Player Matchup

Bellona
Bellona
Silver I
Leruss55
Bellona
Silver I
Level 103
God Stats
2W - 0L
1,490 SR
Queue Stats
6W - 4L
1,572 MMR
Party 1
Thoth
Thoth
Silver I
Synatrin
Thoth
Silver I
Level 107
God Stats
4W - 0L
1,928 SR
Queue Stats
6W - 5L
1,572 MMR
Party 1
Ares
Ares
Gold IV
ax3mon3
Ares
Gold IV
Level 106
God Stats
1W - 0L
1,924 SR
Queue Stats
17W - 20L
1,476 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 105
1,781 SR
1,540 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,524 SR
1,537 MMR
Medusa
Medusa
Gold IV
ChimpPimpinPanda
Medusa
Gold IV
Level 84
God Stats
24W - 24L
1,569 SR
Queue Stats
30W - 35L
1,524 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Dubletap
Cthulhu
Bronze III
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 34L
1,479 MMR
Solo
Ymir
Ymir
Silver I
retartedpotatoe
Ymir
Silver I
Level 125
God Stats
15W - 15L
1,505 SR
Queue Stats
31W - 42L
1,610 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Leruss55
Bellona
10
1 / 2 / 9
7,528
684
5,567
8,832
5,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thoth
Synatrin
Thoth
13
8 / 0 / 4
8,983
817
9,490
4,540
2,150
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ares
ax3mon3
Ares
11
3 / 0 / 9
8,878
807
4,105
8,856
9,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
SobekAphroditeDanzaburouPersephoneBacchus

VS

Bans
ScyllaTiamatAh Muzen CabCu ChulainnAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,874
625
7,175
7,081
2,108
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Dubletap
Cthulhu
9
1 / 5 / 0
6,467
588
3,916
8,386
6,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 3 / 2
6,513
592
5,889
8,071
4,953
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
12
Kills
2
2
Deaths
12
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Cthulhu
Dubletap
Cthulhu
1
5
0
0.2
W
Bellona
Leruss55
Bellona
1
2
9
2.75
W
Thoth
Synatrin
Thoth
8
0
4
10
W
Ares
ax3mon3
Ares
3
0
9
7.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,162
Damage
16,980
22,228
Taken
23,538
17,328
Mitigated
13,662
4,543
Healing
1,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,175
2,655
0
811
7,081
2,108
0
4,515
2,566
0
25,351
L
Cthulhu
Dubletap
Cthulhu
3,916
241
165
146
8,386
6,601
0
4,772
3,614
20,279
0
W
Bellona
Leruss55
Bellona
5,567
2,312
0
1,408
8,832
5,894
0
3,861
4,971
0
27,263
W
Thoth
Synatrin
Thoth
9,490
124
0
628
4,540
2,150
450
1,664
2,876
49,204
0
W
Ares
ax3mon3
Ares
4,105
482
0
2,507
8,856
9,284
141
4,516
4,340
11,370
0
L
5,889
491
0
523
8,071
4,953
0
4,353
3,718
18,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,389
Gold Earned
19,854
145
Minions Killed
95
0
Camps Cleared
0
654,565
Distance Traveled
575,187
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,874
625
45
4
0
197,506
4
L
Cthulhu
6,467
588
28
3
0
188,306
2
W
Bellona
7,528
684
55
5
0
225,420
4
W
Thoth
8,983
817
73
7
0
217,643
0
W
Ares
8,878
807
17
2
0
211,502
2
L
Ymir
6,513
592
22
2
0
189,375
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role