Player Matchup

Vulcan
Vulcan
Silver II
 
Vulcan
Silver II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Dogggd
Sun Wukong
Gold IV
Level 97
God Stats
1W - 0L
1,359 SR
Queue Stats
32W - 32L
1,382 MMR
Party 1
Apollo
Apollo
Gold III
MasterShiFu619
Apollo
Gold III
Level 121
God Stats
3W - 1L
1,487 SR
Queue Stats
39W - 37L
1,519 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 120
1,449 SR
1,467 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 100
1,640 SR
1,454 MMR
Neith
Neith
Platinum V
Castillo-Flow7
Neith
Platinum V
Level 111
God Stats
21W - 29L
1,584 SR
Queue Stats
574W - 674L
1,500 MMR
Solo
Chaac
Chaac
Gold III
Rackiezzz
Chaac
Gold III
Level 126
God Stats
7W - 12L
1,593 SR
Queue Stats
230W - 276L
1,444 MMR
Solo
Nox
Nox
Gold V
x T 3 UF E L
Nox
Gold V
Level 64
God Stats
1W - 1L
1,742 SR
Queue Stats
22W - 24L
1,418 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
20
6 / 7 / 8
16,611
664
18,028
17,307
6,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Dogggd
Sun Wukong
18
3 / 8 / 9
15,245
610
13,993
23,446
29,593
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
5 / 4 / 9
16,337
653
19,048
31,626
13,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
CthulhuAphroditeTiamatCu ChulainnDanzaburou

VS

Bans
SobekCerberusGaneshaZeusCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 7
15,293
612
17,675
18,675
7,337
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
Rackiezzz
Chaac
19
4 / 3 / 13
16,312
652
17,976
35,835
41,790
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
10 / 6 / 7
17,117
685
22,224
16,240
8,808
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
46
14
Kills
19
19
Deaths
15
26
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
6
7
8
1.43
L
5
6
7
1.42
W
Sun Wukong
Dogggd
Sun Wukong
3
8
9
0.94
W
5
4
9
2.38
L
Chaac
Rackiezzz
Chaac
4
3
13
3.5
L
10
6
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,069
Damage
57,875
72,379
Taken
70,750
49,549
Mitigated
57,935
22,679
Healing
14,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
18,028
5,880
348
4,372
17,307
6,502
597
6,291
11,016
86,500
0
L
17,675
5,437
0
1,944
18,675
7,337
2,683
5,522
12,863
0
104,178
W
Sun Wukong
Dogggd
Sun Wukong
13,993
2,987
699
3,584
23,446
29,593
511
7,539
15,907
0
50,219
W
19,048
13,527
0
13,676
31,626
13,454
2,304
8,448
23,178
0
113,091
L
Chaac
Rackiezzz
Chaac
17,976
4,592
1,022
10,861
35,835
41,790
884
8,180
27,251
0
75,447
L
22,224
1,092
0
304
16,240
8,808
689
3,768
12,272
80,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,193
Gold Earned
48,722
268
Minions Killed
300
0
Camps Cleared
0
1,194,069
Distance Traveled
1,270,032
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
16,611
664
110
4
0
388,152
1
L
Neith
15,293
612
124
5
0
380,531
3
W
Sun Wukong
15,245
610
50
2
0
390,387
3
W
Apollo
16,337
653
108
4
0
415,530
8
L
Chaac
16,312
652
73
3
0
467,494
1
L
Nox
17,117
685
103
4
0
422,007
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role