Player Matchup

Athena
Athena
Britannicus115
Athena
Level 153
God Stats
6W - 6L
1,268 SR
Queue Stats
365W - 379L
1,612 Elo+
Party 3
Nemesis
Nemesis
F6MainRB
Nemesis
Level 88
God Stats
15W - 1L
1,785 SR
Queue Stats
124W - 92L
1,650 Elo+
Party 4
Zeus
Zeus
GoatBandit
Zeus
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 95L
1,362 Elo+
Solo
Medusa
Medusa
Jkhaj1
Medusa
Level 19
God Stats
11W - 11L
1,632 SR
Queue Stats
137W - 130L
1,564 Elo+
Party 3
Neith
Neith
TheRex18
Neith
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
57W - 23L
1,500 Elo+
Party 4
Team Averages
Level 64
1,537 SR
1,538 Elo+

VS

Team Averages
Level 55
1,528 SR
1,518 Elo+
Set
Set
Ace306
Set
Level 18
God Stats
2W - 6L
1,366 SR
Queue Stats
115W - 114L
1,451 Elo+
Party 2
Cernunnos
Cernunnos
Honka5
Cernunnos
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
91W - 66L
1,502 Elo+
Party 1
Cerberus
Cerberus
SPIDEK
Cerberus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
TheTouchOfDeath
Freya
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 87L
1,523 Elo+
Party 2
Cthulhu
Cthulhu
snaxmax81
Cthulhu
Level 31
God Stats
1W - 1L
1,776 SR
Queue Stats
101W - 100L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 2
6,884
574
3,799
6,272
3,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
F6MainRB
Nemesis
11
0 / 0 / 3
6,461
538
2,337
6,818
2,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 1 / 0
6,494
541
2,630
3,467
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Jkhaj1
Medusa
11
2 / 0 / 1
6,835
570
6,508
6,532
1,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
TheRex18
Neith
14
5 / 0 / 2
8,117
676
8,483
8,271
2,726
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Ace306
Set
10
0 / 2 / 0
5,650
471
2,736
8,059
2,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
Honka5
Cernunnos
9
0 / 0 / 0
5,220
435
5,024
7,204
1,984
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
SPIDEK
Cerberus
8
0 / 3 / 0
5,103
425
2,623
7,348
2,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 1 / 0
6,243
520
1,901
5,105
1,821
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
snaxmax81
Cthulhu
11
0 / 5 / 0
5,358
447
3,414
10,028
10,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
1
11
Kills
1
1
Deaths
11
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Set
Ace306
Set
0
2
0
0
W
3
0
2
4
W
Nemesis
F6MainRB
Nemesis
0
0
3
1.5
W
1
1
0
1
L
Cernunnos
Honka5
Cernunnos
0
0
0
0
W
Medusa
Jkhaj1
Medusa
2
0
1
2.5
L
Cerberus
SPIDEK
Cerberus
0
3
0
0
W
Neith
TheRex18
Neith
5
0
2
6
L
1
1
0
1
L
Cthulhu
snaxmax81
Cthulhu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,757
Damage
15,698
31,360
Taken
37,744
11,537
Mitigated
19,688
9,651
Healing
14,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
Ace306
Set
2,736
986
0
3,955
8,059
2,928
0
702
7,357
0
34,510
W
3,799
1,547
0
2,094
6,272
3,288
0
1,060
5,212
14,870
0
W
Nemesis
F6MainRB
Nemesis
2,337
1,200
0
600
6,818
2,460
359
634
6,159
0
44,783
W
2,630
440
0
1,921
3,467
1,078
0
1,629
1,838
35,352
0
L
Cernunnos
Honka5
Cernunnos
5,024
3,100
0
3,898
7,204
1,984
0
1,340
5,864
0
29,298
W
Medusa
Jkhaj1
Medusa
6,508
2,440
0
1,982
6,532
1,985
0
1,702
4,830
0
40,738
L
Cerberus
SPIDEK
Cerberus
2,623
386
0
1,294
7,348
2,834
0
1,640
5,708
16,760
0
W
Neith
TheRex18
Neith
8,483
3,573
0
3,054
8,271
2,726
1,275
2,513
5,383
0
52,754
L
1,901
276
0
2,790
5,105
1,821
0
2,654
2,451
33,935
0
L
Cthulhu
snaxmax81
Cthulhu
3,414
336
0
2,530
10,028
10,121
0
93
9,935
24,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,791
Gold Earned
27,574
348
Minions Killed
281
0
Camps Cleared
0
1,163,547
Distance Traveled
1,126,224
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,650
471
73
6
0
254,719
0
W
Athena
6,884
574
28
2
0
249,669
2
W
Nemesis
6,461
538
74
6
0
284,126
3
W
Zeus
6,494
541
78
7
0
213,662
4
L
Cernunnos
5,220
435
52
4
0
201,289
2
W
Medusa
6,835
570
67
6
0
209,381
3
L
Cerberus
5,103
425
47
4
0
248,844
2
W
Neith
8,117
676
101
8
0
206,709
2
L
Freya
6,243
520
57
5
0
228,442
7
L
Cthulhu
5,358
447
52
4
0
192,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role