Player Matchup

Chang'e
Chang'e
Balagoss
Chang'e
Level 124
God Stats
13W - 14L
1,500 SR
Queue Stats
181W - 158L
1,554 Elo+
Party 2
Bacchus
Bacchus
Epialos
Bacchus
Level 125
God Stats
2W - 3L
1,490 SR
Queue Stats
49W - 40L
1,612 Elo+
Party 3
Osiris
Osiris
LoliFBIAgent
Osiris
Level 125
God Stats
1W - 1L
1,713 SR
Queue Stats
124W - 99L
1,629 Elo+
Party 2
Fenrir
Fenrir
Ramby
Fenrir
Level 108
God Stats
3W - 3L
1,635 SR
Queue Stats
55W - 43L
1,606 Elo+
Party 3
Rama
Rama
Uncommonalloy31
Rama
Level 105
God Stats
55W - 35L
1,600 SR
Queue Stats
654W - 598L
1,518 Elo+
Solo
Team Averages
Level 117
1,588 SR
1,584 Elo+

VS

Team Averages
Level 123
1,658 SR
1,553 Elo+
Heimdallr
Heimdallr
DangStranger
Heimdallr
Level 105
God Stats
24W - 25L
1,565 SR
Queue Stats
523W - 526L
1,540 Elo+
Solo
Baron Samedi
Baron Samedi
GameWardenQC
Baron Samedi
Level 128
God Stats
10W - 4L
1,557 SR
Queue Stats
196W - 167L
1,610 Elo+
Solo
Chaac
Chaac
THE_MUFFIN_KING_
Chaac
Level 114
God Stats
11W - 8L
1,799 SR
Queue Stats
128W - 94L
1,564 Elo+
Party 1
Raijin
Raijin
Zombiecrusher789
Raijin
Level 146
God Stats
4W - 1L
1,500 SR
Queue Stats
172W - 144L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
kikeluis01
Ratatoskr
Level 123
God Stats
4W - 1L
1,866 SR
Queue Stats
215W - 173L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Balagoss
Chang'e
16
2 / 5 / 6
10,049
437
11,667
17,737
5,867
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
Epialos
Bacchus
16
4 / 4 / 7
10,685
465
8,829
17,597
25,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
16
2 / 9 / 2
9,904
431
8,999
17,526
15,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Ramby
Fenrir
19
5 / 4 / 5
11,311
492
6,837
19,476
9,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
2 / 1 / 1
11,443
498
7,119
15,502
5,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DangStranger
Heimdallr
19
0 / 2 / 6
11,656
507
12,071
13,025
8,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
GameWardenQC
Baron Samedi
17
5 / 4 / 7
10,669
464
9,904
14,320
6,698
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

18
5 / 2 / 6
12,122
527
10,767
17,948
15,074
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
7 / 4 / 7
11,986
521
17,621
9,348
3,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ratatoskr
kikeluis01
Ratatoskr
19
6 / 3 / 8
12,354
537
11,127
14,593
5,628
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
57
15
Kills
23
23
Deaths
15
21
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Balagoss
Chang'e
2
5
6
1
W
Heimdallr
DangStranger
Heimdallr
0
2
6
1.5
L
Bacchus
Epialos
Bacchus
4
4
7
1.88
W
Baron Samedi
GameWardenQC
Baron Samedi
5
4
7
2.13
L
Osiris
2
9
2
0.33
L
Fenrir
Ramby
Fenrir
5
4
5
1.88
W
5
2
6
4
L
2
1
1
2.5
W
7
4
7
2.63
W
Ratatoskr
kikeluis01
Ratatoskr
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,451
Damage
61,490
87,838
Taken
69,234
60,776
Mitigated
39,058
27,949
Healing
28,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Balagoss
Chang'e
11,667
1,206
1,233
5,014
17,737
5,867
0
6,239
11,222
77,875
0
W
Heimdallr
DangStranger
Heimdallr
12,071
4,422
0
4,222
13,025
8,297
2,908
1,069
11,956
0
90,490
L
Bacchus
Epialos
Bacchus
8,829
860
0
2,163
17,597
25,060
0
7,044
10,303
25,988
0
W
Baron Samedi
GameWardenQC
Baron Samedi
9,904
1,071
2,347
6,218
14,320
6,698
232
7,022
7,298
38,889
0
L
Osiris
8,999
3,414
0
1,697
17,526
15,024
0
7,000
10,284
0
53,500
L
Fenrir
Ramby
Fenrir
6,837
1,127
0
8,843
19,476
9,575
0
5,006
14,268
0
74,858
W
10,767
2,378
0
8,194
17,948
15,074
703
4,330
13,618
0
80,582
L
7,119
5,683
0
8,999
15,502
5,250
186
1,240
14,236
0
86,312
W
17,621
1,678
0
1,878
9,348
3,361
68
3,253
6,095
81,115
0
W
Ratatoskr
kikeluis01
Ratatoskr
11,127
1,643
0
6,076
14,593
5,628
308
4,822
9,771
0
96,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,392
Gold Earned
58,787
557
Minions Killed
618
0
Camps Cleared
0
2,157,655
Distance Traveled
2,101,659
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,049
437
133
6
0
385,043
4
W
Heimdallr
11,656
507
140
6
0
370,522
6
L
Bacchus
10,685
465
26
1
0
472,009
10
W
Baron Samedi
10,669
464
45
2
0
374,638
3
L
Osiris
9,904
431
97
4
0
387,118
2
L
Fenrir
11,311
492
123
5
0
478,002
3
W
Chaac
12,122
527
137
6
0
457,000
2
L
Rama
11,443
498
178
8
0
435,483
6
W
Raijin
11,986
521
145
6
0
399,468
5
W
Ratatoskr
12,354
537
151
7
0
500,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role