Player Matchup

Da Ji
Da Ji
LouKem
Da Ji
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
91W - 76L
1,619 Elo+
Solo
Izanami
Izanami
Sh3lBYcro
Izanami
Level 27
God Stats
37W - 30L
1,567 SR
Queue Stats
315W - 320L
1,511 Elo+
Party 1
Aphrodite
Aphrodite
sadsnout
Aphrodite
Level 25
God Stats
191W - 173L
1,587 SR
Queue Stats
566W - 606L
1,487 Elo+
Party 1
Odin
Odin
stangysemans
Odin
Level 29
God Stats
3W - 3L
1,621 SR
Queue Stats
50W - 42L
1,549 Elo+
Solo
Eset
Eset
金枪大官人
Eset
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 92L
1,505 Elo+
Solo
Team Averages
Level 27
1,555 SR
1,534 Elo+

VS

Team Averages
Level 17
1,522 SR
1,576 Elo+
Sobek
Sobek
BraekingBroken
Sobek
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,629 Elo+
Solo
Mercury
Mercury
CrackedPotatoes
Mercury
Level 20
God Stats
1W - 1L
1,827 SR
Queue Stats
55W - 34L
1,653 Elo+
Solo
Anhur
Anhur
CygiStalowy
Anhur
Level 18
God Stats
2W - 3L
1,496 SR
Queue Stats
7W - 6L
1,527 Elo+
Solo
Izanami
Izanami
NeoNinja76
Izanami
Level 17
God Stats
0W - 1L
1,427 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thoth
Thoth
greijmans3
Thoth
Level 29
God Stats
2W - 4L
1,360 SR
Queue Stats
64W - 86L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
LouKem
Da Ji
11
5 / 0 / 2
6,246
625
2,819
5,394
1,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Sh3lBYcro
Izanami
9
5 / 0 / 3
5,768
577
4,571
3,383
884
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Aphrodite
sadsnout
Aphrodite
9
0 / 0 / 7
4,956
496
1,103
2,246
1,262
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
7 / 0 / 1
7,157
716
5,751
4,700
3,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 3 / 1
5,579
558
3,253
4,066
1,035
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,462
446
1,041
4,691
2,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 4 / 1
5,043
504
1,249
7,235
2,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
1 / 5 / 0
4,404
440
2,666
5,168
1,138
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
NeoNinja76
Izanami
7
0 / 6 / 0
4,816
482
2,135
6,274
1,577
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
9
1 / 3 / 2
5,437
544
2,833
4,333
1,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
19
Kills
3
3
Deaths
19
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
1
4
1
0.38
L
1
5
0
0.2
W
Da Ji
LouKem
Da Ji
5
0
2
6
L
Izanami
NeoNinja76
Izanami
0
6
0
0
W
Izanami
Sh3lBYcro
Izanami
5
0
3
6.5
L
Thoth
1
3
2
0.67
W
Aphrodite
sadsnout
Aphrodite
0
0
7
3.5
W
7
0
1
7.5
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,497
Damage
9,924
19,789
Taken
27,701
8,061
Mitigated
8,205
7,556
Healing
5,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,041
106
0
1,138
4,691
2,326
0
932
3,759
8,292
0
L
1,249
455
0
2,116
7,235
2,049
0
1,862
5,323
0
21,002
L
2,666
1,679
0
627
5,168
1,138
0
729
4,439
0
13,923
W
Da Ji
LouKem
Da Ji
2,819
695
0
3,043
5,394
1,825
0
862
4,403
0
32,649
L
Izanami
NeoNinja76
Izanami
2,135
1,458
0
397
6,274
1,577
1,058
0
6,024
0
20,484
W
Izanami
Sh3lBYcro
Izanami
4,571
2,459
0
574
3,383
884
992
918
2,425
0
32,056
L
Thoth
2,833
188
0
1,388
4,333
1,115
240
833
3,475
27,877
0
W
Aphrodite
sadsnout
Aphrodite
1,103
107
1,740
1,572
2,246
1,262
246
486
1,714
7,983
0
W
5,751
1,023
0
275
4,700
3,055
680
0
4,700
0
33,755
W
3,253
336
0
352
4,066
1,035
96
1,245
2,673
26,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,706
Gold Earned
24,162
269
Minions Killed
202
0
Camps Cleared
0
973,745
Distance Traveled
944,242
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,462
446
15
2
0
204,105
3
L
Mercury
5,043
504
53
5
0
211,625
4
L
Anhur
4,404
440
26
3
0
176,636
3
W
Da Ji
6,246
625
72
7
0
221,159
3
L
Izanami
4,816
482
51
5
0
163,259
0
W
Izanami
5,768
577
64
6
0
176,774
4
L
Thoth
5,437
544
57
6
0
188,617
1
W
Aphrodite
4,956
496
19
2
0
197,674
2
W
Odin
7,157
716
67
7
0
184,927
4
W
Eset
5,579
558
47
5
0
193,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role