Player Matchup

Kukulkan
Kukulkan
BoochieBoochie
Kukulkan
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 46L
1,559 Elo+
Solo
Cthulhu
Cthulhu
Chronos014
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,724 Elo+
Party 1
Khepri
Khepri
Lauky
Khepri
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,467 Elo+
Solo
Danzaburou
Danzaburou
MrChiganGains
Danzaburou
Level 3
God Stats
2W - 0L
1,724 SR
Queue Stats
2W - 0L
1,724 Elo+
Party 1
Loki
Loki
blaezed
Loki
Level 20
God Stats
7W - 5L
1,617 SR
Queue Stats
52W - 54L
1,547 Elo+
Solo
Team Averages
Level 10
1,568 SR
1,604 Elo+

VS

Team Averages
Level 16
1,523 SR
1,499 Elo+
Neith
Neith
Diimralokii
Neith
Level 6
God Stats
1W - 4L
1,405 SR
Queue Stats
2W - 4L
1,706 Elo+
Solo
King Arthur
King Arthur
EscanorZz
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,262 Elo+
Solo
Scylla
Scylla
Fkteruel
Scylla
Level 18
God Stats
4W - 5L
1,608 SR
Queue Stats
14W - 14L
1,577 Elo+
Solo
Yemoja
Yemoja
Hazered
Yemoja
Level 25
God Stats
6W - 3L
1,600 SR
Queue Stats
136W - 138L
1,451 Elo+
Solo
Fenrir
Fenrir
Z1RC0N
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
11 / 5 / 10
14,853
619
25,581
12,590
5,488
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Chronos014
Cthulhu
17
6 / 7 / 16
12,265
511
11,449
19,867
19,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Khepri
Lauky
Khepri
16
2 / 8 / 16
11,851
494
7,749
17,762
19,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
MrChiganGains
Danzaburou
18
7 / 9 / 8
12,583
524
15,281
18,635
7,673
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
blaezed
Loki
20
19 / 2 / 6
16,183
674
26,044
20,325
10,275
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 7 / 9
10,383
433
6,991
14,459
5,219
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

King Arthur
EscanorZz
King Arthur
12
0 / 11 / 3
8,134
339
2,275
18,750
13,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Fkteruel
Scylla
19
9 / 10 / 11
12,676
528
21,490
21,559
8,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
Hazered
Yemoja
15
2 / 9 / 11
10,130
422
5,392
26,538
27,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Z1RC0N
Fenrir
18
14 / 8 / 7
13,244
552
20,911
25,886
12,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
71
45
Kills
30
31
Deaths
45
56
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
11
5
10
3.2
W
Cthulhu
Chronos014
Cthulhu
6
7
16
2
L
5
7
9
1.36
L
King Arthur
EscanorZz
King Arthur
0
11
3
0.14
L
Scylla
Fkteruel
Scylla
9
10
11
1.45
L
Yemoja
Hazered
Yemoja
2
9
11
0.83
W
Khepri
Lauky
Khepri
2
8
16
1.25
W
Danzaburou
MrChiganGains
Danzaburou
7
9
8
1.22
L
Fenrir
Z1RC0N
Fenrir
14
8
7
2.19
W
Loki
blaezed
Loki
19
2
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,104
Damage
57,059
89,179
Taken
107,192
62,122
Mitigated
66,717
19,180
Healing
11,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
25,581
3,456
1,266
2,516
12,590
5,488
4,856
1,923
10,495
107,395
0
W
Cthulhu
Chronos014
Cthulhu
11,449
793
0
2,436
19,867
19,510
1,327
7,008
12,583
35,038
0
L
6,991
4,108
0
1,036
14,459
5,219
958
6,313
7,918
0
37,667
L
King Arthur
EscanorZz
King Arthur
2,275
503
0
322
18,750
13,616
174
7,868
10,748
0
18,063
L
Scylla
Fkteruel
Scylla
21,490
3,642
0
1,628
21,559
8,240
0
8,466
12,731
78,075
0
L
Yemoja
Hazered
Yemoja
5,392
1,088
1,821
2,464
26,538
27,424
0
11,212
15,034
25,063
0
W
Khepri
Lauky
Khepri
7,749
1,299
0
1,097
17,762
19,176
1,023
7,159
10,283
35,159
0
W
Danzaburou
MrChiganGains
Danzaburou
15,281
9,545
0
3,508
18,635
7,673
4,960
6,300
12,165
0
74,999
L
Fenrir
Z1RC0N
Fenrir
20,911
8,402
0
4,612
25,886
12,218
0
9,973
15,664
0
64,337
W
Loki
blaezed
Loki
26,044
7,401
0
8,357
20,325
10,275
655
3,715
16,472
0
130,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,735
Gold Earned
54,567
592
Minions Killed
322
0
Camps Cleared
0
2,222,430
Distance Traveled
1,972,140
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,853
619
194
8
0
413,006
4
W
Cthulhu
12,265
511
66
3
0
437,232
0
L
Neith
10,383
433
45
2
0
395,747
0
L
King Arthur
8,134
339
20
1
0
413,155
2
L
Scylla
12,676
528
131
5
0
382,726
1
L
Yemoja
10,130
422
20
1
0
368,162
1
W
Khepri
11,851
494
50
2
0
439,698
1
W
Danzaburou
12,583
524
106
4
0
394,416
0
L
Fenrir
13,244
552
106
4
0
412,350
3
W
Loki
16,183
674
176
7
0
538,078
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role