Player Matchup

Zeus
Zeus
Afrogeek68
Zeus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 77L
1,309 Elo+
Party 1
Thanatos
Thanatos
DatPiti
Thanatos
Level 22
God Stats
19W - 19L
1,543 SR
Queue Stats
30W - 35L
1,442 Elo+
Party 1
Chernobog
Chernobog
DatYoshieik
Chernobog
Level 17
God Stats
15W - 20L
1,369 SR
Queue Stats
101W - 152L
1,239 Elo+
Party 1
Yemoja
Yemoja
ZeraNov04
Yemoja
Level 21
God Stats
9W - 11L
1,341 SR
Queue Stats
35W - 52L
1,262 Elo+
Party 1
Artemis
Artemis
angelogiuria7
Artemis
Level 16
God Stats
2W - 1L
1,312 SR
Queue Stats
255W - 338L
1,155 Elo+
Party 1
Team Averages
Level 18
1,413 SR
1,281 Elo+

VS

Team Averages
Level 14
1,538 SR
1,398 Elo+
Khepri
Khepri
AnarkE2
Khepri
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
BigNastyDuplex
Fenrir
Level 29
God Stats
11W - 4L
1,940 SR
Queue Stats
184W - 178L
1,395 Elo+
Solo
Baron Samedi
Baron Samedi
CopyCat5995
Baron Samedi
Level 27
God Stats
4W - 2L
1,400 SR
Queue Stats
87W - 86L
1,421 Elo+
Solo
Sun Wukong
Sun Wukong
ZenKush
Sun Wukong
Level 7
God Stats
0W - 4L
1,352 SR
Queue Stats
14W - 24L
1,173 Elo+
Solo
Artemis
Artemis
nocturnal1tyy
Artemis
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 9 / 14
11,445
477
14,041
14,087
4,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
DatPiti
Thanatos
18
20 / 4 / 6
13,424
559
22,584
19,798
8,802
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chernobog
DatYoshieik
Chernobog
16
2 / 3 / 8
11,408
475
8,838
11,811
5,095
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
ZeraNov04
Yemoja
12
1 / 6 / 6
9,832
410
1,989
12,809
9,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
13
1 / 6 / 10
9,378
391
2,382
11,321
5,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AnarkE2
Khepri
15
2 / 6 / 9
11,267
469
6,793
19,556
22,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
15 / 2 / 2
13,450
560
15,279
24,776
11,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
CopyCat5995
Baron Samedi
18
5 / 8 / 6
12,490
520
12,849
19,513
7,798
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
ZenKush
Sun Wukong
16
1 / 3 / 5
11,032
460
5,687
11,179
7,616
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Artemis
9
1 / 9 / 1
8,023
334
2,772
8,192
1,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
47
28
Kills
24
28
Deaths
28
44
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
9
14
1.22
L
Khepri
AnarkE2
Khepri
2
6
9
1.08
L
15
2
2
8
L
Baron Samedi
CopyCat5995
Baron Samedi
5
8
6
1
W
Thanatos
DatPiti
Thanatos
20
4
6
5.75
W
Chernobog
DatYoshieik
Chernobog
2
3
8
2
L
Sun Wukong
ZenKush
Sun Wukong
1
3
5
1.17
W
Yemoja
ZeraNov04
Yemoja
1
6
6
0.67
W
Artemis
1
6
10
1
L
Artemis
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,834
Damage
43,380
69,826
Taken
83,216
33,541
Mitigated
50,907
29,358
Healing
18,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,041
2,256
131
2,643
14,087
4,798
648
6,790
7,297
48,418
0
L
Khepri
AnarkE2
Khepri
6,793
495
318
3,842
19,556
22,263
402
4,436
14,842
39,933
0
L
15,279
3,913
0
6,242
24,776
11,360
910
3,364
21,274
0
88,511
L
Baron Samedi
CopyCat5995
Baron Samedi
12,849
1,897
601
4,249
19,513
7,798
2,028
4,443
14,590
78,855
0
W
Thanatos
DatPiti
Thanatos
22,584
6,808
0
15,949
19,798
8,802
958
5,336
14,462
0
75,922
W
Chernobog
DatYoshieik
Chernobog
8,838
6,608
0
1,940
11,811
5,095
4,722
2,581
9,230
0
55,360
L
Sun Wukong
ZenKush
Sun Wukong
5,687
1,326
0
3,009
11,179
7,616
548
2,608
8,455
0
56,618
W
Yemoja
ZeraNov04
Yemoja
1,989
1,064
5,138
2,400
12,809
9,518
1,063
5,514
7,295
24,182
0
W
Artemis
2,382
2,243
0
1,157
11,321
5,328
2,639
5,351
5,970
0
25,899
L
Artemis
2,772
1,731
0
15
8,192
1,870
87
1,376
6,696
0
13,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,487
Gold Earned
56,262
339
Minions Killed
442
0
Camps Cleared
0
1,928,832
Distance Traveled
1,879,368
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,445
477
54
2
0
391,812
4
L
Khepri
11,267
469
58
2
0
408,872
5
L
Fenrir
13,450
560
126
5
0
514,621
0
L
Baron Samedi
12,490
520
118
5
0
379,996
0
W
Thanatos
13,424
559
89
4
0
443,850
2
W
Chernobog
11,408
475
121
5
0
411,972
3
L
Sun Wukong
11,032
460
121
5
0
345,284
1
W
Yemoja
9,832
410
27
1
0
355,113
1
W
Artemis
9,378
391
48
2
0
326,085
0
L
Artemis
8,023
334
19
1
0
230,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role