Player Matchup

Merlin
Merlin
MerdonStonehead
Merlin
Level 128
God Stats
2W - 0L
1,795 SR
Queue Stats
50W - 58L
1,464 Elo+
Party 1
Hercules
Hercules
Painic
Hercules
Level 106
God Stats
3W - 0L
1,500 SR
Queue Stats
22W - 31L
1,390 Elo+
Party 1
Nemesis
Nemesis
VValencah
Nemesis
Level 116
God Stats
3W - 4L
1,530 SR
Queue Stats
206W - 240L
1,541 Elo+
Solo
Team Averages
Level 117
1,608 SR
1,465 Elo+

VS

Team Averages
Level 87
1,557 SR
1,626 Elo+
Tiamat
Tiamat
Edgeplay7
Tiamat
Level 104
God Stats
0W - 1L
1,390 SR
Queue Stats
1W - 1L
1,714 Elo+
Party 2
Neith
Neith
Naktan
Neith
Level 104
God Stats
88W - 106L
1,559 SR
Queue Stats
101W - 130L
1,449 Elo+
Solo
Khepri
Khepri
Sickpetey
Khepri
Level 52
God Stats
1W - 1L
1,723 SR
Queue Stats
1W - 4L
1,714 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 6
11,770
692
18,293
13,140
5,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
Painic
Hercules
14
5 / 4 / 8
11,676
687
11,832
17,025
11,372
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
VValencah
Nemesis
16
6 / 3 / 6
12,519
736
9,665
14,761
6,097
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Edgeplay7
Tiamat
14
2 / 8 / 5
10,993
647
8,606
16,324
8,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
Naktan
Neith
15
5 / 4 / 2
12,567
739
13,201
13,255
5,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Khepri
Sickpetey
Khepri
14
2 / 4 / 5
10,889
641
6,815
15,086
10,908
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
16
Kills
9
10
Deaths
16
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Edgeplay7
Tiamat
2
8
5
0.56
W
5
3
6
2.67
L
Neith
Naktan
Neith
5
4
2
1.5
W
Hercules
Painic
Hercules
5
4
8
2.25
L
Khepri
Sickpetey
Khepri
2
4
5
1.13
W
Nemesis
VValencah
Nemesis
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,790
Damage
28,622
44,926
Taken
44,665
22,627
Mitigated
24,658
19,071
Healing
6,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Edgeplay7
Tiamat
8,606
845
0
2,222
16,324
8,598
0
6,860
9,464
42,927
0
W
18,293
997
0
5,587
13,140
5,158
587
5,971
6,899
71,867
0
L
Neith
Naktan
Neith
13,201
6,505
318
4,011
13,255
5,152
0
6,226
7,029
0
39,192
W
Hercules
Painic
Hercules
11,832
5,599
504
5,132
17,025
11,372
1,119
4,519
12,210
0
38,591
L
Khepri
Sickpetey
Khepri
6,815
585
0
290
15,086
10,908
0
5,215
9,871
12,872
0
W
Nemesis
VValencah
Nemesis
9,665
4,631
0
7,848
14,761
6,097
1,521
4,641
9,752
0
74,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,965
Gold Earned
34,449
221
Minions Killed
142
0
Camps Cleared
0
890,337
Distance Traveled
857,730
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,993
647
63
4
0
290,951
0
W
Merlin
11,770
692
94
6
0
293,785
0
L
Neith
12,567
739
66
4
0
245,020
4
W
Hercules
11,676
687
40
2
0
307,441
1
L
Khepri
10,889
641
13
1
0
321,759
4
W
Nemesis
12,519
736
87
5
0
289,111
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role