Player Matchup

Athena
Athena
Capitalteez
Athena
Level 17
God Stats
12W - 12L
1,586 SR
Queue Stats
126W - 114L
1,608 Elo+
Solo
Izanami
Izanami
GubGubGubGub
Izanami
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 12L
1,681 Elo+
Party 1
Ra
Ra
SethAaronRogen
Ra
Level 5
God Stats
1W - 1L
1,335 SR
Queue Stats
6W - 3L
1,660 Elo+
Party 1
Mercury
Mercury
anpanman169
Mercury
Level 17
God Stats
4W - 3L
1,773 SR
Queue Stats
16W - 16L
1,567 Elo+
Party 1
Erlang Shen
Erlang Shen
yea0kayy
Erlang Shen
Level 17
God Stats
2W - 1L
1,709 SR
Queue Stats
20W - 13L
1,670 Elo+
Solo
Team Averages
Level 12
1,581 SR
1,637 Elo+

VS

Team Averages
Level 19
1,502 SR
1,554 Elo+
Tsukuyomi
Tsukuyomi
BoochieBoochie
Tsukuyomi
Level 20
God Stats
8W - 12L
1,500 SR
Queue Stats
44W - 46L
1,618 Elo+
Solo
Yemoja
Yemoja
Fkteruel
Yemoja
Level 18
God Stats
0W - 3L
1,446 SR
Queue Stats
14W - 14L
1,582 Elo+
Solo
Bellona
Bellona
LightNekkor
Bellona
Level 20
God Stats
2W - 2L
1,563 SR
Queue Stats
93W - 122L
1,530 Elo+
Solo
Jing Wei
Jing Wei
Névé
Jing Wei
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Onokai1
Hel
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
17
9 / 4 / 16
12,412
591
12,253
22,093
20,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
GubGubGubGub
Izanami
20
8 / 4 / 15
12,689
604
15,252
13,976
6,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
8 / 1 / 12
13,383
637
14,118
12,580
6,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
anpanman169
Mercury
16
4 / 7 / 12
10,817
515
5,151
16,571
6,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
yea0kayy
Erlang Shen
20
4 / 2 / 4
12,120
577
7,337
15,243
11,265
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BoochieBoochie
Tsukuyomi
17
6 / 6 / 6
11,004
524
14,500
19,506
8,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yemoja
Fkteruel
Yemoja
13
2 / 9 / 4
9,195
438
10,501
18,948
16,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
LightNekkor
Bellona
12
2 / 1 / 0
8,873
423
4,651
8,387
4,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
Névé
Jing Wei
15
4 / 9 / 1
9,158
436
10,018
15,595
5,455
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
15
4 / 9 / 5
10,256
488
12,755
16,929
6,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
34
33
Kills
18
18
Deaths
34
59
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BoochieBoochie
Tsukuyomi
6
6
6
1.5
W
Athena
9
4
16
4.25
L
Yemoja
Fkteruel
Yemoja
2
9
4
0.44
W
Izanami
GubGubGubGub
Izanami
8
4
15
3.88
L
Bellona
LightNekkor
Bellona
2
1
0
2
L
Jing Wei
Névé
Jing Wei
4
9
1
0.5
L
Hel
4
9
5
0.72
W
8
1
12
14
W
Mercury
anpanman169
Mercury
4
7
12
1.43
W
Erlang Shen
yea0kayy
Erlang Shen
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,111
Damage
52,425
80,463
Taken
79,365
51,263
Mitigated
42,159
29,466
Healing
18,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BoochieBoochie
Tsukuyomi
14,500
4,246
0
3,762
19,506
8,481
0
6,395
12,973
0
75,637
W
Athena
12,253
2,955
0
4,958
22,093
20,364
945
7,422
14,472
34,043
0
L
Yemoja
Fkteruel
Yemoja
10,501
1,925
1,146
1,881
18,948
16,794
437
6,719
12,027
34,498
0
W
Izanami
GubGubGubGub
Izanami
15,252
10,533
0
3,648
13,976
6,998
3,228
4,530
9,374
0
106,751
L
Bellona
LightNekkor
Bellona
4,651
2,040
0
3,668
8,387
4,855
0
698
7,683
0
42,135
L
Jing Wei
Névé
Jing Wei
10,018
6,239
0
1,936
15,595
5,455
618
4,979
10,584
0
54,196
L
Hel
12,755
1,775
2,743
3,225
16,929
6,574
505
6,940
9,727
56,671
0
W
14,118
1,376
4,893
6,832
12,580
6,088
2,322
3,355
9,081
105,857
0
W
Mercury
anpanman169
Mercury
5,151
2,603
0
4,002
16,571
6,548
0
5,828
10,499
0
47,543
W
Erlang Shen
yea0kayy
Erlang Shen
7,337
2,877
0
5,133
15,243
11,265
1,606
1,458
13,781
0
68,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,421
Gold Earned
48,486
601
Minions Killed
469
0
Camps Cleared
0
2,129,392
Distance Traveled
1,719,575
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,004
524
132
6
0
395,670
8
W
Athena
12,412
591
49
2
0
431,900
6
L
Yemoja
9,195
438
37
2
0
345,263
4
W
Izanami
12,689
604
149
7
0
390,057
2
L
Bellona
8,873
423
101
5
0
228,233
2
L
Jing Wei
9,158
436
87
4
0
386,077
8
L
Hel
10,256
488
112
5
0
364,332
0
W
Ra
13,383
637
197
9
0
493,213
3
W
Mercury
10,817
515
67
3
0
415,735
0
W
Erlang Shen
12,120
577
139
7
0
398,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role