Player Matchup

Fenrir
Fenrir
Drac444
Fenrir
Level 34
God Stats
0W - 6L
1,500 SR
Queue Stats
205W - 203L
1,640 Elo+
Party 3
Merlin
Merlin
Lmao69420
Merlin
Level 53
God Stats
0W - 1L
1,418 SR
Queue Stats
106W - 92L
1,680 Elo+
Party 3
Yemoja
Yemoja
Sapisvr
Yemoja
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,431 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Shackton
Cu Chulainn
Level 27
God Stats
10W - 6L
1,627 SR
Queue Stats
73W - 87L
1,378 Elo+
Party 1
Apollo
Apollo
StellarCooochie
Apollo
Level 87
God Stats
25W - 18L
1,532 SR
Queue Stats
319W - 290L
1,575 Elo+
Party 1
Team Averages
Level 42
1,515 SR
1,541 Elo+

VS

Team Averages
Level 100
1,521 SR
1,501 Elo+
Ganesha
Ganesha
An Amazin Man
Ganesha
Level 39
God Stats
3W - 2L
1,710 SR
Queue Stats
188W - 178L
1,496 Elo+
Party 2
Zeus
Zeus
Laggin9Dragon
Zeus
Level 137
God Stats
15W - 5L
1,536 SR
Queue Stats
607W - 571L
1,515 Elo+
Party 2
Erlang Shen
Erlang Shen
Sepharaoh
Erlang Shen
Level 147
God Stats
5W - 6L
1,451 SR
Queue Stats
754W - 728L
1,554 Elo+
Party 2
Tiamat
Tiamat
TREking66
Tiamat
Level 49
God Stats
4W - 10L
1,214 SR
Queue Stats
830W - 871L
1,416 Elo+
Solo
Set
Set
Zaphine
Set
Level 126
God Stats
11W - 9L
1,693 SR
Queue Stats
827W - 786L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Drac444
Fenrir
10
2 / 3 / 1
5,622
562
3,791
8,512
2,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Lmao69420
Merlin
8
1 / 6 / 1
4,934
493
3,060
6,129
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Yemoja
Sapisvr
Yemoja
7
0 / 4 / 3
4,737
474
1,124
6,710
2,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cu Chulainn
Shackton
Cu Chulainn
8
0 / 4 / 0
4,562
456
3,653
7,770
3,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
4 / 1 / 0
5,297
530
6,720
6,766
2,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
7
1 / 2 / 0
4,599
460
2,517
6,720
2,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
6 / 3 / 2
6,332
633
6,410
4,528
1,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Erlang Shen
Sepharaoh
Erlang Shen
12
7 / 0 / 2
6,830
683
6,442
5,954
2,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
TREking66
Tiamat
6
0 / 2 / 0
4,150
415
2,191
4,535
1,723
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Set
12
3 / 0 / 1
6,914
691
5,317
6,805
2,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
7
Kills
17
18
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ganesha
1
2
0
0.5
L
Fenrir
Drac444
Fenrir
2
3
1
0.83
W
6
3
2
2.33
L
Merlin
Lmao69420
Merlin
1
6
1
0.25
L
Yemoja
Sapisvr
Yemoja
0
4
3
0.38
W
Erlang Shen
Sepharaoh
Erlang Shen
7
0
2
8
L
Cu Chulainn
Shackton
Cu Chulainn
0
4
0
0
L
4
1
0
4
W
Tiamat
TREking66
Tiamat
0
2
0
0
W
Set
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,348
Damage
22,877
35,887
Taken
28,542
13,171
Mitigated
10,607
9,227
Healing
8,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
2,517
318
0
2,060
6,720
2,867
0
684
6,036
12,178
0
L
Fenrir
Drac444
Fenrir
3,791
1,038
0
4,029
8,512
2,883
0
1,087
7,381
0
29,005
W
6,410
1,615
0
1,154
4,528
1,147
0
1,989
2,295
28,121
0
L
Merlin
Lmao69420
Merlin
3,060
485
0
249
6,129
1,908
0
3,574
2,261
19,949
0
L
Yemoja
Sapisvr
Yemoja
1,124
352
320
477
6,710
2,701
347
2,980
3,660
9,817
0
W
Erlang Shen
Sepharaoh
Erlang Shen
6,442
3,960
0
968
5,954
2,146
0
732
5,096
0
38,098
L
Cu Chulainn
Shackton
Cu Chulainn
3,653
625
0
1,799
7,770
3,676
0
0
7,770
0
19,773
L
6,720
4,260
0
2,353
6,766
2,003
0
3,069
3,697
0
29,016
W
Tiamat
TREking66
Tiamat
2,191
525
0
664
4,535
1,723
320
409
4,126
12,055
0
W
Set
5,317
2,818
0
4,050
6,805
2,724
340
0
6,480
0
41,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,152
Gold Earned
28,825
218
Minions Killed
257
0
Camps Cleared
0
859,151
Distance Traveled
926,597
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
4,599
460
8
1
0
176,900
0
L
Fenrir
5,622
562
57
6
0
193,706
1
W
Zeus
6,332
633
54
5
0
184,222
2
L
Merlin
4,934
493
40
4
0
154,465
1
L
Yemoja
4,737
474
21
2
0
179,088
0
W
Erlang Shen
6,830
683
66
7
0
211,930
1
L
Cu Chulainn
4,562
456
38
4
0
168,087
2
L
Apollo
5,297
530
62
6
0
163,805
0
W
Tiamat
4,150
415
30
3
0
179,831
0
W
Set
6,914
691
99
10
0
173,714
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role