Player Matchup

Fenrir
Fenrir
GGianka
Fenrir
Level 49
God Stats
17W - 14L
1,568 SR
Queue Stats
178W - 188L
1,398 Elo+
Party 2
Hel
Hel
HyperZenith
Hel
Level 39
God Stats
4W - 6L
1,351 SR
Queue Stats
52W - 52L
1,464 Elo+
Party 2
Cthulhu
Cthulhu
TENE_JR
Cthulhu
Level 23
God Stats
11W - 15L
1,368 SR
Queue Stats
12W - 19L
1,305 Elo+
Party 2
Sun Wukong
Sun Wukong
Woolfp
Sun Wukong
Level 22
God Stats
2W - 1L
1,714 SR
Queue Stats
28W - 34L
1,403 Elo+
Party 2
Discordia
Discordia
pinguinospazzino
Discordia
Level 49
God Stats
2W - 2L
1,422 SR
Queue Stats
16W - 16L
1,518 Elo+
Party 2
Team Averages
Level 36
1,485 SR
1,418 Elo+

VS

Team Averages
Level 122
1,560 SR
1,619 Elo+
Athena
Athena
Ahvee
Athena
Level 151
God Stats
5W - 1L
1,824 SR
Queue Stats
83W - 43L
1,726 Elo+
Party 1
Skadi
Skadi
JxhnJB
Skadi
Level 156
God Stats
3W - 1L
1,477 SR
Queue Stats
163W - 75L
1,717 Elo+
Party 1
Baron Samedi
Baron Samedi
Wee Sheggs x
Baron Samedi
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
128W - 48L
1,654 Elo+
Party 1
Ravana
Ravana
awаre
Ravana
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
imаgine
Cabrakan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GGianka
Fenrir
7
1 / 6 / 0
4,502
450
3,226
7,426
2,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

8
1 / 6 / 2
5,330
533
1,905
6,960
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
TENE_JR
Cthulhu
7
0 / 5 / 2
4,432
443
2,806
8,746
3,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Woolfp
Sun Wukong
6
1 / 5 / 0
4,571
457
2,847
8,707
4,675
Boots

Boots

+6%
Movement Speed

Discordia
9
2 / 6 / 1
5,583
558
4,773
5,150
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Ahvee
Athena
11
2 / 1 / 7
6,138
614
2,073
5,986
2,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Skadi
JxhnJB
Skadi
11
8 / 1 / 5
6,675
668
10,530
6,564
2,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Wee Sheggs x
Baron Samedi
10
5 / 2 / 7
5,760
576
4,658
5,736
2,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ravana
awаre
Ravana
12
5 / 1 / 2
7,195
720
5,136
4,478
1,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
imаgine
Cabrakan
12
8 / 0 / 4
7,192
719
7,953
6,698
3,364
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
53
5
Kills
28
28
Deaths
5
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Athena
Ahvee
Athena
2
1
7
5.5
L
Fenrir
GGianka
Fenrir
1
6
0
0.17
L
1
6
2
0.33
W
Skadi
JxhnJB
Skadi
8
1
5
10.5
L
Cthulhu
TENE_JR
Cthulhu
0
5
2
0.2
W
Baron Samedi
Wee Sheggs x
Baron Samedi
5
2
7
4.25
L
Sun Wukong
Woolfp
Sun Wukong
1
5
0
0.2
W
Ravana
awаre
Ravana
5
1
2
6
W
Cabrakan
imаgine
Cabrakan
8
0
4
10
L
Discordia
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,557
Damage
30,350
36,989
Taken
29,462
13,578
Mitigated
12,685
4,482
Healing
11,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Ahvee
Athena
2,073
443
0
2,718
5,986
2,490
0
2,091
3,741
28,940
0
L
Fenrir
GGianka
Fenrir
3,226
727
0
166
7,426
2,221
0
2,374
5,052
0
16,302
L
1,905
365
567
1,662
6,960
1,938
0
2,702
4,258
9,410
0
W
Skadi
JxhnJB
Skadi
10,530
5,951
0
2,025
6,564
2,127
629
1,862
4,660
0
40,212
L
Cthulhu
TENE_JR
Cthulhu
2,806
346
0
298
8,746
3,186
0
3,034
5,712
10,096
0
W
Baron Samedi
Wee Sheggs x
Baron Samedi
4,658
763
924
2,432
5,736
2,899
268
2,207
3,512
20,226
0
L
Sun Wukong
Woolfp
Sun Wukong
2,847
1,103
0
1,234
8,707
4,675
0
2,715
5,992
0
13,642
W
Ravana
awаre
Ravana
5,136
2,382
0
1,458
4,478
1,805
0
491
3,947
0
34,497
W
Cabrakan
imаgine
Cabrakan
7,953
824
0
1,821
6,698
3,364
0
2,307
4,118
40,361
0
L
Discordia
4,773
36
0
555
5,150
1,558
0
3,859
1,291
21,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,418
Gold Earned
32,960
143
Minions Killed
335
0
Camps Cleared
0
872,936
Distance Traveled
935,108
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,138
614
65
7
0
216,934
0
L
Fenrir
4,502
450
30
3
0
196,046
2
L
Hel
5,330
533
19
2
0
161,435
0
W
Skadi
6,675
668
71
7
0
160,293
2
L
Cthulhu
4,432
443
15
2
0
188,823
1
W
Baron Samedi
5,760
576
27
3
0
161,543
1
L
Sun Wukong
4,571
457
41
4
0
159,651
0
W
Ravana
7,195
720
84
8
0
202,190
1
W
Cabrakan
7,192
719
88
9
0
194,148
2
L
Discordia
5,583
558
38
4
0
166,981
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role