Player Matchup

Tiamat
Tiamat
Link2Time
Tiamat
Level 67
God Stats
31W - 56L
1,283 SR
Queue Stats
197W - 319L
1,303 Elo+
Party 1
Chaac
Chaac
Shin-Samsara
Chaac
Level 84
God Stats
4W - 4L
1,483 SR
Queue Stats
106W - 299L
1,221 Elo+
Party 1
Medusa
Medusa
byugancrystal
Medusa
Level 74
God Stats
35W - 27L
1,537 SR
Queue Stats
290W - 447L
1,235 Elo+
Party 1
Team Averages
Level 75
1,434 SR
1,253 Elo+

VS

Team Averages
Level 47
1,417 SR
1,186 Elo+
Ra
Ra
FrickinTWINKIES
Ra
Level 84
God Stats
35W - 42L
1,326 SR
Queue Stats
104W - 151L
1,295 Elo+
Solo
Ares
Ares
iNxRlSnow
Ares
Level 49
God Stats
1W - 2L
1,697 SR
Queue Stats
291W - 336L
1,333 Elo+
Solo
Artemis
Artemis
sheycosi
Artemis
Level 9
God Stats
4W - 16L
1,227 SR
Queue Stats
6W - 25L
932 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Link2Time
Tiamat
12
4 / 1 / 8
8,036
804
7,376
5,588
4,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
5 / 2 / 6
7,877
788
5,073
7,395
4,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
4 / 2 / 6
7,735
774
5,462
3,403
1,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 3
6,830
683
2,359
4,631
1,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
9
2 / 4 / 1
7,655
766
1,931
8,565
3,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
sheycosi
Artemis
10
2 / 5 / 2
7,145
715
1,638
7,596
2,515
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
13
Kills
5
5
Deaths
13
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Tiamat
Link2Time
Tiamat
4
1
8
8
W
5
2
6
4
W
4
2
6
3.5
L
Ares
2
4
1
0.63
L
Artemis
sheycosi
Artemis
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,911
Damage
5,928
16,386
Taken
20,792
10,031
Mitigated
7,347
4,904
Healing
1,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,359
195
646
604
4,631
1,582
0
1,589
2,980
22,102
0
W
Tiamat
Link2Time
Tiamat
7,376
1,073
415
1,932
5,588
4,280
74
1,583
4,005
39,111
0
W
5,073
946
0
1,964
7,395
4,257
1,359
2,121
5,274
0
22,892
W
5,462
2,196
270
323
3,403
1,494
1,104
841
2,562
0
24,488
L
Ares
1,931
151
0
132
8,565
3,250
0
2,941
5,472
5,435
0
L
Artemis
sheycosi
Artemis
1,638
1,011
0
76
7,596
2,515
334
2,438
4,956
0
9,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,648
Gold Earned
21,630
122
Minions Killed
85
0
Camps Cleared
0
509,376
Distance Traveled
368,843
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,830
683
41
4
0
118,353
3
W
Tiamat
8,036
804
69
7
0
158,743
1
W
Chaac
7,877
788
21
2
0
165,648
0
W
Medusa
7,735
774
32
3
0
184,985
0
L
Ares
7,655
766
19
2
0
106,219
3
L
Artemis
7,145
715
25
3
0
144,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role