Player Matchup

Ra
Ra
Aye_Breh
Ra
Level 46
God Stats
11W - 21L
1,324 SR
Queue Stats
117W - 137L
1,338 Elo+
Party 2
Nemesis
Nemesis
HeatedOsprey184
Nemesis
Level 40
God Stats
2W - 1L
1,645 SR
Queue Stats
84W - 74L
1,471 Elo+
Party 3
Chaac
Chaac
blue board v2
Chaac
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
227W - 194L
1,534 Elo+
Party 3
Cthulhu
Cthulhu
kingnarwhal324
Cthulhu
Level 25
God Stats
7W - 12L
1,492 SR
Queue Stats
15W - 33L
1,369 Elo+
Party 2
Danzaburou
Danzaburou
kirito20kirigaya
Danzaburou
Level 45
God Stats
7W - 5L
1,684 SR
Queue Stats
73W - 97L
1,425 Elo+
Party 2
Team Averages
Level 37
1,529 SR
1,428 Elo+

VS

Team Averages
Level 39
1,511 SR
1,493 Elo+
Ao Kuang
Ao Kuang
BigSeany69
Ao Kuang
Level 35
God Stats
12W - 8L
1,568 SR
Queue Stats
103W - 71L
1,570 Elo+
Party 1
Hercules
Hercules
Funglestreak
Hercules
Level 38
God Stats
43W - 47L
1,458 SR
Queue Stats
269W - 253L
1,436 Elo+
Party 1
Hachiman
Hachiman
MARAGOTO86
Hachiman
Level 17
God Stats
2W - 2L
1,483 SR
Queue Stats
32W - 31L
1,545 Elo+
Party 4
Scylla
Scylla
Miggs_lovin
Scylla
Level 60
God Stats
4W - 5L
1,370 SR
Queue Stats
36W - 32L
1,509 Elo+
Party 4
Nike
Nike
xXSloppySecondsX
Nike
Level 44
God Stats
39W - 18L
1,674 SR
Queue Stats
322W - 300L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 1
9,674
509
5,581
9,128
3,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 7 / 0
7,639
402
4,601
17,083
6,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 5 / 0
9,056
477
5,961
14,090
12,875
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 6 / 2
7,825
412
7,381
19,503
13,660
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
kirito20kirigaya
Danzaburou
14
2 / 9 / 0
8,969
472
14,692
16,386
6,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BigSeany69
Ao Kuang
20
13 / 0 / 3
12,326
649
15,361
15,854
7,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
Funglestreak
Hercules
16
6 / 0 / 9
9,990
526
10,148
12,367
11,973
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
MARAGOTO86
Hachiman
17
7 / 2 / 6
10,382
546
13,579
14,616
6,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
16
3 / 1 / 1
10,153
534
5,750
8,937
2,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 2 / 8
10,770
567
9,250
11,012
8,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
58
5
Kills
31
32
Deaths
5
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
Ao Kuang
BigSeany69
Ao Kuang
13
0
3
14.5
W
Hercules
Funglestreak
Hercules
6
0
9
10.5
L
0
7
0
0
W
Hachiman
MARAGOTO86
Hachiman
7
2
6
5
W
Scylla
3
1
1
3.5
L
1
5
0
0.2
L
0
6
2
0.17
L
Danzaburou
kirito20kirigaya
Danzaburou
2
9
0
0.22
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,216
Damage
54,088
76,190
Taken
62,786
43,218
Mitigated
37,689
19,454
Healing
22,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,581
482
449
1,919
9,128
3,729
786
6,402
2,528
56,735
0
W
Ao Kuang
BigSeany69
Ao Kuang
15,361
4,104
0
9,390
15,854
7,068
0
535
15,245
114,263
0
W
Hercules
Funglestreak
Hercules
10,148
1,209
453
3,131
12,367
11,973
1,315
4,077
8,288
11,708
31,548
L
4,601
1,095
0
5,292
17,083
6,700
0
6,905
9,869
0
47,044
W
Hachiman
MARAGOTO86
Hachiman
13,579
8,888
0
4,271
14,616
6,825
0
3,373
11,203
0
75,277
W
Scylla
5,750
343
0
2,841
8,937
2,912
1,889
3,500
5,063
60,091
0
L
5,961
916
0
4,519
14,090
12,875
0
4,060
9,415
0
51,887
L
7,381
603
219
4,710
19,503
13,660
144
2,963
16,536
28,034
0
L
Danzaburou
kirito20kirigaya
Danzaburou
14,692
6,615
0
2,346
16,386
6,254
652
2,597
13,749
0
62,065
W
9,250
2,355
0
2,628
11,012
8,911
1,104
897
10,025
0
63,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,163
Gold Earned
53,621
440
Minions Killed
615
0
Camps Cleared
0
1,774,396
Distance Traveled
1,799,590
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,674
509
117
6
0
366,198
3
W
Ao Kuang
12,326
649
147
8
0
417,352
3
W
Hercules
9,990
526
81
4
0
370,565
2
L
Nemesis
7,639
402
83
4
0
381,375
0
W
Hachiman
10,382
546
123
6
0
326,734
0
W
Scylla
10,153
534
137
7
0
361,296
0
L
Chaac
9,056
477
103
5
0
355,129
0
L
Cthulhu
7,825
412
41
2
0
363,591
1
L
Danzaburou
8,969
472
96
5
0
308,103
4
W
Nike
10,770
567
127
7
0
323,643
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role