Player Matchup

King Arthur
King Arthur
CaptainCurly
King Arthur
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,552 Elo+
Party 1
Ra
Ra
CompleteTerra
Ra
Level 84
God Stats
1W - 4L
1,295 SR
Queue Stats
182W - 163L
1,531 Elo+
Party 1
Anhur
Anhur
Desmodeci
Anhur
Level 24
God Stats
0W - 1L
1,336 SR
Queue Stats
1W - 3L
1,288 Elo+
Party 4
Bellona
Bellona
MadMedic
Bellona
Level 105
God Stats
6W - 2L
1,760 SR
Queue Stats
79W - 42L
1,714 Elo+
Party 4
Cthulhu
Cthulhu
Ranger286
Cthulhu
Level 84
God Stats
13W - 9L
1,753 SR
Queue Stats
117W - 95L
1,545 Elo+
Party 1
Team Averages
Level 64
1,529 SR
1,526 Elo+

VS

Team Averages
Level 82
1,501 SR
1,599 Elo+
Kukulkan
Kukulkan
ChickenIsChicken
Kukulkan
Level 48
God Stats
111W - 93L
1,582 SR
Queue Stats
212W - 183L
1,555 Elo+
Party 2
Hachiman
Hachiman
Krittros
Hachiman
Level 89
God Stats
13W - 11L
1,351 SR
Queue Stats
415W - 301L
1,612 Elo+
Party 2
Hel
Hel
SabretoothTiger
Hel
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
197W - 153L
1,634 Elo+
Party 3
Achilles
Achilles
maelduine
Achilles
Level 89
God Stats
28W - 26L
1,570 SR
Queue Stats
340W - 260L
1,556 Elo+
Party 2
Khepri
Khepri
woolly_marinade3
Khepri
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
222W - 141L
1,639 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CaptainCurly
King Arthur
11
0 / 11 / 1
6,398
400
4,040
19,504
8,704
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
5 / 5 / 4
8,681
543
12,838
8,897
3,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Desmodeci
Anhur
10
0 / 8 / 1
6,282
393
4,732
10,473
2,787
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
MadMedic
Bellona
15
5 / 3 / 3
9,205
575
6,215
14,617
10,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
Ranger286
Cthulhu
9
0 / 5 / 3
5,899
369
7,107
15,774
8,444
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 6
8,529
533
6,797
3,686
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hachiman
Krittros
Hachiman
16
5 / 2 / 5
9,635
602
7,842
10,625
3,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
11 / 2 / 9
9,990
624
17,778
12,300
9,515
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
maelduine
Achilles
15
8 / 3 / 10
9,271
579
13,897
13,854
7,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 2 / 9
8,974
561
6,333
13,640
12,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
71
10
Kills
32
32
Deaths
10
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CaptainCurly
King Arthur
0
11
1
0.05
W
4
1
6
7
L
5
5
4
1.4
L
Anhur
Desmodeci
Anhur
0
8
1
0.06
W
Hachiman
Krittros
Hachiman
5
2
5
3.75
L
Bellona
MadMedic
Bellona
5
3
3
2.17
L
Cthulhu
Ranger286
Cthulhu
0
5
3
0.3
W
11
2
9
7.75
W
Achilles
maelduine
Achilles
8
3
10
4.33
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,932
Damage
52,647
69,265
Taken
54,105
33,359
Mitigated
33,712
12,827
Healing
24,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CaptainCurly
King Arthur
4,040
977
0
2,382
19,504
8,704
54
9,067
10,312
0
30,909
W
6,797
521
0
250
3,686
1,493
620
1,309
2,257
48,043
0
L
12,838
1,654
974
1,862
8,897
3,196
0
5,189
3,594
52,155
0
L
Anhur
Desmodeci
Anhur
4,732
1,789
0
250
10,473
2,787
0
1,591
8,882
0
29,396
W
Hachiman
Krittros
Hachiman
7,842
4,088
0
4,000
10,625
3,153
1,035
1,776
8,809
0
70,018
L
Bellona
MadMedic
Bellona
6,215
2,932
0
4,890
14,617
10,228
0
5,020
9,455
0
58,442
L
Cthulhu
Ranger286
Cthulhu
7,107
497
620
1,849
15,774
8,444
0
9,518
6,114
25,949
0
W
17,778
2,857
8,423
8,622
12,300
9,515
902
4,451
7,699
66,361
0
W
Achilles
maelduine
Achilles
13,897
5,419
0
587
13,854
7,547
389
3,731
9,987
0
58,316
W
6,333
655
0
2,880
13,640
12,004
147
8,011
5,408
22,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,465
Gold Earned
46,399
355
Minions Killed
475
0
Camps Cleared
0
1,495,449
Distance Traveled
1,584,870
7
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,398
400
44
3
0
275,718
0
W
Kukulkan
8,529
533
112
7
0
304,686
7
L
Ra
8,681
543
107
7
0
293,895
3
L
Anhur
6,282
393
49
3
0
289,226
1
W
Hachiman
9,635
602
130
8
0
283,375
7
L
Bellona
9,205
575
126
8
0
328,776
0
L
Cthulhu
5,899
369
29
2
0
307,834
3
W
Hel
9,990
624
109
7
0
322,469
4
W
Achilles
9,271
579
95
6
0
356,598
2
W
Khepri
8,974
561
29
2
0
317,742
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role