Player Matchup

Tiamat
Tiamat
Chibi Jabba
Tiamat
Level 67
God Stats
6W - 6L
1,635 SR
Queue Stats
881W - 835L
1,565 Elo+
Party 1
Medusa
Medusa
Neon Titanium
Medusa
Level 108
God Stats
8W - 12L
1,461 SR
Queue Stats
307W - 239L
1,585 Elo+
Party 1
Ymir
Ymir
ii A i R o AXE
Ymir
Level 16
God Stats
105W - 71L
1,618 SR
Queue Stats
297W - 256L
1,522 Elo+
Party 1
Team Averages
Level 64
1,571 SR
1,557 Elo+

VS

Team Averages
Level 41
1,582 SR
1,500 Elo+
Arachne
Arachne
 
Arachne
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
DOSHUA
Hera
Level 4
God Stats
0W - 1L
1,512 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Mulan
Mulan
EmperorBrownbear
Mulan
Level 11
God Stats
0W - 2L
1,734 SR
Queue Stats
14W - 19L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
1 / 2 / 11
9,244
660
5,592
7,088
5,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
12 / 0 / 6
11,720
837
16,070
8,142
4,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
6 / 0 / 8
10,921
780
4,157
5,310
3,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 6 / 0
8,836
631
6,407
11,920
5,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hera
DOSHUA
Hera
13
0 / 6 / 2
8,157
583
4,533
7,536
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 7 / 2
7,717
551
3,032
12,494
9,644
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
19
Kills
2
2
Deaths
19
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
6
0
0.33
W
Tiamat
1
2
11
3.25
L
Hera
DOSHUA
Hera
0
6
2
0.17
L
0
7
2
0.14
W
12
0
6
15
W
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,819
Damage
13,972
20,540
Taken
31,950
12,472
Mitigated
17,077
3,582
Healing
1,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,407
4,312
0
1,330
11,920
5,008
0
4,846
7,074
0
41,357
W
Tiamat
5,592
935
0
1,434
7,088
5,027
8
868
6,162
28,693
0
L
Hera
DOSHUA
Hera
4,533
1,219
0
212
7,536
2,425
32
1,016
6,520
29,299
0
L
3,032
386
0
142
12,494
9,644
0
4,007
8,487
0
14,668
W
16,070
7,780
0
746
8,142
4,026
1,769
1,091
7,051
0
69,406
W
4,157
461
0
1,402
5,310
3,419
258
2,300
2,740
23,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,885
Gold Earned
24,710
201
Minions Killed
155
0
Camps Cleared
0
776,284
Distance Traveled
707,033
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,836
631
66
5
0
251,094
5
W
Tiamat
9,244
660
63
5
0
245,667
2
L
Hera
8,157
583
61
4
0
221,362
2
L
Mulan
7,717
551
28
2
0
234,577
2
W
Medusa
11,720
837
93
7
0
270,684
2
W
Ymir
10,921
780
45
3
0
259,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role