Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Liama6
Merlin
Level 28
God Stats
0W - 4L
1,253 SR
Queue Stats
128W - 105L
1,592 Elo+
Solo
Chaac
Chaac
NalgassPeludas
Chaac
Level 13
God Stats
33W - 26L
1,618 SR
Queue Stats
114W - 118L
1,663 Elo+
Solo
Khepri
Khepri
TheJakeasaurus
Khepri
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 116L
1,490 Elo+
Solo
Fenrir
Fenrir
VrKanna
Fenrir
Level 29
God Stats
24W - 33L
1,637 SR
Queue Stats
273W - 252L
1,649 Elo+
Solo
Team Averages
Level 23
1,502 SR
1,579 Elo+

VS

Team Averages
Level 36
1,490 SR
1,600 Elo+
Arachne
Arachne
LokiFromDaWard
Arachne
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
151W - 171L
1,565 Elo+
Solo
Neith
Neith
TheInstinctive-
Neith
Level 7
God Stats
2W - 2L
1,524 SR
Queue Stats
12W - 7L
1,642 Elo+
Party 1
Tyr
Tyr
alonsomonts
Tyr
Level 22
God Stats
41W - 28L
1,487 SR
Queue Stats
362W - 335L
1,528 Elo+
Solo
Zhong Kui
Zhong Kui
iheartjakeee
Zhong Kui
Level 29
God Stats
9W - 4L
1,660 SR
Queue Stats
122W - 81L
1,677 Elo+
Solo
Sol
Sol
irnpossible
Sol
Level 98
God Stats
1W - 1L
1,279 SR
Queue Stats
16W - 12L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
4 / 3 / 1
7,760
517
8,064
9,661
3,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Liama6
Merlin
10
1 / 4 / 0
6,503
434
3,219
7,223
2,331
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

14
1 / 2 / 0
7,902
527
4,114
12,304
7,009
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 6 / 2
6,700
447
2,781
9,425
5,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
VrKanna
Fenrir
14
3 / 5 / 3
8,571
571
5,805
11,930
5,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
8,226
548
4,797
9,674
4,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

16
8 / 2 / 2
9,978
665
12,487
11,509
4,820
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 2 / 6
7,976
532
4,073
8,280
5,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Zhong Kui
iheartjakeee
Zhong Kui
16
2 / 1 / 0
9,443
630
8,997
8,028
6,085
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 3 / 6
8,391
559
7,614
10,614
4,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
9
Kills
20
20
Deaths
9
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
4
3
1
1.5
L
Merlin
Liama6
Merlin
1
4
0
0.25
W
4
1
5
6.5
L
1
2
0
0.5
W
8
2
2
4.5
L
0
6
2
0.17
L
Fenrir
VrKanna
Fenrir
3
5
3
0.9
W
2
2
6
2.5
W
Zhong Kui
iheartjakeee
Zhong Kui
2
1
0
2
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,983
Damage
37,968
50,543
Taken
48,105
23,488
Mitigated
24,894
13,193
Healing
20,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
8,064
4,541
0
3,890
9,661
3,850
0
3,035
6,626
0
43,916
L
Merlin
Liama6
Merlin
3,219
519
0
1,028
7,223
2,331
0
159
7,064
31,170
0
W
4,797
3,702
0
3,645
9,674
4,333
0
1,069
8,605
0
50,782
L
4,114
971
0
4,610
12,304
7,009
0
8,434
3,870
0
53,655
W
12,487
5,772
0
3,771
11,509
4,820
222
2,862
8,647
0
78,605
L
2,781
622
0
1,001
9,425
5,252
0
2,240
7,185
20,494
0
L
Fenrir
VrKanna
Fenrir
5,805
729
0
2,664
11,930
5,046
0
2,298
9,632
0
41,495
W
4,073
933
0
3,356
8,280
5,656
303
1,291
6,989
0
20,637
W
Zhong Kui
iheartjakeee
Zhong Kui
8,997
2,849
0
5,567
8,028
6,085
0
140
7,888
67,591
0
W
7,614
3,756
0
4,650
10,614
4,000
998
638
9,976
50,827
5,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,436
Gold Earned
44,014
395
Minions Killed
468
0
Camps Cleared
0
1,336,910
Distance Traveled
1,449,525
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,760
517
88
6
0
234,133
1
L
Merlin
6,503
434
67
4
0
200,760
2
W
Arachne
8,226
548
64
4
0
316,225
0
L
Chaac
7,902
527
126
8
0
322,417
5
W
Neith
9,978
665
136
9
0
292,617
2
L
Khepri
6,700
447
40
3
0
275,372
4
L
Fenrir
8,571
571
74
5
0
304,228
6
W
Tyr
7,976
532
37
2
0
314,274
4
W
Zhong Kui
9,443
630
143
10
0
248,407
3
W
Sol
8,391
559
88
6
0
278,002
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role