Player Matchup

Anhur
Anhur
TREYDKERSON
Anhur
Level 106
God Stats
4W - 1L
1,298 SR
Queue Stats
75W - 61L
1,563 Elo+
Party 1
Anubis
Anubis
TheNoLifeGamer
Anubis
Level 127
God Stats
31W - 3L
1,982 SR
Queue Stats
440W - 387L
1,629 Elo+
Party 1
Fenrir
Fenrir
VT2001
Fenrir
Level 119
God Stats
22W - 13L
1,714 SR
Queue Stats
491W - 475L
1,667 Elo+
Party 1
Ra
Ra
qweefyboy
Ra
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,634 Elo+
Party 2
Sylvanus
Sylvanus
wydstepbro69420
Sylvanus
Level 77
God Stats
20W - 13L
1,694 SR
Queue Stats
268W - 158L
1,720 Elo+
Party 2
Team Averages
Level 97
1,638 SR
1,643 Elo+

VS

Team Averages
Level 90
1,600 SR
1,655 Elo+
Danzaburou
Danzaburou
BigWetFart
Danzaburou
Level 84
God Stats
12W - 15L
1,589 SR
Queue Stats
85W - 81L
1,617 Elo+
Party 3
Janus
Janus
ChiefOh
Janus
Level 68
God Stats
10W - 12L
1,668 SR
Queue Stats
88W - 88L
1,615 Elo+
Party 3
Athena
Athena
FeelsUselessMan
Athena
Level 64
God Stats
9W - 5L
1,741 SR
Queue Stats
78W - 79L
1,609 Elo+
Party 3
Ne Zha
Ne Zha
Raven677
Ne Zha
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
therealbilbo
Guan Yu
Level 77
God Stats
2W - 2L
1,500 SR
Queue Stats
129W - 112L
1,934 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 0
7,513
578
4,894
8,772
2,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
6 / 0 / 4
8,618
663
5,655
4,485
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
VT2001
Fenrir
13
6 / 1 / 5
7,786
599
7,272
11,603
5,470
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
6 / 3 / 7
8,406
647
8,192
7,530
2,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
10
1 / 1 / 6
6,560
505
3,623
5,652
2,130
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigWetFart
Danzaburou
11
4 / 3 / 0
6,947
534
4,782
8,099
1,916
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
ChiefOh
Janus
11
1 / 8 / 3
6,411
493
3,356
8,092
2,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 1 / 3
6,725
517
2,506
5,708
2,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
Raven677
Ne Zha
11
1 / 5 / 3
6,490
499
3,949
10,436
3,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
therealbilbo
Guan Yu
11
0 / 5 / 2
5,992
461
5,693
11,325
8,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
22
Kills
9
9
Deaths
22
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BigWetFart
Danzaburou
4
3
0
1.33
L
Janus
ChiefOh
Janus
1
8
3
0.31
L
3
1
3
4.5
L
Ne Zha
Raven677
Ne Zha
1
5
3
0.5
W
3
4
0
0.75
W
6
0
4
8
W
Fenrir
VT2001
Fenrir
6
1
5
8.5
W
6
3
7
3.17
L
Guan Yu
therealbilbo
Guan Yu
0
5
2
0.2
W
Sylvanus
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,636
Damage
20,286
38,042
Taken
43,660
14,346
Mitigated
17,952
17,013
Healing
12,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BigWetFart
Danzaburou
4,782
2,670
0
3,285
8,099
1,916
0
970
7,129
0
35,351
L
Janus
ChiefOh
Janus
3,356
562
0
639
8,092
2,022
0
6,361
1,731
35,008
0
L
2,506
852
0
1,967
5,708
2,312
0
1,897
3,811
14,835
0
L
Ne Zha
Raven677
Ne Zha
3,949
851
0
2,890
10,436
3,146
0
5,395
5,041
0
34,606
W
4,894
1,965
0
3,655
8,772
2,242
810
928
7,844
0
42,189
W
5,655
267
0
3,260
4,485
2,059
51
927
3,464
63,195
0
W
Fenrir
VT2001
Fenrir
7,272
1,665
0
4,497
11,603
5,470
498
744
10,369
0
31,958
W
8,192
1,632
325
1,661
7,530
2,445
0
2,351
4,980
60,389
0
L
Guan Yu
therealbilbo
Guan Yu
5,693
617
235
3,697
11,325
8,556
136
2,847
8,478
0
26,724
W
Sylvanus
3,623
605
648
2,967
5,652
2,130
0
596
5,023
16,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,883
Gold Earned
32,565
417
Minions Killed
313
0
Camps Cleared
0
1,192,196
Distance Traveled
1,205,582
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,947
534
79
6
0
213,341
3
L
Janus
6,411
493
95
7
0
230,571
1
L
Athena
6,725
517
18
1
0
288,278
3
L
Ne Zha
6,490
499
64
5
0
259,103
5
W
Anhur
7,513
578
91
7
0
195,700
1
W
Anubis
8,618
663
132
10
0
252,789
6
W
Fenrir
7,786
599
62
5
0
255,073
1
W
Ra
8,406
647
113
9
0
264,402
1
L
Guan Yu
5,992
461
57
4
0
214,289
4
W
Sylvanus
6,560
505
19
1
0
224,232
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role