Player Matchup

Cthulhu
Cthulhu
Adv0cate
Cthulhu
Level 125
God Stats
3W - 0L
1,793 SR
Queue Stats
38W - 18L
1,680 Elo+
Party 1
Janus
Janus
Scrinter
Janus
Level 156
God Stats
4W - 0L
1,680 SR
Queue Stats
19W - 10L
1,832 Elo+
Party 1
Ullr
Ullr
tomwaterss
Ullr
Level 120
God Stats
1W - 2L
1,539 SR
Queue Stats
15W - 11L
1,704 Elo+
Party 1
Team Averages
Level 134
1,671 SR
1,739 Elo+

VS

Team Averages
Level 126
1,823 SR
1,758 Elo+
Nox
Nox
Mans Wavey
Nox
Level 136
God Stats
33W - 12L
1,824 SR
Queue Stats
537W - 241L
1,764 Elo+
Party 2
Tyr
Tyr
xHazyyy
Tyr
Level 144
God Stats
1W - 7L
1,833 SR
Queue Stats
666W - 349L
1,757 Elo+
Party 2
Susano
Susano
xMrLiam
Susano
Level 98
God Stats
6W - 3L
1,812 SR
Queue Stats
514W - 246L
1,754 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adv0cate
Cthulhu
11
2 / 3 / 4
7,790
708
6,337
6,796
5,001
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Scrinter
Janus
12
7 / 2 / 2
8,707
792
11,436
7,487
1,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 9
7,787
708
5,021
5,279
1,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
7,643
695
3,065
7,137
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tyr
11
5 / 3 / 3
8,279
753
4,189
12,737
8,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
xMrLiam
Susano
10
2 / 4 / 3
7,324
666
8,462
8,286
2,843
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
10
Kills
8
8
Deaths
10
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Adv0cate
Cthulhu
2
3
4
1.33
L
1
3
3
0.83
W
Janus
Scrinter
Janus
7
2
2
4
W
1
3
9
1.83
L
Tyr
5
3
3
2.17
L
Susano
xMrLiam
Susano
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,794
Damage
15,716
19,562
Taken
28,160
8,705
Mitigated
14,059
4,002
Healing
3,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Adv0cate
Cthulhu
6,337
465
112
935
6,796
5,001
0
1,676
4,954
26,911
0
L
3,065
326
0
583
7,137
2,217
0
4,380
2,551
27,016
0
W
Janus
Scrinter
Janus
11,436
455
0
2,230
7,487
1,999
0
738
6,687
40,226
0
W
5,021
2,051
0
725
5,279
1,705
392
413
4,804
0
19,722
L
Tyr
4,189
1,062
0
2,682
12,737
8,999
0
7,000
5,348
0
13,076
L
Susano
xMrLiam
Susano
8,462
1,314
0
557
8,286
2,843
0
5,648
2,468
0
20,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,284
Gold Earned
23,246
137
Minions Killed
106
0
Camps Cleared
0
650,458
Distance Traveled
641,054
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,790
708
40
4
0
215,697
1
L
Nox
7,643
695
52
5
0
210,277
1
W
Janus
8,707
792
73
7
0
216,648
1
W
Ullr
7,787
708
24
2
0
218,113
2
L
Tyr
8,279
753
21
2
0
228,002
5
L
Susano
7,324
666
33
3
0
202,775
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role