Player Matchup

Cthulhu
Cthulhu
FROST 1207
Cthulhu
Level 8
God Stats
3W - 5L
1,473 SR
Queue Stats
6W - 14L
1,131 Elo+
Party 1
Merlin
Merlin
OOOOAragonOOOO
Merlin
Level 20
God Stats
0W - 2L
1,658 SR
Queue Stats
10W - 29L
1,180 Elo+
Party 1
Artemis
Artemis
Umbrefell
Artemis
Level 16
God Stats
0W - 1L
1,451 SR
Queue Stats
1W - 10L
1,117 Elo+
Party 1
Team Averages
Level 15
1,527 SR
1,143 Elo+

VS

Team Averages
Level 31
1,352 SR
1,202 Elo+
Fenrir
Fenrir
CookieCrip123
Fenrir
Level 22
God Stats
22W - 23L
1,357 SR
Queue Stats
78W - 85L
1,322 Elo+
Party 2
Sobek
Sobek
ShinFujin
Sobek
Level 63
God Stats
3W - 4L
1,500 SR
Queue Stats
186W - 232L
1,391 Elo+
Party 2
Artemis
Artemis
sheycosi
Artemis
Level 8
God Stats
4W - 16L
1,197 SR
Queue Stats
6W - 25L
892 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FROST 1207
Cthulhu
15
3 / 6 / 7
12,231
612
14,816
27,995
24,202
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

15
3 / 8 / 6
12,121
606
14,094
14,608
5,169
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Umbrefell
Artemis
13
4 / 7 / 4
12,614
631
15,219
11,025
3,411
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 3 / 5
14,164
708
23,866
20,571
12,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
ShinFujin
Sobek
14
2 / 3 / 10
12,826
641
7,461
24,712
31,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Artemis
sheycosi
Artemis
14
4 / 5 / 11
12,102
605
8,779
16,936
7,208
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
46
10
Kills
20
21
Deaths
11
17
Assists
26
Player
Kills
Deaths
Assists
KDA
W
14
3
5
5.5
L
Cthulhu
FROST 1207
Cthulhu
3
6
7
1.08
L
3
8
6
0.75
W
Sobek
ShinFujin
Sobek
2
3
10
2.33
L
Artemis
Umbrefell
Artemis
4
7
4
0.86
W
Artemis
sheycosi
Artemis
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,129
Damage
40,106
53,628
Taken
62,219
32,782
Mitigated
51,468
4,286
Healing
12,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,866
9,817
0
5,706
20,571
12,296
546
11,052
9,519
0
64,572
L
Cthulhu
FROST 1207
Cthulhu
14,816
3,293
205
2,467
27,995
24,202
930
3,706
24,002
33,472
0
L
14,094
1,244
140
602
14,608
5,169
226
1,737
12,696
54,233
0
W
Sobek
ShinFujin
Sobek
7,461
1,500
588
4,508
24,712
31,964
72
11,489
13,223
23,000
0
L
Artemis
Umbrefell
Artemis
15,219
7,856
0
872
11,025
3,411
0
2,050
8,750
0
24,625
W
Artemis
sheycosi
Artemis
8,779
7,076
0
2,008
16,936
7,208
2,543
6,504
10,432
0
29,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,966
Gold Earned
39,092
120
Minions Killed
124
0
Camps Cleared
0
760,426
Distance Traveled
981,128
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,164
708
72
4
0
347,736
0
L
Cthulhu
12,231
612
32
2
0
355,583
0
L
Merlin
12,121
606
76
4
0
237,578
0
W
Sobek
12,826
641
16
1
0
321,427
0
L
Artemis
12,614
631
12
1
0
167,265
0
W
Artemis
12,102
605
36
2
0
311,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role