Player Matchup

Medusa
Medusa
 
Medusa
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
INutInYourWaifu
Artio
Level 20
God Stats
6W - 6L
1,506 SR
Queue Stats
55W - 58L
1,512 Elo+
Solo
Khepri
Khepri
ShoeStir
Khepri
Level 21
God Stats
47W - 43L
1,500 SR
Queue Stats
882W - 769L
1,481 Elo+
Party 1
Merlin
Merlin
aprilfool98
Merlin
Level 16
God Stats
33W - 28L
1,526 SR
Queue Stats
875W - 796L
1,464 Elo+
Party 1
Nemesis
Nemesis
irishmanPSC
Nemesis
Level 19
God Stats
24W - 15L
1,658 SR
Queue Stats
52W - 36L
1,656 Elo+
Solo
Team Averages
Level 20
1,538 SR
1,523 Elo+

VS

Team Averages
Level 20
1,599 SR
1,553 Elo+
King Arthur
King Arthur
Large Sike
King Arthur
Level 4
God Stats
1W - 1L
1,769 SR
Queue Stats
16W - 9L
1,457 Elo+
Party 2
Chernobog
Chernobog
Me Bungle
Chernobog
Level 2
God Stats
0W - 2L
1,304 SR
Queue Stats
19W - 11L
1,555 Elo+
Party 2
Nemesis
Nemesis
PYP UnderWing
Nemesis
Level 18
God Stats
1W - 3L
1,832 SR
Queue Stats
1W - 6L
1,610 Elo+
Solo
Cthulhu
Cthulhu
ThatOrphanMateo
Cthulhu
Level 53
God Stats
20W - 22L
1,592 SR
Queue Stats
93W - 83L
1,634 Elo+
Party 2
Zhong Kui
Zhong Kui
Whiteshadow76552
Zhong Kui
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 71L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 3 / 5
7,613
476
4,325
8,057
2,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
2 / 1 / 3
8,339
521
4,380
12,025
7,404
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
ShoeStir
Khepri
12
1 / 2 / 7
7,165
448
3,944
9,549
6,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
13
8 / 2 / 6
8,664
542
11,693
7,274
3,489
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
irishmanPSC
Nemesis
15
6 / 2 / 5
9,116
570
10,121
13,013
6,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Large Sike
King Arthur
12
3 / 6 / 0
7,609
476
7,655
12,885
7,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chernobog
Me Bungle
Chernobog
14
4 / 2 / 2
8,784
549
9,604
10,217
3,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
11
1 / 5 / 1
7,055
441
3,317
10,954
3,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
0 / 4 / 6
7,410
463
4,801
12,389
9,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
16
2 / 1 / 0
9,033
565
8,633
7,683
5,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
18
Kills
10
10
Deaths
18
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
3
5
1.17
W
2
1
3
3.5
L
King Arthur
Large Sike
King Arthur
3
6
0
0.5
L
Chernobog
Me Bungle
Chernobog
4
2
2
2.5
L
Nemesis
1
5
1
0.3
W
Khepri
ShoeStir
Khepri
1
2
7
2.25
L
0
4
6
0.75
L
Zhong Kui
2
1
0
2
W
Merlin
8
2
6
5.5
W
Nemesis
irishmanPSC
Nemesis
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,463
Damage
34,010
49,918
Taken
54,128
26,219
Mitigated
29,602
13,603
Healing
15,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,325
1,890
0
1,945
8,057
2,693
568
1,192
6,865
0
44,136
W
4,380
27
153
6,370
12,025
7,404
413
6,416
5,609
38,589
0
L
King Arthur
Large Sike
King Arthur
7,655
1,531
0
1,042
12,885
7,012
152
7,306
5,579
0
39,496
L
Chernobog
Me Bungle
Chernobog
9,604
4,898
0
4,363
10,217
3,426
1,078
1,461
8,756
0
67,994
L
Nemesis
3,317
949
0
4,122
10,954
3,948
0
2,029
8,925
0
40,363
W
Khepri
ShoeStir
Khepri
3,944
255
0
952
9,549
6,168
0
2,308
7,186
16,076
0
L
4,801
40
0
1,896
12,389
9,227
0
6,040
6,349
19,634
0
L
Zhong Kui
8,633
945
0
4,450
7,683
5,989
0
3,181
4,502
62,460
0
W
Merlin
11,693
1,604
132
2,353
7,274
3,489
0
835
6,189
41,147
0
W
Nemesis
irishmanPSC
Nemesis
10,121
6,139
0
1,698
13,013
6,465
817
2,683
10,230
0
68,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,897
Gold Earned
39,891
341
Minions Killed
439
0
Camps Cleared
0
1,563,245
Distance Traveled
1,498,194
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,613
476
67
4
0
314,479
6
W
Artio
8,339
521
83
5
0
302,585
2
L
King Arthur
7,609
476
81
5
0
318,509
1
L
Chernobog
8,784
549
122
8
0
304,167
1
L
Nemesis
7,055
441
81
5
0
294,151
2
W
Khepri
7,165
448
18
1
0
324,593
3
L
Cthulhu
7,410
463
23
1
0
309,090
2
L
Zhong Kui
9,033
565
132
8
0
272,277
5
W
Merlin
8,664
542
75
5
0
282,028
0
W
Nemesis
9,116
570
98
6
0
339,560
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role