Player Matchup

Nox
Nox
ItsCocobolo
Nox
Level 28
God Stats
3W - 10L
1,385 SR
Queue Stats
125W - 124L
1,581 Elo+
Solo
Bakasura
Bakasura
TestingMoth
Bakasura
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,603 Elo+
Solo
Athena
Athena
duplex_predator7
Athena
Level 27
God Stats
1W - 4L
1,767 SR
Queue Stats
98W - 76L
1,617 Elo+
Party 1
Neith
Neith
senpai-tease_uwu
Neith
Level 16
God Stats
1W - 2L
1,547 SR
Queue Stats
27W - 15L
1,785 Elo+
Party 1
Tyr
Tyr
uncut_japonica2
Tyr
Level 16
God Stats
21W - 18L
1,764 SR
Queue Stats
58W - 44L
1,738 Elo+
Solo
Team Averages
Level 21
1,593 SR
1,665 Elo+

VS

Team Averages
Level 21
1,551 SR
1,656 Elo+
Ra
Ra
BAD_FN_BEAST
Ra
Level 26
God Stats
1W - 1L
1,317 SR
Queue Stats
159W - 118L
1,694 Elo+
Solo
Cu Chulainn
Cu Chulainn
DarkCamila
Cu Chulainn
Level 13
God Stats
4W - 1L
1,838 SR
Queue Stats
37W - 22L
1,695 Elo+
Solo
Zeus
Zeus
Gankless
Zeus
Level 17
God Stats
1W - 2L
1,173 SR
Queue Stats
51W - 27L
1,602 Elo+
Solo
Cerberus
Cerberus
Winston Switch
Cerberus
Level 28
God Stats
2W - 1L
1,696 SR
Queue Stats
122W - 71L
1,679 Elo+
Solo
Chernobog
Chernobog
uzi-fever
Chernobog
Level 19
God Stats
4W - 1L
1,729 SR
Queue Stats
8W - 6L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
6,496
500
4,259
7,279
2,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
TestingMoth
Bakasura
12
0 / 4 / 1
6,448
496
3,258
9,088
3,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
4 / 3 / 0
6,743
519
4,795
10,435
5,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 4 / 2
7,587
584
7,789
9,710
3,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 0
6,104
470
3,509
9,112
4,475
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 8
7,919
609
5,255
6,402
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
DarkCamila
Cu Chulainn
14
2 / 0 / 5
7,993
615
5,568
9,285
6,097
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
13
7 / 2 / 4
8,187
630
8,342
7,214
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
12
2 / 2 / 11
7,808
601
6,544
9,013
4,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chernobog
uzi-fever
Chernobog
14
4 / 3 / 2
8,342
642
5,573
11,338
3,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
7
Kills
18
18
Deaths
7
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
W
Cu Chulainn
DarkCamila
Cu Chulainn
2
0
5
4.5
W
Zeus
7
2
4
4.5
L
0
4
2
0.25
L
Bakasura
TestingMoth
Bakasura
0
4
1
0.13
W
Cerberus
2
2
11
3.75
L
4
3
0
1.33
L
3
4
2
1
L
0
3
0
0
W
Chernobog
uzi-fever
Chernobog
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,610
Damage
31,282
45,624
Taken
43,252
18,575
Mitigated
19,399
10,529
Healing
19,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,255
693
1,986
2,939
6,402
2,194
55
1,150
5,174
51,378
0
W
Cu Chulainn
DarkCamila
Cu Chulainn
5,568
1,087
0
3,065
9,285
6,097
948
1,304
7,673
0
50,280
W
Zeus
8,342
1,111
81
3,048
7,214
2,339
798
3,253
3,762
44,016
0
L
4,259
387
0
854
7,279
2,268
180
5,592
1,419
31,489
0
L
Bakasura
TestingMoth
Bakasura
3,258
2,287
0
1,809
9,088
3,077
680
3,354
5,686
0
35,637
W
Cerberus
6,544
597
0
2,648
9,013
4,776
0
1,892
7,081
30,265
0
L
4,795
1,672
0
2,117
10,435
5,661
0
6,402
3,867
23,219
0
L
7,789
3,518
0
3,258
9,710
3,094
0
2,130
7,580
0
55,301
L
3,509
151
0
2,491
9,112
4,475
0
2,135
6,931
0
35,913
W
Chernobog
uzi-fever
Chernobog
5,573
4,220
0
5,234
11,338
3,993
1,286
1,073
10,265
0
53,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,378
Gold Earned
40,249
390
Minions Killed
464
0
Camps Cleared
0
1,165,684
Distance Traveled
1,283,839
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,919
609
104
8
0
285,702
5
W
Cu Chulainn
7,993
615
116
9
0
263,789
1
W
Zeus
8,187
630
80
6
0
213,306
5
L
Nox
6,496
500
78
6
0
259,539
1
L
Bakasura
6,448
496
88
7
0
234,795
1
W
Cerberus
7,808
601
68
5
0
266,770
0
L
Athena
6,743
519
40
3
0
283,115
2
L
Neith
7,587
584
102
8
0
213,577
1
L
Tyr
6,104
470
82
6
0
174,658
1
W
Chernobog
8,342
642
96
7
0
254,272
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role