Player Matchup

Horus
Horus
Azjin
Horus
Level 17
God Stats
0W - 1L
1,483 SR
Queue Stats
12W - 15L
1,375 Elo+
Party 1
The Morrigan
The Morrigan
Fabiou
The Morrigan
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 209L
1,442 Elo+
Party 2
Izanami
Izanami
HarℓeyQuinn
Izanami
Level 123
God Stats
12W - 16L
1,229 SR
Queue Stats
144W - 178L
1,342 Elo+
Party 2
Arachne
Arachne
JokerNoseExtrem
Arachne
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
TheCupcakeBaron
Tiamat
Level 63
God Stats
1W - 2L
1,416 SR
Queue Stats
17W - 21L
1,368 Elo+
Party 1
Team Averages
Level 92
1,426 SR
1,405 Elo+

VS

Team Averages
Level 97
1,444 SR
1,469 Elo+
Artemis
Artemis
Borja115
Artemis
Level 105
God Stats
1W - 2L
1,342 SR
Queue Stats
285W - 380L
1,457 Elo+
Party 3
Aphrodite
Aphrodite
Didisgm
Aphrodite
Level 81
God Stats
22W - 22L
1,504 SR
Queue Stats
284W - 377L
1,464 Elo+
Party 3
Merlin
Merlin
IIOMNIVERSEII
Merlin
Level 108
God Stats
12W - 6L
1,602 SR
Queue Stats
322W - 307L
1,553 Elo+
Solo
Ymir
Ymir
Juanlu26
Ymir
Level 86
God Stats
2W - 3L
1,273 SR
Queue Stats
77W - 99L
1,401 Elo+
Party 3
Arachne
Arachne
parcelada
Arachne
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 155L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Azjin
Horus
13
0 / 7 / 6
8,970
408
2,757
20,779
15,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Morrigan
Fabiou
The Morrigan
18
10 / 6 / 2
12,011
546
16,396
10,322
4,485
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
15
0 / 10 / 4
9,470
430
10,936
20,944
6,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
2 / 8 / 4
10,308
469
9,079
24,689
9,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
2 / 4 / 4
10,739
488
13,842
16,300
18,211
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Borja115
Artemis
19
15 / 5 / 7
12,686
577
22,851
13,383
5,183
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
Didisgm
Aphrodite
18
2 / 2 / 9
11,734
533
8,193
13,124
10,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
5 / 4 / 12
11,461
521
14,713
11,629
4,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
18
6 / 0 / 20
13,116
596
15,579
21,800
25,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
parcelada
Arachne
18
6 / 3 / 9
11,798
536
9,283
16,943
8,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
91
14
Kills
34
35
Deaths
14
20
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Horus
Azjin
Horus
0
7
6
0.43
W
Artemis
Borja115
Artemis
15
5
7
3.7
W
Aphrodite
Didisgm
Aphrodite
2
2
9
3.25
L
The Morrigan
Fabiou
The Morrigan
10
6
2
1.83
L
Izanami
0
10
4
0.2
W
5
4
12
2.75
L
2
8
4
0.5
W
Ymir
6
0
20
16
L
2
4
4
1
W
Arachne
parcelada
Arachne
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,010
Damage
70,619
93,034
Taken
76,879
54,565
Mitigated
54,077
25,084
Healing
27,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Azjin
Horus
2,757
1,224
1,104
5,345
20,779
15,482
0
9,066
11,713
0
12,049
W
Artemis
Borja115
Artemis
22,851
13,251
0
2,841
13,383
5,183
2,634
5,278
8,105
0
86,090
W
Aphrodite
Didisgm
Aphrodite
8,193
343
7,658
8,303
13,124
10,211
790
5,163
7,961
72,167
0
L
The Morrigan
Fabiou
The Morrigan
16,396
4,056
0
651
10,322
4,485
754
5,993
4,320
58,542
8,942
L
Izanami
10,936
7,100
0
4,411
20,944
6,499
1,134
6,345
14,599
0
80,612
W
14,713
813
0
1,036
11,629
4,886
1,105
3,004
8,625
71,424
0
L
9,079
5,525
0
6,846
24,689
9,888
0
10,007
14,682
0
80,792
W
Ymir
15,579
3,381
390
2,989
21,800
25,480
1,440
6,125
15,675
58,353
0
L
13,842
1,353
216
6,511
16,300
18,211
0
7,074
9,226
68,701
0
W
Arachne
parcelada
Arachne
9,283
6,863
0
4,435
16,943
8,317
1,559
4,025
12,918
0
84,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,498
Gold Earned
60,795
543
Minions Killed
597
0
Camps Cleared
0
1,830,807
Distance Traveled
2,017,913
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,970
408
8
0
0
391,061
11
W
Artemis
12,686
577
119
5
0
374,133
0
W
Aphrodite
11,734
533
152
7
0
383,027
3
L
The Morrigan
12,011
546
113
5
0
357,502
5
L
Izanami
9,470
430
151
7
0
306,736
7
W
Merlin
11,461
521
122
6
0
401,991
4
L
Arachne
10,308
469
126
6
0
413,264
0
W
Ymir
13,116
596
77
4
0
424,478
1
L
Tiamat
10,739
488
145
7
0
362,244
1
W
Arachne
11,798
536
127
6
0
434,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role