Player Matchup

Susano
Susano
HandLotionSquirt
Susano
Level 17
God Stats
2W - 1L
1,712 SR
Queue Stats
75W - 82L
1,549 Elo+
Party 1
Cthulhu
Cthulhu
Hooserman
Cthulhu
Level 29
God Stats
2W - 5L
1,721 SR
Queue Stats
251W - 260L
1,454 Elo+
Party 1
Thoth
Thoth
Melindeath
Thoth
Level 8
God Stats
3W - 5L
1,605 SR
Queue Stats
11W - 15L
1,422 Elo+
Solo
Ullr
Ullr
Moogabooga
Ullr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,471 Elo+
Party 1
Bellona
Bellona
blackstarman999
Bellona
Level 110
God Stats
2W - 3L
1,478 SR
Queue Stats
217W - 205L
1,521 Elo+
Party 1
Team Averages
Level 38
1,603 SR
1,483 Elo+

VS

Team Averages
Level 13
1,506 SR
1,544 Elo+
Tiamat
Tiamat
HO7WATERMELON
Tiamat
Level 6
God Stats
12W - 9L
1,500 SR
Queue Stats
35W - 19L
1,699 Elo+
Solo
Yemoja
Yemoja
Ovsu
Yemoja
Level 18
God Stats
3W - 2L
1,382 SR
Queue Stats
44W - 32L
1,530 Elo+
Solo
Osiris
Osiris
WadduFeck
Osiris
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,541 Elo+
Solo
Danzaburou
Danzaburou
ZyborgKcr
Danzaburou
Level 24
God Stats
55W - 38L
1,650 SR
Queue Stats
183W - 167L
1,506 Elo+
Solo
Bellona
Bellona
pieguy1357
Bellona
Level 3
God Stats
9W - 2L
1,500 SR
Queue Stats
27W - 18L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,382
538
2,011
7,055
2,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Hooserman
Cthulhu
8
1 / 0 / 2
5,480
548
3,733
8,149
3,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thoth
9
1 / 3 / 0
5,026
503
2,513
3,385
742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 3 / 1
4,855
486
2,551
7,092
1,809
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 1
5,663
566
4,328
6,657
6,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
6,511
651
1,201
3,221
1,367
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
Ovsu
Yemoja
9
1 / 1 / 5
5,827
583
3,502
4,633
2,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
WadduFeck
Osiris
11
1 / 1 / 1
6,206
621
4,314
7,512
4,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
ZyborgKcr
Danzaburou
11
5 / 2 / 0
6,528
653
7,520
7,174
2,144
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
pieguy1357
Bellona
10
1 / 0 / 1
5,767
577
4,141
6,318
3,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
4
Kills
8
9
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
1
2
0
0.5
L
Cthulhu
Hooserman
Cthulhu
1
0
2
2
L
Thoth
1
3
0
0.33
L
1
3
1
0.5
W
Yemoja
Ovsu
Yemoja
1
1
5
3.5
W
Osiris
WadduFeck
Osiris
1
1
1
1.5
W
Danzaburou
ZyborgKcr
Danzaburou
5
2
0
2.5
L
0
1
1
0.5
W
Bellona
pieguy1357
Bellona
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,136
Damage
20,678
32,338
Taken
28,858
14,434
Mitigated
13,365
7,428
Healing
13,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,201
284
0
1,881
3,221
1,367
786
888
2,111
39,317
0
L
2,011
714
0
1,441
7,055
2,007
0
618
6,437
0
27,427
L
Cthulhu
Hooserman
Cthulhu
3,733
153
83
2,418
8,149
3,454
0
1,906
6,243
16,152
0
L
Thoth
2,513
41
0
250
3,385
742
54
356
3,029
17,088
0
L
2,551
1,518
0
1,640
7,092
1,809
256
1,637
5,455
0
19,111
W
Yemoja
Ovsu
Yemoja
3,502
842
952
826
4,633
2,230
343
2,066
2,487
16,685
0
W
Osiris
WadduFeck
Osiris
4,314
1,624
0
3,634
7,512
4,399
0
0
7,512
0
35,129
W
Danzaburou
ZyborgKcr
Danzaburou
7,520
3,236
441
2,630
7,174
2,144
1,089
2,172
4,900
0
40,886
L
4,328
1,720
0
1,596
6,657
6,422
0
186
6,471
0
28,409
W
Bellona
pieguy1357
Bellona
4,141
1,580
0
3,488
6,318
3,225
0
716
5,602
0
32,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,406
Gold Earned
30,839
238
Minions Killed
319
0
Camps Cleared
0
995,780
Distance Traveled
1,033,411
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,511
651
77
8
0
214,290
5
L
Susano
5,382
538
56
6
0
210,021
4
L
Cthulhu
5,480
548
35
4
0
198,025
1
L
Thoth
5,026
503
52
5
0
197,978
0
L
Ullr
4,855
486
29
3
0
191,090
0
W
Yemoja
5,827
583
20
2
0
198,141
2
W
Osiris
6,206
621
83
8
0
198,951
0
W
Danzaburou
6,528
653
69
7
0
177,617
3
L
Bellona
5,663
566
66
7
0
198,666
2
W
Bellona
5,767
577
70
7
0
244,412
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role