Player Matchup

Scylla
Scylla
AngelSkiller9
Scylla
Level 86
God Stats
14W - 9L
1,737 SR
Queue Stats
351W - 353L
1,535 Elo+
Party 1
Tyr
Tyr
Pipochicho
Tyr
Level 76
God Stats
17W - 20L
1,560 SR
Queue Stats
164W - 152L
1,494 Elo+
Party 1
Artemis
Artemis
Tsuki_Slv
Artemis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 142L
1,579 Elo+
Solo
Chaac
Chaac
l_NinCyka_l
Chaac
Level 122
God Stats
11W - 9L
1,519 SR
Queue Stats
386W - 352L
1,584 Elo+
Solo
Chronos
Chronos
íCΔRØ
Chronos
Level 157
God Stats
5W - 3L
1,638 SR
Queue Stats
94W - 95L
1,536 Elo+
Party 1
Team Averages
Level 114
1,591 SR
1,546 Elo+

VS

Team Averages
Level 127
1,449 SR
1,557 Elo+
Kuzenbo
Kuzenbo
Abyssell whip
Kuzenbo
Level 85
God Stats
3W - 2L
1,189 SR
Queue Stats
451W - 329L
1,418 Elo+
Party 2
The Morrigan
The Morrigan
FearNoJungle
The Morrigan
Level 125
God Stats
3W - 5L
1,338 SR
Queue Stats
429W - 379L
1,623 Elo+
Party 2
Tyr
Tyr
RaisedByHippies
Tyr
Level 152
God Stats
4W - 3L
1,592 SR
Queue Stats
149W - 140L
1,622 Elo+
Party 2
Medusa
Medusa
Team_Grimmie64
Medusa
Level 115
God Stats
6W - 5L
1,522 SR
Queue Stats
211W - 180L
1,593 Elo+
Solo
Loki
Loki
funfun1999
Loki
Level 157
God Stats
12W - 11L
1,602 SR
Queue Stats
236W - 237L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 2
8,315
416
7,065
11,424
3,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 5 / 5
8,074
404
5,486
13,702
7,832
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Tsuki_Slv
Artemis
17
4 / 6 / 3
10,111
506
10,413
16,529
7,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 3 / 1
8,206
410
4,411
10,690
4,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
íCΔRØ
Chronos
14
5 / 5 / 1
9,581
479
14,569
15,016
5,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
13
2 / 4 / 13
9,360
468
9,896
16,797
15,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

The Morrigan
FearNoJungle
The Morrigan
18
8 / 5 / 12
11,093
555
17,706
8,152
3,123
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
3 / 1 / 4
11,823
591
7,462
19,662
15,330
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
6 / 3 / 1
11,798
590
7,065
10,810
4,462
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
8 / 1 / 5
11,588
579
9,693
12,920
5,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
62
13
Kills
27
27
Deaths
14
12
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
2
4
13
2.13
L
1
8
2
0.25
W
The Morrigan
FearNoJungle
The Morrigan
8
5
12
2.8
L
1
5
5
0.7
W
3
1
4
5
W
6
3
1
2.17
L
Artemis
Tsuki_Slv
Artemis
4
6
3
0.92
W
8
1
5
10.5
L
2
3
1
0.83
L
Chronos
íCΔRØ
Chronos
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,944
Damage
51,822
67,361
Taken
68,341
29,751
Mitigated
43,480
12,941
Healing
22,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
9,896
2,476
0
2,160
16,797
15,026
0
6,217
10,400
25,404
0
L
7,065
370
0
590
11,424
3,648
0
5,987
5,161
50,851
0
W
The Morrigan
FearNoJungle
The Morrigan
17,706
2,466
0
1,219
8,152
3,123
0
2,598
5,174
71,151
5,950
L
5,486
549
0
1,434
13,702
7,832
0
5,883
7,619
0
36,467
W
7,462
721
0
10,546
19,662
15,330
0
10,897
8,663
0
100,289
W
7,065
2,715
0
2,971
10,810
4,462
380
403
10,377
0
91,115
L
Artemis
Tsuki_Slv
Artemis
10,413
3,975
0
3,924
16,529
7,820
0
3,599
12,864
0
77,265
W
9,693
2,084
0
5,772
12,920
5,539
0
824
12,046
0
92,699
L
4,411
426
0
4,674
10,690
4,664
0
3,655
6,981
0
41,482
L
Chronos
íCΔRØ
Chronos
14,569
6,429
0
2,319
15,016
5,787
990
3,819
11,041
56,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,287
Gold Earned
55,662
488
Minions Killed
685
0
Camps Cleared
0
1,822,814
Distance Traveled
2,037,757
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,360
468
28
1
0
403,915
4
L
Scylla
8,315
416
98
5
0
353,226
0
W
The Morrigan
11,093
555
139
7
0
379,716
3
L
Tyr
8,074
404
64
3
0
414,805
5
W
Tyr
11,823
591
196
10
0
445,795
4
W
Medusa
11,798
590
158
8
0
370,604
1
L
Artemis
10,111
506
134
7
0
314,484
6
W
Loki
11,588
579
164
8
0
437,727
2
L
Chaac
8,206
410
81
4
0
369,054
4
L
Chronos
9,581
479
111
6
0
371,245
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role