Player Matchup

Nemesis
Nemesis
Arganodus
Nemesis
Level 156
God Stats
3W - 4L
1,914 SR
Queue Stats
83W - 64L
1,544 Elo+
Party 2
Olorun
Olorun
CapitalAura458
Olorun
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Thor
Thor
Im Dreddful
Thor
Level 7
God Stats
0W - 2L
1,338 SR
Queue Stats
3W - 3L
1,493 Elo+
Solo
Neith
Neith
Levy99
Neith
Level 17
God Stats
12W - 15L
1,471 SR
Queue Stats
27W - 50L
1,363 Elo+
Solo
Set
Set
el uno leggo
Set
Level 8
God Stats
0W - 5L
1,259 SR
Queue Stats
5W - 7L
1,503 Elo+
Solo
Team Averages
Level 38
1,497 SR
1,480 Elo+

VS

Team Averages
Level 25
1,643 SR
1,469 Elo+
Bakasura
Bakasura
Bloody567
Bakasura
Level 35
God Stats
6W - 4L
1,543 SR
Queue Stats
126W - 139L
1,438 Elo+
Party 1
Artemis
Artemis
Hurricaneovo
Artemis
Level 18
God Stats
14W - 5L
1,807 SR
Queue Stats
67W - 48L
1,580 Elo+
Solo
Merlin
Merlin
KrizCross13
Merlin
Level 25
God Stats
9W - 7L
1,515 SR
Queue Stats
56W - 45L
1,485 Elo+
Party 1
Jormungandr
Jormungandr
VERIFRIED_KILLA
Jormungandr
Level 29
God Stats
4W - 1L
1,626 SR
Queue Stats
33W - 35L
1,432 Elo+
Solo
Fafnir
Fafnir
lixo-valioso
Fafnir
Level 19
God Stats
3W - 0L
1,724 SR
Queue Stats
110W - 110L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Arganodus
Nemesis
20
17 / 5 / 7
18,395
1,022
46,540
37,246
17,623
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
8 / 1 / 13
17,817
990
27,001
11,114
5,373
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
1 / 10 / 14
15,207
845
18,249
36,271
21,140
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Levy99
Neith
20
0 / 3 / 12
15,109
839
10,147
17,787
7,779
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
2 / 7 / 11
15,686
871
7,619
21,651
14,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Team 1 Tickets

0

VS

Team 2 Tickets

6

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bloody567
Bakasura
20
4 / 8 / 11
16,478
915
13,815
29,177
13,642
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
Hurricaneovo
Artemis
20
17 / 5 / 8
19,750
1,097
62,664
24,649
12,756
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
17
0 / 0 / 0
12,475
693
124
421
85
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Jormungandr
VERIFRIED_KILLA
Jormungandr
20
3 / 12 / 13
16,520
918
21,799
36,182
46,316
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fafnir
20
2 / 3 / 18
16,629
924
14,937
26,747
38,732
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
76
28
Kills
26
26
Deaths
28
57
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Arganodus
Nemesis
17
5
7
4.1
W
Bakasura
Bloody567
Bakasura
4
8
11
1.19
L
8
1
13
14.5
W
Artemis
Hurricaneovo
Artemis
17
5
8
4.2
L
1
10
14
0.8
W
Merlin
0
0
0
0
L
Neith
Levy99
Neith
0
3
12
2
W
Jormungandr
VERIFRIED_KILLA
Jormungandr
3
12
13
0.79
L
2
7
11
1.07
W
Fafnir
2
3
18
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,556
Damage
113,339
124,069
Taken
117,176
66,390
Mitigated
111,531
22,462
Healing
11,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Arganodus
Nemesis
46,540
24,746
0
12,723
37,246
17,623
0
11,088
25,212
0
71,777
W
Bakasura
Bloody567
Bakasura
13,815
8,969
497
2,831
29,177
13,642
0
6,920
22,257
0
34,872
L
27,001
11,899
1,434
4,166
11,114
5,373
0
3,288
7,536
56,511
0
W
Artemis
Hurricaneovo
Artemis
62,664
34,109
0
4,891
24,649
12,756
0
3,348
21,301
0
119,779
L
18,249
3,968
0
0
36,271
21,140
0
10,859
24,567
0
36,972
W
Merlin
124
0
0
0
421
85
0
0
421
610
0
L
Neith
Levy99
Neith
10,147
4,285
0
2,195
17,787
7,779
0
4,727
12,982
0
49,863
W
Jormungandr
VERIFRIED_KILLA
Jormungandr
21,799
6,260
0
0
36,182
46,316
0
12,330
23,852
63,048
0
L
7,619
4,145
0
1,944
21,651
14,475
0
6,898
14,753
0
41,848
W
Fafnir
14,937
3,164
0
3,388
26,747
38,732
0
4,403
22,344
28,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,214
Gold Earned
81,852
325
Minions Killed
325
11
Camps Cleared
6
1,500,224
Distance Traveled
1,352,536
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
18,395
1,022
54
3
0
335,940
3
W
Bakasura
16,478
915
59
3
1
343,898
0
L
Olorun
17,817
990
72
4
0
296,721
0
W
Artemis
19,750
1,097
143
8
2
324,311
1
L
Thor
15,207
845
44
2
1
281,942
0
W
Merlin
12,475
693
1
0
1
13,759
0
L
Neith
15,109
839
93
5
1
243,991
3
W
Jormungandr
16,520
918
98
5
1
313,705
1
L
Set
15,686
871
62
3
9
341,630
2
W
Fafnir
16,629
924
24
1
1
356,863
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role