Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
AbacateAereo
Vamana
Level 13
God Stats
3W - 10L
1,411 SR
Queue Stats
24W - 32L
1,242 Elo+
Party 2
Hachiman
Hachiman
Amikagueikk
Hachiman
Level 27
God Stats
9W - 9L
1,605 SR
Queue Stats
91W - 102L
1,325 Elo+
Party 2
Bacchus
Bacchus
Fritszz
Bacchus
Level 18
God Stats
3W - 1L
1,780 SR
Queue Stats
130W - 136L
1,388 Elo+
Party 1
Apollo
Apollo
GBouvierRamos
Apollo
Level 18
God Stats
15W - 14L
1,780 SR
Queue Stats
110W - 117L
1,382 Elo+
Party 1
Team Averages
Level 20
1,616 SR
1,367 Elo+

VS

Team Averages
Level 22
1,514 SR
1,363 Elo+
Khepri
Khepri
Kirito18092000
Khepri
Level 23
God Stats
2W - 0L
1,584 SR
Queue Stats
51W - 91L
1,227 Elo+
Party 3
Nu Wa
Nu Wa
LFernandoSR
Nu Wa
Level 27
God Stats
8W - 1L
1,896 SR
Queue Stats
69W - 51L
1,539 Elo+
Solo
Danzaburou
Danzaburou
SeriousGameplay
Danzaburou
Level 29
God Stats
8W - 7L
1,421 SR
Queue Stats
52W - 98L
1,207 Elo+
Party 3
Susano
Susano
dlucass_
Susano
Level 17
God Stats
1W - 0L
1,168 SR
Queue Stats
24W - 27L
1,344 Elo+
Solo
Ra
Ra
fuyuPK
Ra
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 90L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
5 / 3 / 3
9,171
483
7,085
14,608
4,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
14
0 / 3 / 2
8,202
432
941
7,803
3,098
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
Amikagueikk
Hachiman
16
3 / 2 / 5
9,223
485
8,076
9,905
3,364
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Fritszz
Bacchus
12
2 / 4 / 2
8,706
458
4,975
12,942
10,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 6 / 3
7,475
393
6,499
11,810
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 11
9,456
498
3,393
8,459
7,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
7 / 2 / 3
11,325
596
12,101
6,871
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
SeriousGameplay
Danzaburou
15
6 / 1 / 6
10,654
561
10,871
9,060
3,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
dlucass_
Susano
11
2 / 4 / 6
8,059
424
4,652
10,853
3,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
13
1 / 5 / 2
8,372
441
3,034
8,083
2,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
46
12
Kills
18
18
Deaths
14
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
5
3
3
2.17
L
Vamana
0
3
2
0.33
L
Hachiman
Amikagueikk
Hachiman
3
2
5
2.75
L
Bacchus
Fritszz
Bacchus
2
4
2
0.75
L
2
6
3
0.58
W
2
2
11
3.75
W
7
2
3
4.25
W
Danzaburou
SeriousGameplay
Danzaburou
6
1
6
9
W
Susano
dlucass_
Susano
2
4
6
1.25
W
Ra
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,576
Damage
34,051
57,068
Taken
43,326
26,191
Mitigated
18,882
7,186
Healing
9,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
7,085
3,948
0
2,062
14,608
4,990
926
4,552
9,756
0
71,168
L
Vamana
941
142
0
0
7,803
3,098
888
2,459
5,072
0
28,061
L
Hachiman
Amikagueikk
Hachiman
8,076
3,599
354
1,887
9,905
3,364
500
3,203
6,404
0
62,393
L
Bacchus
Fritszz
Bacchus
4,975
1,320
0
1,007
12,942
10,349
0
4,105
8,722
33,918
0
L
6,499
4,040
0
1,876
11,810
4,390
0
3,116
8,586
0
28,888
W
3,393
428
0
1,809
8,459
7,179
540
2,442
6,017
17,453
0
W
12,101
2,772
0
750
6,871
2,143
312
0
6,871
68,374
0
W
Danzaburou
SeriousGameplay
Danzaburou
10,871
3,386
696
2,701
9,060
3,402
0
2,356
6,704
0
65,596
W
Susano
dlucass_
Susano
4,652
708
0
2,253
10,853
3,337
1,168
177
10,676
0
22,795
W
Ra
3,034
497
0
1,088
8,083
2,821
431
0
8,083
32,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,777
Gold Earned
47,866
374
Minions Killed
365
0
Camps Cleared
0
1,651,646
Distance Traveled
1,680,477
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,171
483
106
6
0
407,221
1
L
Vamana
8,202
432
54
3
0
310,357
0
L
Hachiman
9,223
485
106
6
0
366,336
2
L
Bacchus
8,706
458
61
3
0
299,340
0
L
Apollo
7,475
393
47
2
0
268,392
0
W
Khepri
9,456
498
34
2
0
361,500
7
W
Nu Wa
11,325
596
120
6
0
342,478
4
W
Danzaburou
10,654
561
104
5
0
352,023
2
W
Susano
8,059
424
35
2
0
394,686
0
W
Ra
8,372
441
72
4
0
229,790
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role