
Fenrir
13,876
3,191
0
1,299
11,776
6,947
0
2,265
9,406
0
23,700
W
Cthulhu
iSantiFloyd
Cthulhu
21,729
2,308
1,937
2,278
24,666
37,629
0
5,539
18,835
37,747
0
L
Danzaburou
kaique_2599
Danzaburou
19,324
7,077
0
2,230
24,818
9,377
0
9,685
15,133
0
40,577
W
12,488
4,989
0
522
16,486
21,697
0
3,122
12,812
0
17,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,249
Gold Earned
63,781
235
Minions Killed
228
7
Camps Cleared
4
1,196,604
Distance Traveled
1,158,173
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
14,721
1,052
46
3
1
165,569
0
L
Ra
12,200
871
92
7
2
238,474
0
L
Yemoja
11,945
853
19
1
0
202,790
0
L
Bakasura
13,798
986
38
3
0
244,550
0
L
Thor
12,810
915
21
2
0
249,718
0
W
Thoth
15,978
1,141
140
10
2
261,639
0
W
Fenrir
13,286
949
19
1
3
283,664
1
W
Cthulhu
15,462
1,104
21
2
0
253,983
0
L
Danzaburou
13,028
931
58
4
2
222,641
0
W
Bellona
12,802
914
9
1
1
231,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role