Player Matchup

Tiamat
Tiamat
Gold I
CRAB PAPI
Tiamat
Gold I
Level 157
God Stats
30W - 32L
1,575 SR
Queue Stats
402W - 401L
1,634 MMR
Party 2
Jormungandr
Jormungandr
Gold IV
Imngodmode
Jormungandr
Gold IV
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
329W - 339L
1,353 MMR
Party 2
Tsukuyomi
Tsukuyomi
Bronze III
Johnny7398
Tsukuyomi
Bronze III
Level 158
God Stats
1W - 1L
1,815 SR
Queue Stats
8W - 4L
1,495 MMR
Solo
Neith
Neith
Bronze III
Junes22x
Neith
Bronze III
Level 31
God Stats
0W - 1L
1,468 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Bastet
Bastet
Gold III
TreVerT1of1
Bastet
Gold III
Level 118
God Stats
13W - 9L
1,613 SR
Queue Stats
1,037W - 1,043L
1,498 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,594 SR
1,496 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 98
1,500 SR
1,497 MMR
Awilix
Awilix
Gold III
 
Awilix
Gold III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Bronze III
DSLog
Scylla
Bronze III
Level 33
God Stats
9W - 3L
1,522 SR
Queue Stats
24W - 27L
1,500 MMR
Solo
Heimdallr
Heimdallr
Silver III
Lizarddank
Heimdallr
Silver III
Level 135
God Stats
3W - 2L
1,323 SR
Queue Stats
50W - 48L
1,484 MMR
Party 1
Ymir
Ymir
Bronze III
Reois
Ymir
Bronze III
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,500 MMR
Party 3
Sun Wukong
Sun Wukong
Bronze III
VanguardOfWind
Sun Wukong
Bronze III
Level 128
God Stats
10W - 6L
1,657 SR
Queue Stats
16W - 21L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CRAB PAPI
Tiamat
17
2 / 3 / 7
10,222
487
9,040
9,051
7,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Imngodmode
Jormungandr
15
5 / 5 / 3
10,036
478
7,901
16,541
10,156
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tsukuyomi
Johnny7398
Tsukuyomi
14
6 / 6 / 1
9,732
463
19,380
15,175
11,128
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Neith
Junes22x
Neith
14
2 / 11 / 5
9,084
433
6,436
16,149
6,317
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bastet
14
1 / 6 / 8
9,315
444
8,110
15,802
5,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SetFenrirAthenaGuan YuDanzaburou

VS

Bans
Cu ChulainnTyrArtioKing ArthurNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
18
8 / 2 / 7
12,195
581
11,240
16,894
6,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
DSLog
Scylla
16
7 / 5 / 7
11,469
546
9,944
13,770
4,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Lizarddank
Heimdallr
19
11 / 3 / 9
12,716
606
17,402
12,577
6,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
Reois
Ymir
14
3 / 2 / 14
9,996
476
5,212
13,914
9,675
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
VanguardOfWind
Sun Wukong
17
2 / 4 / 5
11,492
547
8,412
19,093
11,619
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
73
16
Kills
31
31
Deaths
16
24
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
8
2
7
5.75
L
Tiamat
CRAB PAPI
Tiamat
2
3
7
1.83
W
Scylla
DSLog
Scylla
7
5
7
2.1
L
Jormungandr
Imngodmode
Jormungandr
5
5
3
1.3
L
Tsukuyomi
Johnny7398
Tsukuyomi
6
6
1
1.08
L
Neith
Junes22x
Neith
2
11
5
0.41
W
Heimdallr
Lizarddank
Heimdallr
11
3
9
5.17
W
Ymir
Reois
Ymir
3
2
14
5
L
Bastet
1
6
8
0.83
W
Sun Wukong
VanguardOfWind
Sun Wukong
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,867
Damage
52,210
72,718
Taken
76,248
41,015
Mitigated
39,395
14,998
Healing
19,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
11,240
5,171
0
4,082
16,894
6,662
607
3,247
13,461
0
78,520
L
Tiamat
CRAB PAPI
Tiamat
9,040
963
0
3,167
9,051
7,929
271
1,844
7,109
61,649
0
W
Scylla
DSLog
Scylla
9,944
1,274
0
4,488
13,770
4,757
0
4,152
9,364
54,099
0
L
Jormungandr
Imngodmode
Jormungandr
7,901
740
185
1,266
16,541
10,156
0
4,495
11,952
40,536
0
L
Tsukuyomi
Johnny7398
Tsukuyomi
19,380
5,863
0
2,430
15,175
11,128
0
2,937
12,131
0
56,695
L
Neith
Junes22x
Neith
6,436
2,405
0
3,493
16,149
6,317
1,079
1,995
14,094
0
42,125
W
Heimdallr
Lizarddank
Heimdallr
17,402
9,741
0
868
12,577
6,682
1,703
2,595
9,906
0
101,956
W
Ymir
Reois
Ymir
5,212
931
428
2,538
13,914
9,675
0
3,942
9,642
34,584
0
L
Bastet
8,110
2,794
0
4,457
15,802
5,485
0
3,426
12,276
0
58,107
W
Sun Wukong
VanguardOfWind
Sun Wukong
8,412
2,394
0
7,114
19,093
11,619
0
2,063
16,934
0
75,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,389
Gold Earned
57,868
443
Minions Killed
557
0
Camps Cleared
0
1,964,987
Distance Traveled
2,027,979
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
12,195
581
116
6
0
475,533
5
L
Tiamat
10,222
487
120
6
0
452,961
9
W
Scylla
11,469
546
100
5
0
360,436
1
L
Jormungandr
10,036
478
66
3
0
375,745
1
L
Tsukuyomi
9,732
463
94
4
0
417,871
2
L
Neith
9,084
433
68
3
0
322,982
4
W
Heimdallr
12,716
606
147
7
0
382,916
3
W
Ymir
9,996
476
43
2
0
401,522
7
L
Bastet
9,315
444
95
5
0
395,428
2
W
Sun Wukong
11,492
547
151
7
0
407,572
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role